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Thread: Patch 1.4

  1. #31
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Patch 1.4

    Some people seem to think that any kind of ranged unit using melee at all -- unless they're out of ammo -- is a bug and wrong.

    Ranged units use melee now when they're losing the shoot-out.

  2. #32
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Patch 1.4

    Quote Originally Posted by Graphic View Post
    Some people seem to think that any kind of ranged unit using melee at all -- unless they're out of ammo -- is a bug and wrong.

    Ranged units use melee now when they're losing the shoot-out.
    That's actually a good feature. I was afraid that animations would hamper units' melee again like it did in M2TW.

    P.S. Unless the unit charges the moment it loses more men than their opposite (after receiving the opening volley) or when it's to late (when their numbers are so diminished they're actually doing you a favour by engaging in melee)
    Last edited by Peasant Phill; 09-23-2009 at 09:27.
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  3. #33
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Patch 1.4

    AI Nations ARE making peace with one another! At least the Barbary Pirates are. When I checked on them they were only at war with about four nations.

    The diplomatic changes all seem for the better at this point.

    As a side note; for the first time I can recall the AI has killed off the Cherokee.


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  4. #34
    Member Member Durallan's Avatar
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    Default Re: Patch 1.4

    and its making trade agreements! my protectorate the United states made a trade agreement with denmark, another protectorate! I was deeply impressed.
    I play Custom Campaign Mod with 1.2!
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    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  5. #35
    Heaps Gooder Member aimlesswanderer's Avatar
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    Default Re: Patch 1.4

    Maybe I should actually start playing again, I stopped more than 3 months ago due to AI and diplomacy stupidity.
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  6. #36
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Patch 1.4

    Quote Originally Posted by aimlesswanderer View Post
    Maybe I should actually start playing again, I stopped more than 3 months ago due to AI and diplomacy stupidity.
    Wouldn't hurt to try. If all the early signs of improvement turn out to be really true, I think pretty much all of the major ETW issues are fixed.

  7. #37
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Patch 1.4

    Quote Originally Posted by Graphic View Post
    Wouldn't hurt to try. If all the early signs of improvement turn out to be really true, I think pretty much all of the major ETW issues are fixed.
    The AI still does not know how to retreat :(

  8. #38
    Member Member Durallan's Avatar
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    Default Re: Patch 1.4

    at least for now that seems to be the only major issue, the ai at least is now showing some basic aptitude and thats all I could really ask for after the black knight routine. anything else would have been a bonus. At least the Naval changes also haven't seemed to radically change the game in any way so looking good so far CA

    and by the way the cannons on forts work properly now :D
    Last edited by Durallan; 09-23-2009 at 22:11.
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  9. #39

    Default Re: Patch 1.4

    Has anybody done stuff in the trade theatres? I'm about to boot up the game and keep playing but do the pirates have a fleet of 10 galleons again? Do they try to make peace? Are they more out-of-the-way? Stronger?

  10. #40
    Member Member Durallan's Avatar
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    Default Re: Patch 1.4

    On trade theatres, I haven't gone into them myself (playing as prussia) but from what I can see of my trade routes that go to india, there is still a significant Pirate presence, they seem to appear regularly aswell, I believe they might cross zones now themselves although I haven't observed this first hand, what has been the biggest impression is that the AI is now reclaiming trade spots again, with even denmark sending a fleet down to take a spot!

    On pirate power, strength , etc not sure
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  11. #41
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Patch 1.4

    Quote Originally Posted by Slaists View Post
    The AI still does not know how to retreat :(
    Ah yes there's still that. That does seem to be the only big one left though.

  12. #42

    Default Re: Patch 1.4

    I'm willing to take a stubborn AI in return for a working diplomacy game. I have to say on the whole I'm very impressed with this patch.

  13. #43
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Patch 1.4

    Alright, the AUM fix is out, so I'm a little happier :P

    So far, so good. Only one battle thus far, in my Russian campaign, but the AI did try a strategy other than the 'rush straight at them and maybe flank with a cavalry unit' bit. Although I was on a bridge map, so that might have been it.

    Either way it's attempt failed when I started encircling it, which apparently caused it to panic, form all it's infantry into columns and sit around to be annihilated by musket fire.

    It also charged it's general unit directly into a line of musketeers, causing an instaroute. Nice to see that a frontal cavalry charge is now a bad idea even at the start of the game.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  14. #44
    Member Member Zenicetus's Avatar
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    Default Re: Patch 1.4

    Has anyone figured out how to reset the background animation and music for the game shell to the original "Blue/Euro" format? I don't need to see that extended advertisement for Warpath every time I boot up the game.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  15. #45
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Patch 1.4

    Quote Originally Posted by Zenicetus View Post
    Has anyone figured out how to reset the background animation and music for the game shell to the original "Blue/Euro" format? I don't need to see that extended advertisement for Warpath every time I boot up the game.
    Keep an eye on the TWcenter mod forums. Somebody'll probably post something soon.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  16. #46
    Desperately Seeking Tamworth Member Ethelred Unread's Avatar
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    Default Re: Patch 1.4

    Just had a 4th rate boarded by a sloop - and lost!

