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    Default Re: A different way to roleplay the military hierarchy of the Romans

    Yeah, I've also been thinking about the best way to roleplay the FM's of Romans.

    I also think its a big flaw that EB only lets the "general" get traits in the army. I think they could have modded it in. In cities any FM there will get traits (as much as the governor, I think), so I don't know why they couldn't do the same in Armies.

    For me, I leave the commanding to the older, more experienced men. Then when the boy grows up, with influence and ex senate offices, I give him an army to get experience with command. The only exception to this rule, is that I do immediately do one battle with the young FM in command. This will blood them in combat (and with a mini mod give them a command star). Imo, making them blooded and giving them one command star should reflect some of that 10 years of service that they should be doing.

    -Apple
    Last edited by applebreath; 11-08-2009 at 13:25.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: A different way to roleplay the military hierarchy of the Romans

    Quote Originally Posted by applebreath View Post
    I also think its a big flaw that EB only lets the "general" get traits in the army. I think they could have modded it in. In cities any FM there will get traits (as much as the governor, I think), so I don't know why they couldn't do the same in Armies.
    It's due to the way the trait engine works. It checks city and building related triggers are checked for every person in the city, but battle traits are only check for the commander.
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  3. #3

    Default Re: A different way to roleplay the military hierarchy of the Romans

    Quote Originally Posted by Ludens View Post
    It's due to the way the trait engine works. It checks city and building related triggers are checked for every person in the city, but battle traits are only check for the commander.
    Yeah, I figured as much. Any other FM in my armies, other than the commander, got zero benefit from being attached to the legion no matter how long they were there.

    Therefore, I agree with applebreath: the only proper way to roleplay a military tribune gaining the requisite military experience of a ten year career would be to ensure that between the age of 20-30, the FM gets to either:


    [for good tribunes]-lead AT LEAST one minor battle, making him blooded. That one battle seriously goes a looooong way down the line when it comes time for him to get elected to higher office or get influential posts. The RTW engine really rewards military experience; OR

    [for piss-poor tribunes]-man a fort on the border. This should be left for tribunes with little to no political or military promise, his gens have little to no influence, are plebs, or have the traits of being fat and lazy. I had no idea how much lazy FM's hate to move until I force marched one... last time I try that one.

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