Results 1 to 4 of 4

Thread: night batte modding?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
    Join Date
    Jul 2009
    Location
    Abduct Shinta, and doing something bad with her
    Posts
    649
    Blog Entries
    1

    Default Re: night batte modding?


    Use BI.... That way, we'll get rid of buggy night battles in Alex EB

    BTW, Maksimus didn't answer my question yet...
    Angkara Murka di Macapada

  2. #2

    Default Re: night batte modding?

    Quote Originally Posted by Sonic View Post

    Use BI.... That way, we'll get rid of buggy night battles in Alex EB

    BTW, Maksimus didn't answer my question yet...
    I think you get the trait when a General is 4 stars.

    I really don't think night battles in Alex are buggy (all it really is, is a different light setting). But I havn't played too many of them yet. About 20 so far. Mainly I notice that something (I think torches) is hard on the PC.

    -Apple
    Last edited by applebreath; 11-09-2009 at 13:48.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  3. #3
    Crazy Russian Member iamphet's Avatar
    Join Date
    Oct 2006
    Location
    Москва
    Posts
    128

    Default Re: night batte modding?

    I believe to remove torches you only need to update two files:
    models_unit/attachments/soldier_attachments.txt
    Code:
    bones models_unit/attachments/soldier_bone_map.txt ; name -> bone mappings
    models_unit/attachments/soldier_with_weapon_attachments.txt
    Code:
    bones models_unit/attachments/soldier_with_weapon_bone_map.txt ; name -> bone mappings



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO