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  1. #1
    Member Member Hax's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Hehe.

    Warning - Big picture

    Epeiros, 230 BC:

    Spoiler Alert, click show to read: 
    Last edited by Hax; 10-19-2009 at 01:02.
    This space intentionally left blank.

  2. #2

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Hax View Post
    Hehe.

    Warning - Big picture

    Epeiros, 230 BC:

    Spoiler Alert, click show to read: 
    Hurry up and beat someone other than the Maks
    You seem to have a taste for destroying the independents...
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  3. #3

    Default Re: 1.x AI Faction Progression Thread

    Pontus, 236BC

    This is probably the most successful I've ever seen Carthage (who had 2 Italian holdings until fairly recently), Greece (who annoyingly managed to swipe the last Seludic holding in Asia Minor to deny me Anatolian hegemony) and Rome.
    The Selucids were also at their strongest I've seen, they did a good job of holding up the Ptolemy for a long time and even beginning to nibble away at them. Its taken me a long time to wear them down (they still keep surprising me with full stacks; they also have 2 poised to take India which would really help them but the AI just wont move them in to take those cities, leaving them dithering for many years instead), but through a war of attrition and multiple axes of attack I've finally wrested all the territory I've needed from them (I've forced peace out of sheer boredom of fighting Hellenic warfare styles!). The knock-on effect has been to give the Ptolemy the opening they needed and they've cashed in on the Selucid's preoccupation with me to move in; the map doesnt do Selucid resistance the justice it's required, they've really put up a hell of a fight.
    Current plan is (with Ptolemy and Greece my long-term allies, those borders are pretty secure) to sweep round the Black Sea anti-clockwise through Armenia, to Sarmatians, to Getai, to Greece, and then carry on down onto the Ptolemy.

    Saba, 244BC

    This is probably the most interesting AI progression I've ever seen! Dont be fooled by the date; the AI moved swiftly early on and we're undergoing a more sedate period now. Firstly, this is the only time I've seen Macedon do more than barely survive, let alone actually prosper! They've just taken back their old capital and one of Epiros' Asia Minor acquisitions, though time will tell if they can handle Epiros and Pontus whilst finishing off the last Greeks. The Epiros were very rapid movers early, though as I've said Macedon have started to push them back.
    Sweboz have moved in strongly, taking territory from both Gaullish tribes. Before I've never seen them expand this far west, if they've expanded its mainly been into Euletharoi lands. The Selucids have been at their weakest ever, with Ptolemy moving in with shocking speed and success. Parthia and Pontus have also made far more inroads than I've previously known (usually the latter dies or is bottled up for the entire game, similarly with Armenia).
    Sadly Carthage and the Gauls have been a bit of a dissapointment, but I think there's been more back-and-forth between Saka and Bactria than the map shows. Im currently moving up into the underbelly of Ptolemy Africa and also making designs on India, rather than taking anyone on head-on.

    @Lysandros: Where and how have you edited the government destruction script? That sounds like quite a useful move.
    Last edited by WarpGhost; 10-20-2009 at 13:39.
    Death is its own reward, but so is chocolate



    from Ibrahim, for barbaric healthcare

  4. #4

    Default Re: 1.x AI Faction Progression Thread

    Why have the Lusos not done anything?



    I didn't do this. It were all them Mak lovers wot dun it.

  5. #5

    Default Re: 1.x AI Faction Progression Thread

    SPQR, 202 BCE


    Previous maps.
    Spoiler Alert, click show to read: 
    240 BCE


    233BCE


    A lot has changed since 240 BCE.
    My legions crushed the Macedonian kingdom in the 230s, leaving only Thrace, Pergamon and Lesbos in their hands. However, the Aedui backstabbed me in 232 BCE, and I seized the rest of Italy and Massalia. As I am preparing an offensive against the Aedui, with nine legions ready to go, along come the Lusotannii, wandering across the Rhone and sieging Massalia.

    With the Aedui caught between the Arverni, my new allies, and the Germans, my full attention rested upon conquering Iberia. Which I did with relative ease, and the Lusotann armies were no match for my legionaries. Only Galaecia held out stubbornly for two years, as all the legions had been severely depleted by the time the conquest of that region came about.