    GB on VH/VH - lone 4th rate vs. 3 French sloops & 2 brigs. Took out 2 sloops and a brig, then as I was closing into the 2 remaining ships, with hardly any damage, the sloop starts to come close, I switch to grape so when it blows (and they do) it doesn't take my ship with it - but instead of sailing past they board. Something like 60 crew vs 130.

    After about a minute I get the "DEFEAT" option come up. I'm zoomed right in to watch the boarding action so the only thing I can think of is that the remaining damaged brig puts a few shots up my stern (f'nar) leading to a rout and as I'm boarded = battle lost.

    Extra cunning tactical AI? Anyone seen similar?
    "The gem cannot be polished without friction, nor a man perfected without trials"


  17. #47
    Medevil Member Dead Guy's Avatar
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    Default Re: Patch 1.4

    That's standard AI suicide squad tactics. I had a galleon being boarded by a Dhow crewed by 7 men once, making it a sitting duck for the 3 or so other enemy ships. I lost before the Dhow crew made it aboard my galleon.

  18. #48
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Patch 1.4

    Quote Originally Posted by Dead Guy View Post
    That's standard AI suicide squad tactics. I had a galleon being boarded by a Dhow crewed by 7 men once, making it a sitting duck for the 3 or so other enemy ships. I lost before the Dhow crew made it aboard my galleon.
    Yup, that's a very typical AI behavior (boarding SOL's with galleys, dhows & like), but I yet have to lose a ship that way. I guess, I was not surrounded.
    Last edited by Slaists; 09-24-2009 at 19:44.

  19. #49
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Patch 1.4

    It seems to me the AI almost always has a HUGE advantage in boarding...I've lost 4th rates to sloops and similar. I heard somebody talk about how Xebec's and galleys have big boarding bonuses, but they never seem to win for me, even against Indiamen.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  20. #50
    Posting Like A Ninja! Member Knight of Ne's Avatar
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    Default Re: Patch 1.4

    I have proof that the AI does naval invasions (i think).

    Ne
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  21. #51
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Patch 1.4

    Hmm. What are you showing there? Gibraltar? But that's Spanish from the start.

    Oh, khe, khe, I missed that green label above Madrid. Unusual indeed...
    Last edited by Slaists; 09-24-2009 at 20:28.

  22. #52
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Patch 1.4

    wow, Russia invaded Spain. Thats new
    Micheal D'Anjou
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  23. #53

    Default Re: Patch 1.4

    Ethelred Unread, you got boarded in VH level ship combat and you're surprised your crew lost? You do realize that the AI gets massive melee bonuses in VH? At VH, your crack crew vs their crew is like a group of peasants vs a bunch of elite armored knights at that difficulty. If you want sanity in boarding, try "normal" difficulty, so the AI doesn't get huge morale and fighting advantages over you (and you don't get big morale hits that cause your guys to rout quickly).

    As far as the tactic of boarding a big ship with a small one, it's a viable tactic for human vs human too. Due to the fact that the boarding action ties up the attacked ship, it is a great way to sacrifice a lesser unit to stall the enemy's ship so you can hit him with something more powerful. As far as the realism? Dunno, but we have examples of small ships stopping big ones regularly off the Somali coast these days :)

  24. #54
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Patch 1.4

    Cross-theater invasion by Portugal
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  25. #55
    Desperately Seeking Tamworth Member Ethelred Unread's Avatar
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    Default Re: Patch 1.4

    Quote Originally Posted by hoof View Post
    Ethelred Unread, you got boarded in VH level ship combat and you're surprised your crew lost? You do realize that the AI gets massive melee bonuses in VH? At VH, your crack crew vs their crew is like a group of peasants vs a bunch of elite armored knights at that difficulty.
    Yah, it was a surprise but i suppose the VH thing may be a factor, i think it was more the fact that my ship was getting attacked by the surviving ships too that led to the early surrender as my ship only lost about 10 crew.

    Not sure that the AI gets a massive melee bonus because I've routed enemy line inf in melee with my own when they've been the same. Even British vs French where the french line have better melee stats. Needs proper testing really I suppose.
    "The gem cannot be polished without friction, nor a man perfected without trials"


  26. #56

    Default Re: Patch 1.4

    I heard some new music in ETW today, and instead of the screen going all white it now goes all black before returning to normal.

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