Results 1 to 30 of 40

Thread: Historical basis for STW etc (split from the Shogun II Thread)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Shogun II Total War

    Originallu posted by Karl08
    I can only speculate about this, but I assume the no-dachi (or rather O-tachi; no-dachi simply means "field sword") would be used in a similar way to European greatswords or the huge Zweihänder, to push aside pikes. Of course, in Europe Zweihänders were used with support from pollaxes, typically.
    Quite possibly so, although it could have many other uses too in the hands of a skilled swordsman apparently.


    Yes, but sohei, naginata and nodachi are right up their with cavalry as far as price tag is concerned. I'm not sure how well they compare in upkeep, but this is where the big difference ought to be seen, anyway.
    Yes well, Nodachis are @350koku/60men, Naginata @450 (or400? can't remember)/60man unit and the warrior monk @500koku/60men which is the same money paid to recruit Yari cavalry and the Cavalry archer iirc.

    All foot units cost 1koku/man/year to maintain other than ashigaru (yaris and gunners) that cost 0.5koku/man/year and cavalry that cost 2koku/man/year. This is because the koku is by definition the amount of rice to feed a man for a year. For cavalry the horse is also counted (as it should).

    This makes cavalry quite a drain on maintenance resources as it was. Cavalry heavy armies are expensive and run the risk to underperform in forests, bridges and hilly terrain. In my view cavalry is very nicely represented in STW in all respects.

    I never found any MTW units to be redundant.
    Really? To begin with there are the peasants - that are there as cheap garissons for the player; unfortunately the AI uses them as if they could fight but they can't. Urban militia quickly become redundant. Lithuanian cavalry due to their requirements. The two types of light horse archer the Turks get (vanilla horse archer is redundant for them). There are many other examples - too many to list here.

    I would say that as the eras progress and the new powerful units become avilable the trend is more dominant. For example Chivalric men at arms and arbalesters are so far away from anything else in their class that make a large number of units redundant/obsolete - so much so in fact that they were the backbone of a typical multiplayer army for the most part.

    Its not that you cannot use the redundant units in battle - its that you can play and win the game by completely ignoring their existence - something that doesn't happen all that much in STW.

    Thanks for the analysis and the nice print.

    Last edited by gollum; 11-08-2009 at 14:57.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  2. #2

    Default Re: Shogun II Total War

    The Nodachi Samurai and Sohei (Monks) were added to the game for gameplay balance reasons.

    Historically the Nodachi Samurai (not the same thing as the Odachi) were used for the same purpose as Naginta. From a gameplay perspective, history does not always work, which is why we have battlefield sword units in both STW and MTW. This ensures that the "swords beats spears beats cavalry beats swords" (RPS) system works as intended.

    Despite this, Nodachi Samurai are certainly closer to reality, as "anti spear flankers", than the various sword units in MTW.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3

    Default Re: Shogun II Total War

    Originally posted by Asai Nagamasa
    The Nodachi Samurai and Sohei (Monks) were added to the game for gameplay balance reasons.
    Would you care to explain your point master camelier?

    According to "Secrets of the Samurai" by Oscar Ratti & Adele Westbrook, both appeared as distinct units and are hostorically accurate and important.



    PS Its also useful to note that for gameplay purposes STW "swords" ie Nodachi, Naginata, Warrior Monks, are not primarily anti-spear units but main line melee infantry, that is their main purpose is to engage the other side's main melee infantry; if now that is spears all the better!

    Although theoretically in the RPS "cavalry beats swords", Naginata & WMonks will perform really well versus Yari cavalry and th cavalry Archer. Only Heavy Cavaly (and naginata cavalry if you play with MI/WE) has a chance to stop dedicated melee troops and often this with a good flank charge; only Nodachis (as the weaker swords) decicively lose to the light cavalry units in a "clean" match up (flat ground/no charge/front engagement).
    Last edited by gollum; 11-08-2009 at 16:39.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  4. #4

    Default Re: Shogun II Total War

    Quote Originally Posted by gollum View Post
    Would you care to explain your point master camelier?
    Although theoretically in the RPS "cavalry beats swords", Naginata & WMonks will perform really well versus Yari cavalry and th cavalry Archer. Only Heavy Cavaly (and naginata cavalry if you play with MI/WE) has a chance to stop dedicated melee troops and often this with a good flank charge; only Nodachis (as the weaker swords) decicively lose to the light cavalry units in a "clean" match up (flat ground/no charge/front engagement).
    I agree, though naginata is a polearm, not a sword (and I would think only fair to give them the "bonus attacking cavalry" that halberd units get, if adopted into MTW). I also agree on the naginata cavalry, and they decidedly feel overpowered to me. And cheaper, even, than yari cavalry. I almost feel guilty using them.