    As I finally complete my invasion of Iberia, the Macedonians started a counterattack, capturing Naissos from the Epirote rump state and turning South into Greece where they were comprehensively repulsed. However, it took a year for legions to be sent to Greece to finish the Macedonians off, which they did with some trouble. After Byzantium, a legion was severely depleted and left there as a garrison. The first siege of Mytilene resulted in an entire legion being destroyed, but a quick second siege proved decisive.

    The commander was awarded a triumph for his efforts, but just as he left with his bodyguard for Roma by ship, the armies of Hellenistic Egypt sent a tiny force to siege Pergamon. It was repulsed.
    A mercenary cavalry force was deployed to attack Ipsos, which was captured due to agents opening the gates.

    Current location of legions:
    Spoiler Alert, click show to read: 


    Other Factions:
    Pahlava:
    The Parthian Empire is rising in a timely fashion, I am looking forward to continuing where Hadrian refused to.

    Ptolemaic Egypt:
    Beat the Seleucids soundly in the West, at a stalemate with Carthage.

    Sweboz:
    Continuing their sweep of the Gallic factions slowly, due in part to my interventions halting a complete blitzkrieg on their part. They occasionally attempt to send troops through the Alps, but are generally caught by the 9th Legion before they reach them.

    Aedui:
    Doing crap in general, barely holding off the Sweboz.
    Next on the hit list.

    Getai:
    Expanding nicely, still not at war with the Epirote Rump State.
    Getting annoying..

    Bactria:
    Has become an Indo-Greek Kingdom for all real purposes, seems to be holding the Pahlava for now.
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  6. #6

    Default Re: 1.x AI Faction Progression Thread

    That's the situation is at year 205:



    Previous map from 233:
    Spoiler Alert, click show to read: 


    During those 28 years the once mighty Ptolemaoi remained with just a tiny oasis in the middle of the desert; Pontos were destroyed completely and I've started expanding into the Hindus valley and N. Arabian peninsula. Pahlava were reduced only to one settlement. I've also taken Nicaea and Byzantion which will be the main staging point for the northern invasion force to Greece. Qarthadasht tried to capture Lower Egypt and sent several full stacks there, but all were destroyed. Since they lost Cyrenaika, their stacks are wondering aimlessly in the desert between their lands and Ptolemaic oasis.

    As for the AI:
    Lusos are fighting a fierce war with Romans but slowly losing ground.
    Romans have wiped out Aedui, are at war with Lusos and slowly expanding in the direction of Illiria. They'll be ok, unless Sweboz attack them, in which case I suspect they'll collapse. Fighting both Sweboz and Lusos would probably be too much for them.
    Arverni somehow are holding the Sweboz.
    Sweboz are dominating Central Europe, conflict with either Romans or Getae seems imminent.
    Getae - very nice expansion. Probably the best Getae expansion I've ever seen.
    KH, Epirosand Macedonia- at one point KH were reduced only to Sparta and Rhodes. I thought that it will be Epiros or Macedonia who will dominate the region. But Getae attacked Epiros, Macs joined the Getae, but were in turn attacked by KH. In that war Macs and Getae have defeated Epiros, but KH have defeated Macs. Now, KH have most of Greece and Macs and Epiros are struggling to survive.

    In the East everything is more or less static. Hayasdan and Sauros are locked in their unending war. Bactria have lost one town to Saka but captured another one instead in India.

  7. #7
    EB Support Guy Senior Member XSamatan's Avatar
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    Mar 2008
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    1,820

    Default Re: 1.x AI Faction Progression Thread

    My new AS campaign:

    Houserules:
    garrison all towns with 5 units of Kleroucoi Phalangitai; strongholds/strategical important places with 10; important cities with phalangitai and elites
    have at all costs in every sea at least one strong fleet; in the ageis and against the ptolemaioi have uber-fleets (mine is bigger than yours style)
    don't destroy any factions, better send them in exile
    do not conquer the steppe, if they come and attack do some punitive expeditions
    do not conquer India, only if Baktria has it already
    build,build,build
    just 2 offensive armies (leader+heir) with max 4 elites and rest successor style
    all rules apply only if the money is available

    this restrains me from getting to powerful (have you ever invaded the parthians with just one levy army...that is NOT fun)

    The known world in 265:

    Spoiler Alert, click show to read: 


    I gathered all available forces to two points, Antiocheia and Hekatompylos, so leader in the west and heir in the east can lead their armies. Conquering the Ptolemaioi holdings in Cilicia and in the Levante is no great thing, more challenging was the re-occupation of Asaak, the Parthians beat me there as my main army was on the way to Nisa.
    Any other factions like normal, some braindead.

