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Thread: 1.5 Diplomacy: even more broken than in 1.3...

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  1. #1
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    The diplomacy is not fully explored in 1.5 yet and even one whole campaign is not going to give you the feel for what it "usually does".

    I have had countries with death wishes and I had a nation begging me to become a protectorate if I would just end the war.

    The agent spawning was more to my liking before, the units and upkeep were fine before, the economy over all was working fine after the mess in 1.2.

    There are a lot of things I liked better in the game in earlier versions.

    But as to the diplomacy I don’t have enough playing time to call it broken.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  2. #2

    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    I've learned that if you take all the regions in the home theatre of a faction they die. I did this to France - they still had American lands but taking all of their European lands killed them.

  3. #3
    EB Jr. Traiter Member kayapó's Avatar
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    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    What I have observed is that when the AI won't accept an obvious peace on good terms for them is because they have some kind of plan going on.

    Example: You have the AI on it's knees in GB and you offer peace giving London back. The AI doesn't accept because it is building a stack in the Americas and plans to send them to face you. It doesn't matter if that plan is much worse then taking peace and getting London back, once the AI sets its mind on something it has difficulties deciding on taking alternative routes.

    I have had the AI not accept peace that was obviously beneficial to them and after defeating 1 raiding army (of only 1 single militia) the AI then would accept peace. So the AI had planed to either build that stack up to an army or it had planned to raid something of mine somewhere and was trying to reach it and wouldn't accept peace untill it got there or was destroyed.

    If the AI isn't accepting peace with you look around and search for what could be holding them back. It can be anything from raiding parties headed somewhere (ships too I believe) or a wannabe stack forming up somewhere.
    Worshiper of therother.

  4. #4

    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    Quote Originally Posted by Fisherking View Post
    I have had countries with death wishes and I had a nation begging me to become a protectorate if I would just end the war.

    .
    It seems more like giving them back their captial for peace doesn't sit well with the AI. There seems to be more success just threatening them and a little bit of cash (or some colony region way out there) instead of the capital itself

  5. #5

    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    I have been playing a Normal/Normal campaign as Russia and I have had no problems getting both peace and/or protectorates. I will say that to get a protectorate that I usually have to reduce a nation to 1 province and sometimes even lay siege to this province for a couple of turns, however this is fine to me. I can accept that a nation would need to be facing annihilation before being willing to be a protectorate. I can also accept that if you take their main province they may not be willing settle anymore. Black knight syndrome in that situation is reasonable to me.

    1.5 is clearly better than 1.3 to me when peace was impossible. my only beef with 1.5 in comparison to 1.4 is that I have frequent CTD's either in battle or coming out of it, but as far as diplomacy I don't see these problems.

  6. #6

    Default Re: 1.5 Diplomacy: even more broken than in 1.3...

    Don't forget the inflexible diplomactic deals from the AI.

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