Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
Money is great for getting trade agreements but for alliances I have found that offering techs sometimes works better. I tend to stay away from giving military/naval ones except to small nations I am trying to build up. Industrial ones are preferable to me since their lands will hopefully be richer when I take them.
I play on normal so I don't how diplomacy works on the harder difficulties but on normal I can usually come up with an agreement of some sort. It just takes some haggling and patience. If you can't get anywhere now, try a couple of turns later. I found this much much harder to do in 1.3. It takes work sometimes but that seems right to me.
There used to be a list of difficulty level modifiers compiled by Alpaca on twcenter.net, but I have not seen an updated version lately.
The AI definitely gets cash bonuses on harder difficulties; their building costs are lower + they get considerable 'discount' on research costs; also, AI's move points get beefed up quite a bit on higher difficulties.
And the ability to sometimes walk through my army's interception zone. :P
Humm....
Alpaca is both here and at TWC but maybe it is only posted there.
As to the values, as you point out they have not been updated recently.
I know that all research has been slowed. The AI’s may be quicker than the players still I would guess.
If you know where to find that post of the differences I would like to read it.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
Thanks Slaists!
I see you already asked the obvious question!
Thanks again.
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Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
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