    at 260
    Spoiler Alert, click show to read: 


    In the west I conquered some holdings at the bosporus, in the east much fighitngs with the saka and a peace treaty (by FD) with the Parthians who had just a very small army left. The Saka accepted my peace+tribute as soon as Bartix attacked them too.
    Romans and Sweboz are good expanding and the hay are on the move and standing good against the sauros who are getting beaten by the Getai

    at 255
    Spoiler Alert, click show to read: 


    I had to kill Pontos....all Pontic FM's created a repeatable CTD and I wasn't able to fix that....

    Batrix is on their way to become a real threat....until this no sign of their units near our borders, but that is just a question of time...with the end of the expansion in the east my Leader is on his way to Seleukeia to punish some illoyal FM's who gained some traits like "Ateleia", "Proxenos Under Suspicion" or "Purchases Loyality" which is cutting my income

    XSamatan
    Last edited by XSamatan; 11-23-2009 at 23:05.

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  8. #8

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by WarpGhost View Post
    Pontus, 236BC

    This is probably the most successful I've ever seen Carthage (who had 2 Italian holdings until fairly recently), Greece (who annoyingly managed to swipe the last Seludic holding in Asia Minor to deny me Anatolian hegemony) and Rome.
    The Selucids were also at their strongest I've seen, they did a good job of holding up the Ptolemy for a long time and even beginning to nibble away at them. Its taken me a long time to wear them down (they still keep surprising me with full stacks; they also have 2 poised to take India which would really help them but the AI just wont move them in to take those cities, leaving them dithering for many years instead), but through a war of attrition and multiple axes of attack I've finally wrested all the territory I've needed from them (I've forced peace out of sheer boredom of fighting Hellenic warfare styles!). The knock-on effect has been to give the Ptolemy the opening they needed and they've cashed in on the Selucid's preoccupation with me to move in; the map doesnt do Selucid resistance the justice it's required, they've really put up a hell of a fight.
    Current plan is (with Ptolemy and Greece my long-term allies, those borders are pretty secure) to sweep round the Black Sea anti-clockwise through Armenia, to Sarmatians, to Getai, to Greece, and then carry on down onto the Ptolemy.

    Saba, 244BC

    This is probably the most interesting AI progression I've ever seen! Dont be fooled by the date; the AI moved swiftly early on and we're undergoing a more sedate period now. Firstly, this is the only time I've seen Macedon do more than barely survive, let alone actually prosper! They've just taken back their old capital and one of Epiros' Asia Minor acquisitions, though time will tell if they can handle Epiros and Pontus whilst finishing off the last Greeks. The Epiros were very rapid movers early, though as I've said Macedon have started to push them back.
    Sweboz have moved in strongly, taking territory from both Gaullish tribes. Before I've never seen them expand this far west, if they've expanded its mainly been into Euletharoi lands. The Selucids have been at their weakest ever, with Ptolemy moving in with shocking speed and success. Parthia and Pontus have also made far more inroads than I've previously known (usually the latter dies or is bottled up for the entire game, similarly with Armenia).
    Sadly Carthage and the Gauls have been a bit of a dissapointment, but I think there's been more back-and-forth between Saka and Bactria than the map shows. Im currently moving up into the underbelly of Ptolemy Africa and also making designs on India, rather than taking anyone on head-on.

    @Lysandros: Where and how have you edited the government destruction script? That sounds like quite a useful move.
    Very interesting expansion, I like it quite a bit. The lack of Lusotannan expansion is odd, though.

    Pontos is nice in your second game, as is Hayasdan, although the obvious Yellow Fever is just bugging me, lol....

    I also like the second game's Pahlava, although it IS expanding in the wrong direction. Saka is weaker than normal, which is odd. Baktria in the first game is also funny.

    Oh, yes, and could you upload your descr_sm_factions file? I like some of the colors that you are using, so if you don't mind....