    Almost.

  5. #5

    Default Re: Shogun II Total War

    Yes. The best troops by far in shogun were yari sam, samurai archers, naginata cavalry, and monks. The other were superflous really. I think it's mainly an AI problem though:

    yari cav: the AI rarely brings cavalry
    no-dachi: you are rarely short of money because the AI doesn't push you, so easier to go with monks
    heavy cav: AI rarely has monks
    cav archer: AI rarely has monks or no-dachi, and has trouble using it's archers effectively
    naginata: sometimes good for a bridge assault, but the AI can be exploited by other means. Armored yari sam can substitute
    ninja and kensai: just for fun units
    guns: very powerful actually but I almost never end up getting them because they make it too easy.

  6. #6

    Default Re: Shogun II Total War

    Originally posted by Karl08
    Yes, I've heard the "anti-horse" argument
    That's the only one i didnt meant. I agree with you - spears do the job far better.

    the game states that a castle can fit either X amount of cavalry or 2X amount of infantry, but I find that the game doesn't actually seem to make such a distinction. One infantry unit and one cavalry unit certainly has the exact same impact on how long the castle is expected to last the siege...
    Well this is a space restriction - it affects the time the castle will fall indirectly : by letting you put less men inside the castle while it counts the horses for food/space. In this way half the amount of men the castle can take are allowed in if they are say all cavalry (and so make the garrison more vulnerable to asssaults) while they starve at the same rate as a full footmen garisson.

    Well, as you say, peasants make cheap garrison units, and in a newly conquered territory where you perhaps need to boost loyalty, they are invaluable (and, perhaps, the only units available). And while town militia certainly become redundant later on, I train rather a lot of them in the first years of Early. Regular spearmen also become somewhat redundant later on, but that does not diminish their importance early on.
    Precisely, so just count how many units are made redundant in this way in MTW and how many in STW. You'll find that there are tens of MTW that you can do without but only one in STW the yari ashigaru.


    Well, there is the ashigaru. Once you've got a steady flow of koku going, there is no need to recruit them anymore. So they are redundant in the same way as town militia in MTW, but I wouldn't use that word anyway.

    There are also the teppo units - I've never quite gotten the hang of firearms in STW, and use them mainly as a curiosity and because it's historical. I still rely on the good old archers and cavalry archers.
    Yari ashigaru can still play a part in battles all the way to teh end of the campaign because their combat statistics are not as differen from high tech units as in MTW (compare early and late era infantry say). Their anticavalry role makes sure that they remain relevant in making up stacks up to the last years of teh campaign.

    In MTW you actually get units that are a better version of the same statistically, which makes the previous obsolete - in addition as i mentioned, its well known that all you need is really swords/heavy cavalry(knights preferably)/arbalesters (after 1204). Such an army has huge advantages over any other MTW army composition unfortunately in all departments (firepower/melee strength/moblity/impact), unless you fight in desert terrain that makes less than 10% of MTW maps in vanilla. This was clear in MTW multiplayer were such armies dominated the field. Only aout 15 units were cost effective enough to be used in tournaments and regular mp in arid/lush/temperate maps.

    As for the gun units, they are infact so powerful that certain players avoid to use them in STW SP, because the AI is unable to use them properly ie in a continuous wall, since he is using them in with skirmish on. If you turn skirmish off, put them in hold formation/hold position and deploy them in three ranks deep that enables them to use revolving ranks (and thus fire every 7seconds iirc instead of 21secs of reload), make a 3 or 4 gun units front and support them properly with melee units behind, spears at the flanks and cavalry behind at the ready to chase demoralised retreating enemies, they are devastating in attack and defence.

