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Thread: Speutogordoz

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    Sandwich Maker Member Kikaz's Avatar
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    Default Speutogordoz

    Speutogordoz are supposed to be a sort of phalanx type infantry; however, their shields have a rating of 2, whereas Phalangitai have a shield rating of 5 (whilst often having smaller shields too) AND the "phalanx" formation's frontal defensive bonus. So, since the "phalanx" formation was removed from the Speutogordoz, shouldn't their shield values be raised to compensate?,
    Last edited by Kikaz; 09-16-2009 at 02:52.


  2. #2
    Member Member Kevin's Avatar
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    Default Re: Speutogordoz

    I wondered the same thing, but I'm guessing they took them out because it'd be unrealistic to have them in a Macedonian phalanx?

    PS: Speudogordoz

  3. #3
    Sandwich Maker Member Kikaz's Avatar
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    Default Re: Speutogordoz

    Quote Originally Posted by Kevin View Post
    I wondered the same thing, but I'm guessing they took them out because it'd be unrealistic to have them in a Macedonian phalanx?

    PS: Speudogordoz
    Well, yes, but they still had a very similar formation, and it escapes me as to why they would fair so pathetically to missile fire compared to even Pantodapoi Phalangitai when they have nearly the same equipment. So I'm somewhat convinced that the shields were mistakenly nerfed.

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    Master of Hammer and Anvil. Member Julius Augustus's Avatar
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    Default Re: Speutogordoz

    Phalanx units have bloated shield ratings. Having all those spears above you is not going to help when the arrows are coming at you from the front. Simply lower the shield value of phalangites to 3 for more realistic phalanxes. Also, if you want to give the speutogardoz the phalanx ability, PM Amelius Paullos.
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  5. #5

    Default Re: Speutogordoz

    Wouldn't giving them ap be a better option to keep them viable? Prevents them from being wannabe-phalangites and suits their description. If things go wrong they might get shot to pieces but ap-pikes, slaganz and chatti-youth might convince even a Sarmatian FM to ride around that forest and not thorugh it.



  6. #6
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Speutogordoz

    Quote Originally Posted by Kevin View Post
    PS: Speudogordoz
    Speuðogordoz actually.

    Speuthogordoz if you want to write it without the "eth".
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Speutogordoz

    Quote Originally Posted by Julius Augustus View Post
    Phalanx units have bloated shield ratings. Having all those spears above you is not going to help when the arrows are coming at you from the front. Simply lower the shield value of phalangites to 3 for more realistic phalanxes. Also, if you want to give the speutogardoz the phalanx ability, PM Amelius Paullos.
    The shield rating is fairly accurate since phalanxes never had alot of problems versus steppe archers. People theorize that the ridiculous amount of pikes caused arrows to bounce off of them and become harmless.

    Later swiss pikemen didn't even use armor.
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  8. #8

    Default Re: Speutogordoz

    What I did:
    -reduced shield value for cheap phalangites by 2 and increased defensive skill by 3, for standart and elite phalangites decreased shield value by 1, increased defence skill by 2
    -gave mount_effect horse +2 to Speuthogordoz

    Edit: thanks to the shield x2 effect of the phalanx ability, the effective shield value of levy phalangites is still better than that of any non-phalanx unit in the game
    Last edited by Tollheit; 09-16-2009 at 13:11.

  9. #9
    Sandwich Maker Member Kikaz's Avatar
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    Default Re: Speutogordoz

    Quote Originally Posted by Tollheit View Post
    What I did:
    -reduced shield value for cheap phalangites by 2 and increased defensive skill by 3, for standart and elite phalangites decreased shield value by 1, increased defence skill by 2
    -gave mount_effect horse +2 to Speuthogordoz

    Edit: thanks to the shield x2 effect of the phalanx ability, the effective shield value of levy phalangites is still better than that of any non-phalanx unit in the game
    I'm thinking that a shield value of 5 (speuthogordoz) might be appropriate to make up for the lost 2x shield rating and still keep them from being true phalangitai.