  9. #9

    Default Re: 1.x AI Faction Progression Thread

    I've always found the west end of the map a dissapointment; Carthage and Rome never expand much, and the Lusota act like a manic depressive, either gobbling up Spain or barely touching it. The Gauls are similarly slow, although Averni are usually the weaker (with perhaps one exception). Ive added the victory conditions minimod to my newly started Carthage game though, so we'll see if that has any impact across the map; normally I avoid playing west of Epiros. Then again, I dont tend to play out my games to the 200BC mark (the Pontus game has taken considerably longer real-time than the year count suggests, and most save games end up getting wiped for various reasons)

    The speed with which the Yellow Peril has rolled over the Selucids in my Saba game has me midly stunned; unlike many people apparently face, in most of my games I find the Selucids actually tend to stand up to them rather well.

    Glad you like the colour alterations ;) . Epiros, Pontus, Hayadsan and Selucids have all been subtly tweaked to increase contrast, in addition to the more obvious changes. Pahlava is consistantly coming out more pale pink than intended, there seem to be some differences between my test pallette and what RTW displays.
    Code:
    faction						romans_julii
    culture						egyptian
    symbol						../eb/data/models_strat/symbol_julii.CAS
    rebel_symbol				../eb/data/models_strat/symbol_julii_rebel.CAS
    primary_colour				red 190, green 198, blue 240
    secondary_colour			red 190, green 198, blue 240
    loading_logo				loading_screen/symbols/symbol128_julii.tga
    standard_index				0
    logo_index					23
    small_logo_index			248
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/julii_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/julii_eliminated.wmv
    death_movie					fmv/death/death_julii_grass_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						romans_brutii
    culture						egyptian
    symbol						../eb/data/models_strat/symbol_brutii.CAS
    rebel_symbol				../eb/data/models_strat/symbol_brutii_rebel.CAS
    primary_colour 				red 19, green 12, blue 187
    secondary_colour 			red 19, green 12, blue 187
    loading_logo				../eb/data/loading_screen/symbols/symbol128_brutii.tga
    standard_index				1
    logo_index					24
    small_logo_index			249
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/brutii_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/brutii_eliminated.wmv
    death_movie					fmv/death/death_brutii_grass_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						romans_scipii
    culture						eastern
    symbol						../eb/data/models_strat/symbol_scipii.CAS
    rebel_symbol				../eb/data/models_strat/symbol_scipii_rebel.CAS
    primary_colour				red 55, green 110, blue 190
    secondary_colour			red 55, green 110, blue 190
    loading_logo				../eb/data/loading_screen/symbols/symbol128_scipii.tga
    standard_index				2
    logo_index					22
    small_logo_index			246
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/scipii_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/scipii_eliminated.wmv
    death_movie					fmv/death/death_scipii_grass_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						saba
    culture						carthaginian
    symbol						../eb/data/models_strat/symbol_saba.CAS
    rebel_symbol				../eb/data/models_strat/symbol_saba_rebel.CAS
    primary_colour				red 190, green 135, blue 70
    secondary_colour			red 190, green 135, blue 70
    loading_logo				../eb/data/loading_screen/symbols/symbol128_saba.tga
    standard_index				3
    logo_index					232
    small_logo_index			244
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/saba_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/saba_eliminated.wmv
    death_movie					fmv/death/death_SPQR_grass_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						macedon
    culture						greek
    symbol						../eb/data/models_strat/symbol_macedon.CAS
    rebel_symbol				../eb/data/models_strat/symbol_macedon_rebel.CAS
    primary_colour				red 40, green 0, blue 0
    secondary_colour			red 40, green 0, blue 0
    loading_logo				../eb/data/loading_screen/symbols/symbol128_macedon.tga
    standard_index				4
    logo_index					239
    small_logo_index			253
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/macedon_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/macedon_eliminated.wmv
    death_movie					fmv/death/death_macedon_grass_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						egypt
    culture						carthaginian
    symbol						../eb/data/models_strat/symbol_egypt.CAS
    rebel_symbol				../eb/data/models_strat/symbol_egypt_rebel.CAS
    primary_colour				red 255, green 255, blue 255
    secondary_colour			red 255, green 255, blue 255
    loading_logo				../eb/data/loading_screen/symbols/symbol128_egypt.tga
    standard_index				5
    logo_index					245
    small_logo_index			257
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/egyptians_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/egyptians_eliminated.wmv
    death_movie					fmv/death/death_egypt_sand_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						seleucid
    culture						roman
    symbol						../eb/data/models_strat/symbol_seleucid.CAS