    Particularly the musketeers in MI/WE are overly dominant and can oblitarate anything since they can also fire in the rain (although with a misfire penalty) and their missile stats were increased from the original game.

    I agree, though naginata is a polearm, not a sword (and I would think only fair to give them the "bonus attacking cavalry" that halberd units get, if adopted into MTW). I also agree on the naginata cavalry, and they decidedly feel overpowered to me. And cheaper, even, than yari cavalry. I almost feel guilty using them.
    Notice that i used the word swords with " ", since it was used in the context of gameplay categories and not of what the weapons are in reality. I dont think that the polearms need an anticavalry bonus in STW because as mentioned they already fare well against cavalry due to the good stats of Naginata/WMonks that yield them.

    Yes Naginata cavalry is overpowered and cheap for its stats. Its also making the Heavy Cavalry obsolete - however i play STW v1.12 - without the MI - that does not have it (it also lacks the kensai and the battlefield ninjas), so it isnt a problem in my games.

    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  7. #7

    Default Re: Shogun II Total War

    Originally posted by Asai Nagamasa
    ... but as I understand it most clans did not field vast numbers of Sohei? Also Nodachi were not nearly as common as say Yari Ashigaru/Samurai?
    Afaik, you are right about the Nodachi - however from what i have read (in the aformentioned book and in a few other ones including "The twelve men who made Japan" by Economics Prof. Sakaiya Taichi) it would seem the W.Monks were pretty numerous and common; they were particularly so in central Japan (that comprises the "Oda" area as well as Etchizen and Kaga) since their monasteries were in and around the centre of old powers that is the old capital of Nara (in Yamato during the Heien period) and later Kyoto.

    They were particularly interested in resisting any potential unifier since they were essentially an independent power sect that yielded huge political, economical and military force at the time - not to mention their influence with the populace. As such they were naturally in a position of strength with a weak central authority.

    When Oda Nobunaga took over Mino, Omi and Yanashiro, he tried to boost the economy by the equivalent of deregulation. This meant abolishing the various taxes that the imperial court, nobles and the buddhist monasteries were retrieving from merchandise and goods traveling through their lands. In this way he could buy goods cheaply at their production area and sell them at a high price where there was demand - the profits could afford him the professional ashigaru army he wanted. He even established the town of Gifu in Omi, strategically situated in the approaches to the capital and he personally invited merchants to settle in, while he gave various bonuses and allowances to encourage such moves. By the way the town still stands.

    It was this move that brought Nobunaga in direct confrontation against the W.Monks and eventually forced him to massacre them and brake their power. It was clear to both sides that there was not enough space for both and one or the other would have to recede.

    Apart from being an army in their own right (with their own units of missiles, melee and cavalry and even gunners), W.Monks often served as mercenaries in clan armies that supported their interests; this is what the discount bonus for the Mori clan is meant to represent - the Mori stood against Nobunaga's armies and W.Monks flooded their armies against him. The gossip was, that many ronins from defeated clans also became warrior monks in the period; it has been speculated that some may have had old scores to settle with the prospective unifier.

    The other Sengoku Jidai Warlords were for the most part depended upon local land retainers/rulers and their underlings that were providing their own arms and armor and had to feed themselves and their compatriots while on campaign. This, generally disallowed them to fight when it was harvest time - typically all sides involved in a fight would abandon it in September and return to their villages for the harvest - otherwise they risked far more than losing a battle for their overlord.

    Nobunaga, wanted an army that could fight any time - continuously if possible - his campaigns in Mino are indicative: he invaded unsuccesfully a number of times; he was repulsed everytime the retainers/farmers were in the field of battle, however he was winning when they withdrew to tend to their farms leaving tiny garissons to defend border forts. This allowed Nobunaga's troops to have odds as 2000:200 or even 2000:100 in sieges and so were victorious. However next spring the farmer/soldiers would come again to kick his professional ashigaru armies out and this happened quite a few times before Nobunaga finally took Mino as his own.

    In SP gameplay terms both units are resource heavy to produce in terms of buildings required, and also the fact that "swords" are relatively vulnerable to cavalry (particularly the no-dachi), cost/effectiveness ratio and low build requirements make Yari Samurai perhaps the most useful/worthy and hence backbone unit in the game, as it should be.