    Quote Originally Posted by team_kramnik
    Re: Speutogordoz
    Wouldn't giving them ap be a better option to keep them viable? Prevents them from being wannabe-phalangites and suits their description. If things go wrong they might get shot to pieces but ap-pikes, slaganz and chatti-youth might convince even a Sarmatian FM to ride around that forest and not thorugh it.
    I like this idea too. I hadn't thought of that; they do after all, have freaking swords on the end of their pikes so the AP could be understandable to represent it...
    Last edited by Kikaz; 09-16-2009 at 21:14.


  10. #10
    Member Member Kevin's Avatar
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    Default Re: Speutogordoz

    Giving the Speutogordoz the AP ability would be ridiculous! The Germans already get so many armour piercing units, an additional ap phalanx would be overboard. I already find it kind of strange that units wielding wooden clubs can break armour.

  11. #11

    Default Re: Speutogordoz

    Quote Originally Posted by Mediolanicus View Post
    Speuðogordoz actually.

    Speuthogordoz if you want to write it without the "eth".
    Yay another person knows wtf an eth is...my name has one

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    urk! Member bobbin's Avatar
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    Default Re: Speutogordoz

    It doesn't need to break the armour the real killer is the blunt force of the blow (which clubs and maces are better in transmitting to the target than swords or spears) which could break bones and burst internal organs without damaging the armour. Getting hit by a club while wearing chain mail would be little different from being hit whilst wearing nothing. Also IIRC some of the unit descriptions say they used to put pieces of bone or metal into the clubs to allow them to punch holes in armour.
    Last edited by bobbin; 09-16-2009 at 22:07.


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    Guitar God Member Mediolanicus's Avatar
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    Default Re: Speutogordoz

    Quote Originally Posted by Olaf The Great View Post
    Yay another person knows wtf an eth is...my name has one

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    Default Re: Speutogordoz

    Quote Originally Posted by bobbin View Post
    It doesn't need to break the armour the real killer is the blunt force of the blow (which clubs and maces are better in transmitting to the target than swords or spears) which could break bones and burst internal organs without damaging the armour. Getting hit by a club while wearing chain mail would be little different from being hit whilst wearing nothing. Also IIRC some of the unit descriptions say they used to put pieces of bone or metal into the clubs to allow them to punch holes in armour.
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    Default Re: Speutogordoz

    About the shield rating, I didn't reduce the Phalangitai's rate, I raise the "Phalangitai wannabe" shield values...

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    Sandwich Maker Member Kikaz's Avatar
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    Default Re: Speutogordoz

    The Results of my experimentation (unit size: large):

    Vanilla-
    Spuedogorðoz vs. Toxotai= Toxotai inflicted 19 casualties with their arrows.

    Spuedogorðoz vs. Triarii (Polybian)= Triarii victory, Spuedogorðoz inflict 39 casualties.

    Spuedogorðoz vs. Principes (Polybian)= Principes victory (6 casualties for 1 javelin volley,) Spuedogorðoz inflict 32 casualties.

    Spuedogorðoz vs. Lugoae= Spuedogorðoz victory, Lugoae inflict 47 casualties.


    Shield +2-
    Spuedogorðoz vs. Toxotai= Toxotai inflicted 9 casualties with their arrows.

    Spuedogorðoz vs. Triarii (Polybian)= Triarii victory, Spuedogorðoz inflict 45 casualties.

    Spuedogorðoz vs. Principes (Polybian)= Principes victory (3 casualties for 1 javelin volley,) Spuedogorðoz inflict 59 casualties.


    Shield +3, Defense skill -1-
    Spuedogorðoz vs. Toxotai= Toxotai inflicted 3 casualties with their arrows.

    Spuedogorðoz vs. Triarii (Polybian)= Spuedogorðoz victory, Triarii inflict 67 casualties

    Spuedogorðoz vs. Principes (Polybian)= Principes victory (2 casualties for 1 javelin volley,) Spuedogorðoz inflict 70 casualties.

    Spuedogorðoz vs. Leuce Epos= Spuedogorðoz victory, Leuce Epos inflict 21 casualties (0 casualties inflicted by entire javelin supply)

    Spuedogorðoz vs. Pantodapoi Phalangitai= Pantodapoi Phalangitai victory, Spuedogorðoz inflict 1 casualty.