    rebel_symbol				../eb/data/models_strat/symbol_seleucid_rebel.CAS
    primary_colour				red 180, green 30, blue 30
    secondary_colour			red 180, green 30, blue 30
    loading_logo				../eb/data/loading_screen/symbols/symbol128_seleucid.tga
    standard_index				6
    logo_index					242
    small_logo_index			259
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/seleucid_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/seleucid_eliminated.wmv
    death_movie					fmv/death/death_seleucid_sand_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						carthage
    culture						eastern
    symbol						../eb/data/models_strat/symbol_carthage.CAS
    rebel_symbol				../eb/data/models_strat/symbol_carthage_rebel.CAS
    primary_colour				red 135, green 70, blue 255
    secondary_colour			red 135, green 70, blue 255
    loading_logo				../eb/data/loading_screen/symbols/symbol128_carthage.tga
    standard_index				7
    logo_index					236
    small_logo_index			250
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/carthage_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/carthage_eliminated.wmv
    death_movie					fmv/death/death_carthage_sand_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						parthia
    culture						eastern	
    symbol						../eb/data/models_strat/symbol_parthia.CAS
    rebel_symbol				../eb/data/models_strat/symbol_parthia_rebel.CAS
    primary_colour				red 220, green 105, blue 200
    secondary_colour			red 220, green 105, blue 2005
    loading_logo				../eb/data/loading_screen/symbols/symbol128_parthia.tga
    standard_index				8
    logo_index					243
    small_logo_index			255
    triumph_value				5
    intro_movie	           ../eb/data/fmv/intros/pahlava_intro_low_quality_by_kampfkrebs.wmv
    victory_movie				../eb/data/fmv/lose/parthia_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/parthia_eliminated.wmv
    death_movie					fmv/death/death_parthia_sand_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						pontus
    culture						nomad
    symbol						../eb/data/models_strat/symbol_pontus.CAS
    rebel_symbol				../eb/data/models_strat/symbol_pontus_rebel.CAS
    primary_colour				red 175, green 55, blue 36
    secondary_colour			red 175, green 55, blue 36
    loading_logo				../eb/data/loading_screen/symbols/symbol128_pontus.tga
    standard_index				9
    logo_index					246
    small_logo_index			260
    triumph_value				5
    intro_movie	           ../eb/data/fmv/intros/saka_intro_by_kampfkrebs.wmv
    victory_movie				../eb/data/fmv/lose/pontus_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/pontus_eliminated.wmv
    death_movie					fmv/death/death_pontus_sand_320x240.wmv
    custom_battle_availability	yes
    can_sap						no
    prefers_naval_invasions		no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						gauls
    culture						barbarian
    symbol						../eb/data/models_strat/symbol_gauls.CAS
    rebel_symbol				../eb/data/models_strat/symbol_gauls_rebel.CAS
    primary_colour				red 40, green 55, blue 20
    secondary_colour			red 40, green 55, blue 20
    loading_logo				../eb/data/loading_screen/symbols/symbol128_gauls.tga
    standard_index				10
    logo_index					238
    small_logo_index			252
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/gauls_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/gauls_eliminated.wmv
    death_movie					fmv/death/death_gaul_snow_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						germans
    culture						barbarian
    symbol						../eb/data/models_strat/symbol_germans.CAS
    rebel_symbol				../eb/data/models_strat/symbol_germans_rebel.CAS
    primary_colour				red 88, green 21, blue 38
    secondary_colour			red 88, green 21, blue 38
    loading_logo				../eb/data/loading_screen/symbols/symbol128_germania.tga
    standard_index				11
    logo_index					244
    small_logo_index			256
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/germania_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/germania_eliminated.wmv
    death_movie					fmv/death/death_german_snow_320x240.wmv
    custom_battle_availability	yes
    can_sap						no
    prefers_naval_invasions		no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    faction						britons
    culture						barbarian
    symbol						../eb/data/models_strat/symbol_britons.CAS
    rebel_symbol				../eb/data/models_strat/symbol_britons_rebel.CAS
    primary_colour				red 70, green 75, blue 100
    secondary_colour			red 70, green 75, blue 100
    loading_logo				../eb/data/loading_screen/symbols/symbol128_britons.tga
    standard_index				12
    logo_index					234
    small_logo_index			243
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/britons_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/britons_eliminated.wmv
    death_movie					fmv/death/death_britons_grass_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						armenia
    culture						nomad
    symbol						../eb/data/models_strat/symbol_armenia.CAS
    rebel_symbol				../eb/data/models_strat/symbol_armenia_rebel.CAS
    primary_colour				red 200, green 160, blue 85
    secondary_colour			red 200, green 160, blue 85
    loading_logo				../eb/data/loading_screen/symbols/symbol128_armenia.tga
    standard_index				13
    logo_index					235
    small_logo_index			245
