I've never modded anything :P I might look into it but it could be a long time before I get to it.
My deviant idea was to make the Metalsmith available to all provinces - but with flat yearly expenditure that gets massive on Guild and Master (say, -50, -100, -200, -500). The provinces with Iron would then have the option to build up to four levels of Iron Furnace which would have both the iron resource and a respective level (-1) of Metalsmith as a prerequisite, and would generate the exact income required to cancel the Metalsmith expenditure.
Do you think this could work? I guess it might generate problems for the dumbfounded AI, but could it function that way to begin with?
EDIT a day later: I have developed the idea to a more full form.
Metalsmith line available to all provinces:
Metalsmith: -50 "income"
Metalsmith's Workshop: -100
Metalsmith's Guild: -200
Master Metalsmith: -500
Iron Mine and Iron Mine Complex analogous with Copper Mine and Copper Mine Complex (I think it was 52 and 104 income?).
Smelter: +50 income, requires Keep, Iron Mine
Smelter's Workshop: +100 income, requires Metalsmith
Smelter's Guild: +200 income, requires Metalsmith's Workshop and Iron Mine Complex
Master Smelter: +500 income, requires Metalsmith's Guild
Build times and castle level requirements for the Smelter line analogous with Armourer.
Could this work?
(And what do you think of the idea? :P)
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