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Thread: Patch 1.4

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  1. #1
    Member Member Durallan's Avatar
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    Default Re: Patch 1.4

    nice! what difficulty settin was that at?
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  2. #2
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Patch 1.4

    Quote Originally Posted by Durallan View Post
    nice! what difficulty settin was that at?
    Normal. I wanted it to be even except for the vet bonus.

  3. #3
    Member Member Durallan's Avatar
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    Default Re: Patch 1.4

    Yay! that sounds awesome :D
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  4. #4
    Member Member Durallan's Avatar
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    Default Re: Patch 1.4

    I am Over the Moon with joy to announce that Protectorates now count towards your Victory Conditions! Hoorah! (not double post or post counting posted last post an hour ago)
    Last edited by Durallan; 09-23-2009 at 07:40.
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  5. #5
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Patch 1.4

    Why would the 'melee-bug' be in again or why not?
    What evidence is there to (dis)prove this?
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  6. #6
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Patch 1.4

    Some people seem to think that any kind of ranged unit using melee at all -- unless they're out of ammo -- is a bug and wrong.

    Ranged units use melee now when they're losing the shoot-out.

  7. #7
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Patch 1.4

    Quote Originally Posted by Graphic View Post
    Some people seem to think that any kind of ranged unit using melee at all -- unless they're out of ammo -- is a bug and wrong.

    Ranged units use melee now when they're losing the shoot-out.
    That's actually a good feature. I was afraid that animations would hamper units' melee again like it did in M2TW.

    P.S. Unless the unit charges the moment it loses more men than their opposite (after receiving the opening volley) or when it's to late (when their numbers are so diminished they're actually doing you a favour by engaging in melee)
    Last edited by Peasant Phill; 09-23-2009 at 09:27.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  8. #8
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Patch 1.4

    Alright, the AUM fix is out, so I'm a little happier :P

    So far, so good. Only one battle thus far, in my Russian campaign, but the AI did try a strategy other than the 'rush straight at them and maybe flank with a cavalry unit' bit. Although I was on a bridge map, so that might have been it.

    Either way it's attempt failed when I started encircling it, which apparently caused it to panic, form all it's infantry into columns and sit around to be annihilated by musket fire.

    It also charged it's general unit directly into a line of musketeers, causing an instaroute. Nice to see that a frontal cavalry charge is now a bad idea even at the start of the game.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

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