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/armenia_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/armenia_eliminated.wmv
    death_movie					fmv/death/death_armenia_sand_320x240.wmv
    custom_battle_availability	yes
    can_sap						no
    prefers_naval_invasions		no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						dacia
    culture						barbarian
    symbol						../eb/data/models_strat/symbol_dacia.CAS
    rebel_symbol				../eb/data/models_strat/symbol_dacia_rebel.CAS
    primary_colour				red 143, green 89, blue 27
    secondary_colour			red 143, green 89, blue 27
    loading_logo				../eb/data/loading_screen/symbols/symbol128_dacia.tga
    standard_index				14
    logo_index					250
    small_logo_index			263
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/dacia_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/dacia_eliminated.wmv
    death_movie					fmv/death/death_dacia_sand_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						greek_cities
    culture						greek
    symbol						../eb/data/models_strat/symbol_greek_cities.CAS
    rebel_symbol				../eb/data/models_strat/symbol_greek_cities_rebel.CAS
    ;artificially made darker to show up on sm banner
    ;actual colour is:
    ;primary_colour		red 237, green 234, blue 179
    primary_colour				red 255, green 110, blue 30
    secondary_colour			red 255, green 110, blue 30
    loading_logo				../eb/data/loading_screen/symbols/symbol128_greek_cities.tga
    standard_index				15
    logo_index					233
    small_logo_index			247
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/greeks_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/greeks_eliminated.wmv
    death_movie					fmv/death/death_greek_grass_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						numidia
    culture						egyptian
    symbol						../eb/data/models_strat/symbol_numidia.CAS
    rebel_symbol				../eb/data/models_strat/symbol_numidia_rebel.CAS
    primary_colour				red 255, green 216, blue 0
    secondary_colour			red 255, green 216, blue 0
    loading_logo				../eb/data/loading_screen/symbols/symbol128_numidia.tga
    standard_index				16
    logo_index					241
    small_logo_index			258
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/numidian_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/numidian_eliminated.wmv
    death_movie					fmv/death/death_numidia_sand_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						scythia
    culture						barbarian
    symbol						../eb/data/models_strat/symbol_scythia.CAS
    rebel_symbol				../eb/data/models_strat/symbol_scythia_rebel.CAS
    primary_colour				red 165, green 195, blue 45
    secondary_colour			red 165, green 195, blue 45
    loading_logo				../eb/data/loading_screen/symbols/symbol128_scythia.tga
    standard_index				17
    logo_index					240
    small_logo_index			254
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/scythia_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/scythia_eliminated.wmv
    death_movie					fmv/death/death_scythia_sand_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						spain
    culture						barbarian
    symbol						../eb/data/models_strat/symbol_spain.CAS
    rebel_symbol				../eb/data/models_strat/symbol_spain_rebel.CAS
    primary_colour				red 200, green 95, blue 50
    secondary_colour			red 200, green 95, blue 50
    loading_logo				../eb/data/loading_screen/symbols/symbol128_spain.tga
    standard_index				18
    logo_index					248
    small_logo_index			261
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/spain_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/spain_eliminated.wmv
    death_movie					fmv/death/death_spain_grass_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						thrace
    culture						greek
    symbol						../eb/data/models_strat/symbol_thrace.CAS
    rebel_symbol				../eb/data/models_strat/symbol_thrace_rebel.CAS
    primary_colour 				red 93, green 130, blue 51
    secondary_colour 			red 93, green 130, blue 51
    loading_logo				../eb/data/loading_screen/symbols/symbol128_thrace.tga
    standard_index				19
    logo_index					249
    small_logo_index			262
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/epeiros_intro_stupac.wmv
    victory_movie				../eb/data/fmv/lose/thrace_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/thrace_eliminated.wmv
    death_movie					fmv/death/death_thrace_sand_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						slave
    culture						greek
    symbol						../eb/data/models_strat/symbol_slaves.CAS
    rebel_symbol				../eb/data/models_strat/symbol_slaves.CAS
    primary_colour				red 213, green 204, blue 157
    secondary_colour			red 90, green 75, blue 40
    loading_logo				../eb/data/loading_screen/symbols/symbol128_slaves.tga
    standard_index				20
    logo_index					237
    small_logo_index			251
    triumph_value				5
    intro_movie				../eb/data/fmv/intros/eb_logo.wmv
    victory_movie				../eb/data/fmv/lose/rebels_eliminated.wmv
    defeat_movie				../eb/data/fmv/lose/rebels_eliminated.wmv
    death_movie					fmv/death/death_rebels_grass_320x240.wmv
    custom_battle_availability	no
    can_sap						yes
    prefers_naval_invasions		no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    Death is its own reward, but so is chocolate