    Shield +3, Defense skill -1, Armor Penetration, -1 Attack-
    Spuedogorðoz vs. Triarii (Polybian)= Spuedogorðoz victory, Triarii inflict 31 casualties.

    Spuedogorðoz vs. Principes (Polybian)= Spuedogorðoz victory, Principes inflict 28 casualties (1 casualty for 1 javelin volley.)

    Spuedogorðoz vs. Leuce Epos= Spuedogorðoz victory, Leuce Epos inflict 16 casualties (1 casualty
    inflicted by entire javelin supply.)

    Spuedogorðoz vs. Spartiate Hoplitai= Spuedogorðoz victory, Spartiate Hoplitai inflict 41 casualties.

    Spuedogorðoz vs. Lugoae= Spuedogorðoz victory, Lugoae inflict 40 casualties.




    Conclusion-

    Increasing the shield value of the Spuedogorðoz by 3, lowering the attack and defense skills by 1, and adding AP, produces what seems to match the description most closely. They aren't quite as invulnerable to arrows as Phalangitai, but they aren't supposed to be either. Spuedogorðoz are now the most efficient melee (non-phalanx) cavalry killer and can now work as sort of a defensive version of Druxtiz ßastarniska. There was no way to fix the incredible weakness that Spuedogorðoz have to flanking and encirclement (which is why the Lugoae inflicted so many casualties,) because giving them their swords back doesn't quite render properly.

    Other Findings-

    Spuedogorðoz are awful if given phalanx mode. I tried them out, and they're simply not a large enough unit to effectively use phalanx (and their pikes and pike-heads get much shorter.) Findings were quite similar when Spuedogorðoz were given the "short_pike" attribute. The "spear" attribute made them pathetic fighters who would sometimes completely turn their backs to the enemy in combat.

    "short_pike" attribute creates a more accurate hoplite phalanx than what is currently used in EB.

    Dungunðiz murder Principes...

    Other Notes-

    If anyone wants, I can upload my "export_unit_descr" to the mini-mods section... I'm probably going to be working on a more ambitious modification of the spear-troops of EB.
    Last edited by Kikaz; 09-18-2009 at 21:29.


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    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Speutogordoz

    I think giving Spuedogorðoz the AP ability is erroneous. Units don't have AP to balance themselves out: they are given the AP ability because historically the weapons they used were able to pierce or blunt armor. This was not the case with pike phalanxes.
    + =

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  18. #18
    Sandwich Maker Member Kikaz's Avatar
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    Default Re: Speutogordoz

    Quote Originally Posted by Frontline1944 View Post
    I think giving Spuedogorðoz the AP ability is erroneous. Units don't have AP to balance themselves out: they are given the AP ability because historically the weapons they used were able to pierce or blunt armor. This was not the case with pike phalanxes.
    Load up EB multiplayer

    Click single Player

    Go to custom battle

    make your faction Sweboz

    give yourself a unit of Spuedogorðoz (and whatever for the enemy, it is moot)

    when the battle starts, pause, and right-click your Spuedogorðoz unit card...


    ... You see?
    Last edited by Kikaz; 09-19-2009 at 01:19.


  19. #19
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Speutogordoz

    Thanks for mitigating the humiliation with a clown smiley...

    I wonder why the EB team didn't originally give them AP, then.
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    Member Member Kevin's Avatar
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    Default Re: Speutogordoz

    I'm sure any sarissa can be AP, as long as the wielder is strong enough, especially if the target runs straight at the point.

  21. #21
    Sandwich Maker Member Kikaz's Avatar
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    Default Re: Speutogordoz

    Quote Originally Posted by Frontline1944 View Post
    Thanks for mitigating the humiliation with a clown smiley...

    I wonder why the EB team didn't originally give them AP, then.
    You're very welcome my friend.

    The EB team has missed a few things... I mean, even in version 1.2 we still have units with backwards spears.
    Last edited by Kikaz; 09-19-2009 at 02:23.


