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  1. #1
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Whats up with Warband these days, got back online over the weekend after 3 weeks or so and haven't found a server with more than 4 players... Has it died down recently or have I just logged on at the wrong times? Right now there's an EU server with 3 players and a US one with 4.

    edit: duh, just refreshed and it seems I wasn't picking up all the servers.
    Last edited by johnhughthom; 10-19-2009 at 22:06.

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    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Haven't played it in a while myself. I got quite good once I managed to get used to the system. We need to do another battle re-union.

    Edit: Though just tried now and no servers are coming up. Might not be able to play through this proxy.
    Last edited by Beskar; 10-20-2009 at 09:44.
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    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by johnhughthom View Post
    Whats up with Warband these days, got back online over the weekend after 3 weeks or so and haven't found a server with more than 4 players... Has it died down recently or have I just logged on at the wrong times? Right now there's an EU server with 3 players and a US one with 4.

    edit: duh, just refreshed and it seems I wasn't picking up all the servers.
    I was playing it quite heavily a week or two ago, then there were problems with the servers. I have to admit, although I'm embarassed to do so as a beta player, that I was losing interest... I'll pick it up again this weekend though, I've been following the updated features and some of them look interesting.

    I have to admit though, it always seems like there isn't much that seperates me from life or death. More than any other game I've played (FPS's anyway), I can either go on a massive winning or losing streak, with not much in between. Not sure why that is... The game just seems so harsh though -quite unforgiving (especially Battle I think).

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    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    every game is like that though:

    the other day in battlefiled: Bad company, i was a sniper with the code-unlocked sniper rifle and a laser designator (airstrike) on the golf course. i went almost the entire game without dying, and killed just about every tank i saw. continued with this for the entire day.

    yesterday i got on, and not only could i not manage to steer the missles close to the enemy, but i died at least 3 times more than i killed on almost every game.

    sometime you are awesome...then you start to suck and then it goes back.
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    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I know what you mean and yes that is true to an extent with every multiplayer game but I find it much more uncompromising in Warband. Not sure why, as I said though -it could just be Battle mode, or possibly also faction balance. I'm not actually convinced the factions are truly balanced for the fun of either team all of the time. E.g. you just know you are going to get hammered as Khergits attacking Village or in Siege. Equally, you know you are going to be hammered by the Khergits on any map other than the above 2.

    I think the concept of the different factions is great, I'm just not sure it really works in practice. Any FPS makes it possible for each team to completely mirror the other in skills/capability, with few exceptions. Those that are exceptions e.g. Enemy Territory: Quake Wars, are harder to balance -too many variables.

    It could also be that it's a beta and we are only given a select few server choices, designed to destruction test the game's playability :D
    Last edited by al Roumi; 10-20-2009 at 16:19.

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    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I haven't see a single server with more than one person using battle mode over the last few days, death and team death modes seem to be most prevalent now. Then again a month ago it was rare to see any mode other than battle with numbers on the server.

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    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    maybe for MP they should have it so that you can pick up enemy armor the same way you can with shields and weapons. so if you are a Khergit sieging a castle, you can take that plate armor of the guy you just killed after 4 tries.
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    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Prussian Iron View Post
    maybe for MP they should have it so that you can pick up enemy armor the same way you can with shields and weapons. so if you are a Khergit sieging a castle, you can take that plate armor of the guy you just killed after 4 tries.
    Yeah but then what's the point in the different factions? Also, armour isn't realisticaly changeable in quite the same way as a shield or weapon... people would shriek at that suggestion!

    Are we now running a parrallel forum to the Taleworlds one? :)

  9. #9
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    hey, TWC has an entire sub-forum for M&B!

    i know, but if you have to choose between a reward of good armour to even out the fact that khergits suck in sieges, or realism, and this is in MP, id choose balance. maybe a 5-10 second delay time as you equip it? of coruse you wouldnt have time to in open field.
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