    Its true of course that a steamrolling player can produce whatever he wants after a point, particularly if he plays with the MI/WE that halves the building costs and build times, making easy to have multiple Temples and Sword Dojos - but in 1.12 things are far tighter and even more so in the early-mid game.

    Originally posted by Sasaki Kojiro
    Yes. The best troops by far in shogun were yari sam, samurai archers, naginata cavalry, and monks. The other were superflous really. I think it's mainly an AI problem though:

    yari cav: the AI rarely brings cavalry
    no-dachi: you are rarely short of money because the AI doesn't push you, so easier to go with monks
    heavy cav: AI rarely has monks
    cav archer: AI rarely has monks or no-dachi, and has trouble using it's archers effectively
    naginata: sometimes good for a bridge assault, but the AI can be exploited by other means. Armored yari sam can substitute
    ninja and kensai: just for fun units
    guns: very powerful actually but I almost never end up getting them because they make it too easy.
    They are superfluous with MI that altered stats, lowered building prices and building times and made guns thrice more powerful almost. They were far better as they were intended in the original release.

    Last edited by gollum; 11-08-2009 at 19:12.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  8. #8

    Default Re: Shogun II Total War

    Quote Originally Posted by gollum View Post
    Apart from being an army in their own right (with their own units of missiles, melee and cavalry and even gunners), W.Monks often served as mercenaries in clan armies that supported their interests; this is what the discount bonus for the Mori clan is meant to represent - the Mori stood against Nobunaga's armies and W.Monks flooded their armies against him. The gossip was, that many ronins from defeated clans also became warrior monks in the period; it has been speculated that some may have had old scores to settle with the prospective unifier.
    Quote Originally Posted by gollum View Post
    ...they were particularly so in central Japan (that comprises the "Oda" area as well as Etchizen and Kaga) since their monasteries were in and around the centre of old powers that is the old capital of Nara (in Yamato during the Heien period) and later Kyoto.
    That is how I had understood it, though this does not equate to the naginta wielding Monks in the game being freely available in every province. The Monks as bribable rebels, recruitable mercs or even as a separate faction would have been closer to historical - but probably not as good gameplay wise.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  9. #9

    Default Re: Shogun II Total War

    Quote Originally Posted by gollum View Post
    Well this is a space restriction - it affects the time the castle will fall indirectly : by letting you put less men inside the castle while it counts the horses for food/space. In this way half the amount of men the castle can take are allowed in if they are say all cavalry (and so make the garrison more vulnerable to asssaults) while they starve at the same rate as a full footmen garisson.
    Yes, but that's what I'm saying: the game doesn't seem to distinguish between a whole company of heavy cavalry or a single kensai. That is certainly the impression I get from what I'm told on the campaign map. I had a citadel which "would not fall without a direct assault" when a full unit of yari samurai was garrisoned there. I added a cavalry unit, and then it "could mean years of waiting". I then placed a unit of battlefield ninja in the citadel, as lone garrison. "Would not fall without a direct assault". Then I added a kensai. "Could mean years of waiting". I'm not sure how it actually works, but the prognosis given me on the campaign map certainly does not count anything but units, and doesn't care how many men are within that unit, nor what kind of unit it is. I've tried a number of combinations.



    Precisely, so just count how many units are made redundant in this way in MTW and how many in STW. You'll find that there are tens of MTW that you can do without but only one in STW the yari ashigaru.

    In MTW you actually get units that are a better version of the same statistically, which makes the previous obsolete - in addition as i mentioned, its well known that all you need is really swords/heavy cavalry(knights preferably)/arbalesters (after 1204). Such an army has huge advantages over any other MTW army composition unfortunately in all departments (firepower/melee strength/moblity/impact), unless you fight in desert terrain that makes less than 10% of MTW maps in vanilla. This was clear in MTW multiplayer were such armies dominated the field. Only aout 15 units were cost effective enough to be used in tournaments and regular mp in arid/lush/temperate maps.
    Yes, but I like the flavour. When you play civilization, knights eventually replace chariots, too. And tanks replace knights. Without units becoming obsolete or at least old fashioned, there is no sense of technological progress. This is why I like militia sergeants replacing town militia; feudal sergeants replacing spearmen; feudal knights replacing mounted sergeants and so on. But the transitions are very gradual: just because I have just built a spearmaker's workshop and can now produce feudal sergeants, for example, I will still keep training spearmen until I have workshops in sufficient numbers that I can produce the new units at an appreciable rate.