    from Ibrahim, for barbaric healthcare

  10. #10

    Default Re: 1.x AI Faction Progression Thread

    I've found in nearly all my long term games, that Lusotana just sits for 70 years, then out of nowhere they take down Iberia, Gaul, and sometimes Germania and Italia.

    Wth?!
    Last edited by Ludens; 10-22-2009 at 15:04. Reason: language
    [COLOR="Black"]Jesus's real name was Inuyasha Yashua!
    Any computer made after 1985 has the storage capacity to house an evil spirit.
    Quote Originally Posted by Fluvius Camillus View Post
    What I'm showing here is that it doesn't matter how well trained or brave you are, no one can resist an elephant charge in the rear

    ~Fluvius

  11. #11

    Default Re: 1.x AI Faction Progression Thread

    Pahlava, 155BC, Alex.exe, m/m



    News: in the same year as i took Tarsos for my beloved empire, my allies, Pontos and Hayasdan declared war on me. I have no more allies, and i'm at war against every faction i share border with (AS, Pontos, Hayasdan, Sauromatae, Saka-Rauka, Saba), except KH.

    I still try not to blitz, i expand very slowly.


  12. #12
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: 1.x AI Faction Progression Thread



    In the early decades of the third century BC Carthage had gone into decline. Riven by internal as well as external conflicts, Carthage saw its territories in Iberia fall to native tribes while Sicily, Corsica, and Sardinia fell to Rome. Meanwhile many of the city's African territories went into rebellion, leaving only Carthage itself and the cities closest to it under Punic control.

    This would change by the end of the century, however. The Anti-Barcid party came to dominate Carthaginian politics, as many blamed the recent losses on the overstretching of the city's resources. It was decided to concentrate on Africa, and slowly the borders there reached and even surpassed their previous state. Carthage's coffers flowed with money again and even had the strength to not only repel invading Ptolemaic armies but to intervene in affairs in Asia, keeping the balance between their Egyptian enemies and the Seleucids.

    Eventually the losses of the beginning of the century were forgotten and the Baricds again came to power, advocating the reconquest of Spain, which succeeded after a long guerilla war against the Lusotannan and other tribes there. Afterwards enriched by the conquest of all of Iberia, the Carthaginian elite would push further wars, taking the fight to the Romans who had stolen Sicily. Encountering surprisingly little resistance as the bulk of the Roman army somehow deteriorated to the level of levies called "Vigiles", despite great reserves of manpower and riches, the Carthaginians took all of Italy, then turned their sights on the Greeks, who had sunk Punic ships during the war.

    Ever since the Carthaginian has continued to grow, sometimes slowly, sometimes in spurts. After the Greek Empire's territory was captured and their leaders banished to the northern shore of the Black sea, only the Seleucids were powerful enough to threaten Carthage. War between the two superpowers raged for decades, but the Seleucids lost large chunks of their territory to not only Carthage but to Baktria and Hayasdan as well. Technically a state of war still exists between teh two nations, but the Seleucids, while still possessing a sizable Empire, are little more than a shadow of their former selves.

    Lately Carthage has expanded in a new direction, taking all of Gaul from the Arverni and the remnants of the Romans. Some grumbling has occured, as these lands are poorer than any thus far conquered, and hard to keep order in. However, the Carthaginian leaders have continued to push for more expansion, with the first expeditions establishing a foothold on the Isle of Tin itself. Only time will tell if the Carthaginian Empire is overstretching itself.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  13. #13

    Default Re: 1.x AI Faction Progression Thread

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Zim View Post


    In the early decades of the third century BC Carthage had gone into decline. Riven by internal as well as external conflicts, Carthage saw its territories in Iberia fall to native tribes while Sicily, Corsica, and Sardinia fell to Rome. Meanwhile many of the city's African territories went into rebellion, leaving only Carthage itself and the cities closest to it under Punic control.

