I have been doing that really well. I have trouble using musket units. and the enemy keeps on wanting to attack my flank with his entire army which is annoying.
I have been doing that really well. I have trouble using musket units. and the enemy keeps on wanting to attack my flank with his entire army which is annoying.
I have played RTW and M2TW and I am more used to them. But this game is awesome.Welcome to the world of Shogun and samurai warfareand the enemy keeps on wanting to attack my flank with his entire army which is annoying.If you're used to playing against the RTW-style AI, you will get a rude awakening here
Look around for some of the topics here that discuss using teppo in detail. Also, take a look at some of the campaign AAR's. Many are full of tactics using guns............I have trouble using musket units.
High Plains Drifter
Yeah. Well I just beat a Shimazu campaign on normal so I guess I am getting better. I love defending but attacking is hard for me. I am more of a turtler. Yeah I have read a few really cool.
Attack is indeed harder than defence especially for players that play against the AI only (no multiplayer). Single Players tend to be reactionists by nature and their strategies revolve around defense that provides them with reaction time. Its really worth it to progressively try to complement one's play style by learning to play aggressively in the battlemap. Custom battles may help a lot here.
Last edited by gollum; 10-09-2009 at 19:43.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
Yeah but the more I play the better I should get. That is how things get with me the more I do it the better I get. I am deciding on what clan to do next for shogun. I have a english campaign and I am doing really well on it.
Good - i would try the Hojo if i were you - they are a good clan for beginners imo.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
The AI does have a tendency to attack the flanks. It is best to compensate a little accordingly to allow for it. How you do it depends on your preferred formation & the units you tend to purchase.
I tend to place Yari Cavalry on the flank once I can get them ( and in due course Heavy Cavalry ). Meanwhile I choose a formation that places missile units to the front and all across the frontage, with some support in the centre ( usually towards the rear). I place No-Dachi ( Warrior Monks in due course ), to the flanks and centrally in a third row. The second row is usually made up of Yari units as is any spare space in the third row. The outermost units in the third row are usually Yari units or the cavalry. This generally deals with most attacks by the AI.
Do you use the "Japanese " formations ( via the Taisho icon towards bottom left ) OR the "European " formations ( top right icon )? The AI tends to use the "European" ones ( as it is set to do so ).
I use the "Japanese" ones and "tinker" with them a little ( and "rarely" lots ). I find they give better options than the "European" ones , but each to his own taste.
When attacked in the flank by most of the enemy, you need to manoeuvre your unengaged units to attack the AI's Flank / Rear. The AI will often only use missile units to cover it's flank during these moves. Cavalry are good for dealing with these, but avoid enemy Yari units.
Teppo ( Arquebusiers / Muskets ), should be placed to the very front and centrally if you have one, center left and centre right if you have two. I tend to only get one or two per army as it rains too much in Japan when I have them ! If not already in a 2/3 deep line, adjust them to that.
Generally I click on each missile unit and deselect the "Fire at Will" order. Of course this means you have to choose each units targets through-out the game until you reset it/them again; this however is better than wasting arrows at long range and makes the Teppo fire more devastating when it starts. However, do not take too many casualties before giving your missile units targets and ALWAYS set your Archers to "open order" to minimise casualties. If you use the P ( Pause ) button regularly you can review all aspects of the battle including ordering movement, firing & charges, without missing the action!
Hope this helps.
That's OK. Several people avoid the "Japanese" ones as they cannot get to grips with them. I started with them and find them more suitable than the "European" ones I have tried. I haven't mixed them up though so can't really comment on that.
Japanese Armies = Japanese Formations. Makes sense to me.
I tend to use the "Birds" formation for most things except bridge provences, as it is the most flexable. I avoid the "Yoke" formation as the General is put forward & left and I don't like it there. At the rear is best for him IMHO. Arrowhead is the best attacking formation & Keyhole the best defensive one if outnumbered. The other two have their uses but I tend to use the Crane one more than the other.
If you like a formation use it regularly. It helps. You will learn which units suit which positions best in due course ( although the AI is usually OK at it. It will also help you to choose which units to train. I recommend choosing units to suit the formation you like over choosing a formation to suit the units you like. However, you can mix it up a little if you like.
Last edited by DEB8; 10-10-2009 at 00:03.
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