    Though in some cases, such as the mounted sergeant and the hobilar, the former replaces the latter almost immediately as it has either equal or slightly better stats, and the cost difference is negligible. In such cases I have tweaked the stats a bit. In this particular case I added spearmaker as a requirement for mounted sergeants, and gave the hobilar a slight defence advantage over the mounted sergeant, while the mounted sergeant retains the charge advantage. This way the hobilar is not useless to those who can train them. I have made similar tweaks to several units.



    Yari ashigaru can still play a part in battles all the way to teh end of the campaign because their combat statistics are not as differen from high tech units as in MTW (compare early and late era infantry say). Their anticavalry role makes sure that they remain relevant in making up stacks up to the last years of teh campaign.
    I find ashigaru much more vulnerable to missiles, and of course they turn and run much quicker. I definitely make different calculations on the battlefield depending on whether the spears are ashigaru or samurai. I think that is as it should be, though. I never use ashigaru for anything other than garrison, and after the first couple of years I never train them anymore, either. I still wouldn't want them gone from the game.



    As for the gun units, they are infact so powerful that certain players avoid to use them in STW SP, because the AI is unable to use them properly ie in a continuous wall, since he is using them in with skirmish on. If you turn skirmish off, put them in hold formation/hold position and deploy them in three ranks deep that enables them to use revolving ranks (and thus fire every 7seconds iirc instead of 21secs of reload), make a 3 or 4 gun units front and support them properly with melee units behind, spears at the flanks and cavalry behind at the ready to chase demoralised retreating enemies, they are devastating in attack and defence.

    Particularly the musketeers in MI/WE are overly dominant and can oblitarate anything since they can also fire in the rain (although with a misfire penalty) and their missile stats were increased from the original game.
    They can fire in rain? I'll have to have a closer look at them, then.



    Notice that i used the word swords with " ", since it was used in the context of gameplay categories and not of what the weapons are in reality. I dont think that the polearms need an anticavalry bonus in STW because as mentioned they already fare well against cavalry due to the good stats of Naginata/WMonks that yield them.
    Ever since I first bought STW when it was brand new, I always hesitated using cavalry on naginata except in flanking/support, precisely because the naginata would be a good weapon against cavalry. And when I saw that they did indeed do well against cavalry, I assumed they were programmed with such bonuses.


    Yes Naginata cavalry is overpowered and cheap for its stats. Its also making the Heavy Cavalry obsolete - however i play STW v1.12 - without the MI - that does not have it (it also lacks the kensai and the battlefield ninjas), so it isnt a problem in my games.

    I never relied much on heavy cavalry in the first place, tell you the truth. The unit description gives you the sense that these are veritable tanks and can steamroll just about anyone, but after the initial charge they soon lose momentum and need to be supported by other units, just like everyone else. And because I never found their strengths to sufficiently offset their slowness, I always stuck on yari cavalry.


    I might go back to playing STW sans MI myself, actually. My first reaction to MI was singularly positive, as I noticed construction times had been cut in half. It was really tedious to spend two years to build border forts in a province. But in retrospect, STW draws it out just nicely. With MI I feel like I've maxed out the buildings in a province in no time at all, whereas in vanilla STW I really looked forward to being able to train naginata or no-dachi.



  10. #10

    Default Re: Shogun II Total War

    I have split this one from the Shogun II thread in order to keep that thread on topic.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  11. #11

    Default Re: Shogun II Total War

    Quote Originally Posted by gollum View Post
    Would you care to explain your point master camelier?

    According to "Secrets of the Samurai" by Oscar Ratti & Adele Westbrook, both appeared as distinct units and are hostorically accurate and important.

    Well gollum you're obviously better read on the subject than myself. Despite this I'm well aware that Nodachi and Sohei existed (I wasn't dismissing them as fantasy units), but as I understand it most clans did not field vast numbers of Sohei? Also Nodachi were not nearly as common as say Yari Ashigaru/Samurai?

