In the context of ME or FO3, where (as discussed above) the game gets easier once you become proficient in your core skills so that you are more effective at VATS or juggling enemies with biotics, yes. The fun of combat at the end game is deploying the full range of your skills.
BG2 somehow didn't end up that unbalanced for me. By the end, when you were nearing God-status, you were fighting other gods -so it remained a challenge.
I do find it weird that more isn't done to increase the challenge in the latter stages of many of these games. I've just finished off Broken Steel in FO3 and I have to say that the fight in the presidential metro with about 10 ghoul reavers and glowing ones was surprisingly challenging compared to anything I'd come up against in the game for a while. I ultimately solved the issue with a few mini-nukes but I hadn't used the Fatman since the GNR plaza fight.
It's also the same problem as with CIV4 for example, its a rewarding challenge until you reach a comfortable supremacy over your rivals. I have to say, I haven't finished 90% of my CIV games because of that fact.
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