  22. #22
    Sandwich Maker Member Kikaz's Avatar
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    Default Re: Speutogordoz

    Quote Originally Posted by Kevin View Post
    I'm sure any sarissa can be AP, as long as the wielder is strong enough, especially if the target runs straight at the point.
    Spuedogorðoz don't have Sarissas though. They've a shorter pike that has, like, a freakin sword on the end.


  23. #23

    Default Re: Speutogordoz

    Quote Originally Posted by Kikaz View Post
    Load up EB multiplayer

    Click single Player

    Go to custom battle

    make your faction Sweboz

    give yourself a unit of Spuedogorðoz (and whatever for the enemy, it is moot)

    when the battle starts, pause, and right-click your Spuedogorðoz unit card...


    ... You see?
    There's an easier way to look up units. Besides browsing through the data files, there's http://europabarbarorum.heimstatt.net/

    I don't mean to use up the man's bandwidth, but he has rendered a public service for all to see

  24. #24
    Member Member Andronikos's Avatar
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    Default Re: Speutogordoz

    Quote Originally Posted by Kikaz View Post
    The EB team has missed a few things... I mean, even in version 1.2 we still have units with backwards spears.
    I don't know which unit you mean, but few spearmen, especially those fighting in classic hoplite style have spears with two spearheads, larger one in the front and a smaller one in the back, it was used to finish fallen soldiers while walking over them, turning the spear wouldn't be practical and possible without breaking the formation.



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    Member Member Kevin's Avatar
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    Default Re: Speutogordoz

    Well then, shouldn't Camilian Principe have AP then too? Their spearheads are huge. And he means when hoplite units walk, they flip their spear into the ground.

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    Member Member Phalanx300's Avatar
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    Default Re: Speutogordoz

    Might be because its two handed and thus has much more force behind it, and the Speutaz was apparantly really big, maybe 40 cm or something? I'm wondering though how long was the entire spear?
    Last edited by Phalanx300; 09-23-2009 at 22:52.

  27. #27
    urk! Member bobbin's Avatar
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    Default Re: Speutogordoz

    I'm not sure the team intended them to have AP as their spears already have higher lethality than all other non sarissa spears (0.15 which is exactly half way between normal spears and sarissa) even those of the other psuedo-phalanx units.


  28. #28
    Sandwich Maker Member Kikaz's Avatar
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    Default

    Quote Originally Posted by Kevin View Post
    Well then, shouldn't Camilian Principe have AP then too? Their spearheads are huge. And he means when hoplite units walk, they flip their spear into the ground.
    Principes have the same size spear head as Gaeroas.

    Does no one play as Sweboz!? I was referring to the spearmen (Chauci Spearmen) who literally have backwards spears, as in, they stab only each other... And I think there's another unit of backwards spearmen but I don't remember what they were.....

    Quote Originally Posted by bobbin View Post
    I'm not sure the team intended them to have AP as their spears already have higher lethality than all other non sarissa spears (0.15 which is exactly half way between normal spears and sarissa) even those of the other psuedo-phalanx units.
    well... It works, it's not over powered or anything. They still pale in comparison to the sheer killing fury exhibited by falxmen, axemen, clubmen, and broadswordsmen (probably because .15 lethality is less than any of theirs, and their attack speed is slower, plus the dis-advantage spears have against infantry.) The Spuedogorðoz still get by phalangitai (x10), falxmen, and broadswordsmen, as well as most axemen, and virtually any kind of flanking.
    Last edited by Ludens; 09-25-2009 at 18:16. Reason: double posting & language


  29. #29
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Speutogordoz

    Quote Originally Posted by Kikaz View Post
    And I think there's another unit of backwards spearmen but I don't remember what they were.....
    Gaut Spearmen.




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  30. #30
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Speutogordoz

    Quote Originally Posted by Kevin View Post
    Well then, shouldn't Camilian Principe have AP then too? Their spearheads are huge.
    I doubt it. For good armour-piercing properties you'd expect spearheads to be thin rather than big, so I am guessing the AP is a mistake too.
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