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Thread: Movement: Can I increase the range of units?

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  1. #1
    Member Member Antonivs Silvicola's Avatar
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    Default Re: Movement: Can I increase the range of units?

    You could edit the export_descr ancillaries file in the data folder. Pick an ancillary such as seamaster, shipwright, etc and edit its effects. Example-
    Ancillary seamaster
    Image 1107.tga
    Description seamaster_desc
    EffectsDescription seamaster_effects_desc
    Effect NavalCommand 2
    to
    Ancillary seamaster
    Image 1107.tga
    Description seamaster_desc
    EffectsDescription seamaster_effects_desc
    Effect NavalCommand 2
    Effect MovementPoints 10
    You can change the value from 1-10 until you find the area of movement you prefer. Then, scroll down to the triggers section and adjust like so from-
    Trigger trigger_seamaster
    WhenToTest NewAdmiralCreated
    Condition SettlementBuildingExists >= dockyard

    AcquireAncillary seamaster chance 20
    to
    Trigger trigger_seamaster
    WhenToTest CharacterTurnEnd
    Condition FactionType seleucid
    and RemainingMPPercentage <= 100
    and IsAdmiral

    AcquireAncillary navigator chance 100

    Be sure to change the faction name accordingly. If you want all factions to have it then just change the original trigger description to <= dockyard and chance 100 and voila! Hope this helps.
    Last edited by Antonivs Silvicola; 10-20-2009 at 00:37.
    De inimico non loquaris sed cogitas-Do not wish ill for your enemy, plan it.

  2. #2

    Default Re: Movement: Can I increase the range of units?

    Quote Originally Posted by Antonivs Silvicola View Post
    You could edit the export_descr ancillaries file in the data folder. Pick an ancillary such as seamaster, shipwright, etc and edit its effects. Example-
    Ancillary seamaster
    Image 1107.tga
    Description seamaster_desc
    EffectsDescription seamaster_effects_desc
    Effect NavalCommand 2
    to
    Ancillary seamaster
    Image 1107.tga
    Description seamaster_desc
    EffectsDescription seamaster_effects_desc
    Effect NavalCommand 2
    Effect MovementPoints 10
    You can change the value from 1-10 until you find the area of movement you prefer. Then, scroll down to the triggers section and adjust like so from-
    Trigger trigger_seamaster
    WhenToTest NewAdmiralCreated
    Condition SettlementBuildingExists >= dockyard

    AcquireAncillary seamaster chance 20
    to
    Trigger trigger_seamaster
    WhenToTest CharacterTurnEnd
    Condition FactionType seleucid
    and RemainingMPPercentage <= 100
    and IsAdmiral

    AcquireAncillary navigator chance 100

    Be sure to change the faction name accordingly. If you want all factions to have it then just change the original trigger description to <= dockyard and chance 100 and voila! Hope this helps.
    Brilliant.
    One last question.

    Would it be save game compatible?
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  3. #3
    Member Member Antonivs Silvicola's Avatar
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    Default Re: Movement: Can I increase the range of units?

    Yes, as far as I am aware but I could be wrong. I am certain it will work on a new campaign and saves thereafter. Just be sure to use the correct EB-vanilla faction. Ie; Romani=seleucid.
    Last edited by Antonivs Silvicola; 10-20-2009 at 01:33.
    De inimico non loquaris sed cogitas-Do not wish ill for your enemy, plan it.

  4. #4

    Default Re: Movement: Can I increase the range of units?

    Quote Originally Posted by Antonivs Silvicola View Post
    Yes, as far as I am aware but I could be wrong. I am certain it will work on a new campaign and saves thereafter. Just be sure to use the correct EB-vanilla faction. Ie; Romani=seleucid.
    Thanks a lot.
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  5. #5
    Member Member Antonivs Silvicola's Avatar
    Join Date
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    Default Re: Movement: Can I increase the range of units?

    You're quite welcome. If you have any problems let me know. Happy hunting!
    De inimico non loquaris sed cogitas-Do not wish ill for your enemy, plan it.

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