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Thread: EBII and the Terribly Bloated M2TW Unit System

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  1. #10
    Member Member Knight of Heaven's Avatar
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    Default Re: EBII and the Terribly Bloated M2TW Unit System

    In the mediaval times the knights should be important units, heavy then in ancient times since they were using way more heavy metals, and have more kill ratio, then peasants infantry, or sargents(wich werent no legionaries by no means). i dont see the confusion here. pardon me. But i prefer way more the cavalry in M2TW.
    The thing that they stop in the charche , is understandable, if they dont have enogh spead, they wont do it properly, EB also does something similar with two handed lances cav, if they dont have enough distance, and spead they wont charge with lances, and wont do a proper charge. As it should realy. there is mods out there with combat very good. even in infantry related. so i think this wont be a problem in M2TW. i overall i prefer M2TW engine, is way better. If with enough tweeking , it could be more similar to the ancient times combat. this is possible, and im confident that EB team will pull that out.
    I like the Horse archers , and archery in M2tw way more i belive they are more realistic in animations concerned, but comom guys you can argue that Rtw has more depth, overall then Mediaval, but the battle engine is way ahead of Rtw. Asweal the AI, on campaing, and in Batle.

    Anyway i played mods when the cavalry doesnt do that, so this isnt a problem to fix.
    Regarding the cavalry in medieval times, they should be a mobile force, and beeing in movement, Charging , been in melee, and get out, and charge again, this was their strengh so the argument that they are tired, and would be less efective, is a litle redundant, comom they are doing a batle, is normal that they get tired, so the hetaroi, and the Kats on EB. im sorry to say this i realy do understand you opinions, and i respect it, but im geting sick of M2TW bashing, from people who cleary didnt play it very much, or the manny mods out there. At least at some extend, to realize The Potencial of it.


    But mongols and turkish horse archers should be very responsible and fast, unlike now...
    what?? the turks have one of the fast mobile cav in the game. The sipahis, turkomans, etc. The mongols even more, i realy dont see your points have you try to cacth a turkoman, or a mongol horse a archer with knights??? is nearly impossible. On the other hand i understand that is more easy to cacth it then in RtW, but yet again it shoulnd be impossible, like in RTW, when sometimes they do the Marathon arround the battle map, to cacth a skirmisher cav......that thing is way more anoying.

    About the speed, I agree with Cute Wolf, the heavies are quite realistic, however the lighter ones are a bit too rigid.
    __________________
    I agree but im glad that is so. If you take a good look they arent so light , compared to ancient times. but i belive the great fault is when they are in skirmisher mode when one guy is caught, all units instead of keep running, they turn and fight, and get killed. Anoying...
    Last edited by Knight of Heaven; 11-10-2009 at 13:45.

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