    Quote Originally Posted by gollum View Post
    PS Its also useful to note that for gameplay purposes STW "swords" ie Nodachi, Naginata, Warrior Monks, are not primarily anti-spear units but main line melee infantry, that is their main purpose is to engage the other side's main melee infantry; if now that is spears all the better!
    That's how I see it as well yes.

    Quote Originally Posted by gollum View Post
    Although theoretically in the RPS "cavalry beats swords", Naginata & WMonks will perform really well versus Yari cavalry and th cavalry Archer. Only Heavy Cavaly (and naginata cavalry if you play with MI/WE) has a chance to stop dedicated melee troops and often this with a good flank charge; only Nodachis (as the weaker swords) decicively lose to the light cavalry units in a "clean" match up (flat ground/no charge/front engagement).
    Stating the obvious... RPS is the starting point, but it's a good one, other factors such as honour, terrain, morale, fatigue and superior stats quite obviously skew the battle results. i.e. a game where spears beat cavalry every single time would not be much fun...

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  12. #12

    Default Re: Shogun II Total War

    Quote Originally Posted by gollum View Post
    Quite possibly so, although it could have many other uses too in the hands of a skilled swordsman apparently.
    Yes, I've heard the "anti-horse" argument, for example, but a yari would be a better anti-horse weapon in all respects. Both cheaper and easier to make, easier to learn and better range, so I am a bit skeptical toward this particular claim. Though no doubt, it would be more of an "anti-horse" weapon than a normal sword.



    Yes well, Nodachis are @350koku/60men, Naginata @450 (or400? can't remember)/60man unit and the warrior monk @500koku/60men which is the same money paid to recruit Yari cavalry and the Cavalry archer iirc.

    All foot units cost 1koku/man/year to maintain other than ashigaru (yaris and gunners) that cost 0.5koku/man/year and cavalry that cost 2koku/man/year. This is because the koku is by definition the amount of rice to feed a man for a year. For cavalry the horse is also counted (as it should).

    This makes cavalry quite a drain on maintenance resources as it was. Cavalry heavy armies are expensive and run the risk to underperform in forests, bridges and hilly terrain. In my view cavalry is very nicely represented in STW in all respects.
    Ah, thanks for the information. There is, however, one aspect which is not represented as it should: the game states that a castle can fit either X amount of cavalry or 2X amount of infantry, but I find that the game doesn't actually seem to make such a distinction. One infantry unit and one cavalry unit certainly has the exact same impact on how long the castle is expected to last the siege, and I know for sure that MTW does not care at all what sort of units you cram into castles. Though Medieval, too, claims that cavalry counts double.



    Really? To begin with there are the peasants - that are there as cheap garissons for the player; unfortunately the AI uses them as if they could fight but they can't. Urban militia quickly become redundant. Lithuanian cavalry due to their requirements. The two types of light horse archer the Turks get (vanilla horse archer is redundant for them). There are many other examples - too many to list here.

    I would say that as the eras progress and the new powerful units become avilable the trend is more dominant. For example Chivalric men at arms and arbalesters are so far away from anything else in their class that make a large number of units redundant/obsolete - so much so in fact that they were the backbone of a typical multiplayer army for the most part.
    Well, as you say, peasants make cheap garrison units, and in a newly conquered territory where you perhaps need to boost loyalty, they are invaluable (and, perhaps, the only units available). And while town militia certainly become redundant later on, I train rather a lot of them in the first years of Early. Regular spearmen also become somewhat redundant later on, but that does not diminish their importance early on. So I'm going to have to disagree that they are redundant to the game.




    Its not that you cannot use the redundant units in battle - its that you can play and win the game by completely ignoring their existence - something that doesn't happen all that much in STW.
    Well, there is the ashigaru. Once you've got a steady flow of koku going, there is no need to recruit them anymore. So they are redundant in the same way as town militia in MTW, but I wouldn't use that word anyway.

    There are also the teppo units - I've never quite gotten the hang of firearms in STW, and use them mainly as a curiosity and because it's historical. I still rely on the good old archers and cavalry archers.

    Thanks for the analysis and the nice print.

    My pleasure. And thank you for your input.



    Oh, and thank you, Asai Nagamasa, for editing my post above. Much appreciated.
    (I'm used to just editing my posts if there are any discrepancies - I ought to use the preview function more often.)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO