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Thread: A different way to roleplay the military hierarchy of the Romans

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    Default Re: A different way to roleplay the military hierarchy of the Romans

    Yeah, I've also been thinking about the best way to roleplay the FM's of Romans.

    I also think its a big flaw that EB only lets the "general" get traits in the army. I think they could have modded it in. In cities any FM there will get traits (as much as the governor, I think), so I don't know why they couldn't do the same in Armies.

    For me, I leave the commanding to the older, more experienced men. Then when the boy grows up, with influence and ex senate offices, I give him an army to get experience with command. The only exception to this rule, is that I do immediately do one battle with the young FM in command. This will blood them in combat (and with a mini mod give them a command star). Imo, making them blooded and giving them one command star should reflect some of that 10 years of service that they should be doing.

    -Apple
    Last edited by applebreath; 11-08-2009 at 13:25.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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