    This would change by the end of the century, however. The Anti-Barcid party came to dominate Carthaginian politics, as many blamed the recent losses on the overstretching of the city's resources. It was decided to concentrate on Africa, and slowly the borders there reached and even surpassed their previous state. Carthage's coffers flowed with money again and even had the strength to not only repel invading Ptolemaic armies but to intervene in affairs in Asia, keeping the balance between their Egyptian enemies and the Seleucids.

    Eventually the losses of the beginning of the century were forgotten and the Baricds again came to power, advocating the reconquest of Spain, which succeeded after a long guerilla war against the Lusotannan and other tribes there. Afterwards enriched by the conquest of all of Iberia, the Carthaginian elite would push further wars, taking the fight to the Romans who had stolen Sicily. Encountering surprisingly little resistance as the bulk of the Roman army somehow deteriorated to the level of levies called "Vigiles", despite great reserves of manpower and riches, the Carthaginians took all of Italy, then turned their sights on the Greeks, who had sunk Punic ships during the war.

    Ever since the Carthaginian has continued to grow, sometimes slowly, sometimes in spurts. After the Greek Empire's territory was captured and their leaders banished to the northern shore of the Black sea, only the Seleucids were powerful enough to threaten Carthage. War between the two superpowers raged for decades, but the Seleucids lost large chunks of their territory to not only Carthage but to Baktria and Hayasdan as well. Technically a state of war still exists between teh two nations, but the Seleucids, while still possessing a sizable Empire, are little more than a shadow of their former selves.

    Lately Carthage has expanded in a new direction, taking all of Gaul from the Arverni and the remnants of the Romans. Some grumbling has occured, as these lands are poorer than any thus far conquered, and hard to keep order in. However, the Carthaginian leaders have continued to push for more expansion, with the first expeditions establishing a foothold on the Isle of Tin itself. Only time will tell if the Carthaginian Empire is overstretching itself.



    Oh, man: great work and nice roleplay! In my current Carthaginian campaign i tend to do something similar: conquer Egypt and go for Asia Minor. Therefore i have one question for you: which good local units can Carthage recruit in Syria/Asia Minor? I mean, i know there are some levies available for each faction, but i wonder if i can recruit some decent troops in these territories, or i'll be limited to some local levies while more decent troops i have to transport from my homelands and/or have to take mercenaries?

    Really nice empire you have!


  14. #14
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: 1.x AI Faction Progression Thread

    Thanks! It's been my favorite EB game thus far. Unfortunately the computer I played most of it on started breaking down a little while back and I lost most of my saves and screenshots (managed to get the newest save off to continue, though...), so that's a bit of an abridged history.

    I think when I started into Asia, I had just the settlements required for the victory conditions plus Greece and the Balkans. For a long time I actually did ship armies from elsewhere, putting them together locally and sending them as full stacks oversea. I did eventually start recruiting them locally. There are some ok regional troops in Asia Minor, depending on how much you expect from them.

    Classical hoplites can be recruited in many of the western coast of Asia Minor. Cappadocian hillmen are also pretty widely available, and a good buy for the price. Cretan Archers can be recruited in nearby Crete, and to my surprise in Alexandria. Most of the local cavalry have bad charges, unfortunately. Caucasian archers and slingers are also available, and pretty decent. Ankyra can only produce up to about mid level Celtic units, but at least the Celtic cavalry holds their spears underhand and have a decent charge. Antioch has the axemen and other basic local units, Damascus is worse unit wise.

    About the best I've been able to come up with is hoplites and axemen, a few Celts (sometimes Celtic cavalry), plus local archers and skirmishers (but the Caucasian or eastern ones, not the Greek ones). Then I might add some mercenary cavalry and maybe merc Galatian Wildmen or other specialty units. It works pretty well against the Seleucid Armies I fight, despite higher casualties than I'd like.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  15. #15
    Member Member Hax's Avatar
    Join Date
    May 2007
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    The Netherlands
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    5,352

    Default Re: 1.x AI Faction Progression Thread

    That looks absolutely beautiful.
    This space intentionally left blank.

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