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Thread: Will cavalry be usable in this mod?

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  1. #1
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Will cavalry be usable in this mod?

    Quote Originally Posted by Blxz View Post
    Care to elaborate? Sounds fun.
    its basically a series of letter codes, representing the level of stupidity, from least stupid (i.e intelligent) to most stupid/defiantly ignorant.


    its basically a lot like this: A, B, C, D, M, F, FW, FT, FF, FB, DF. each of these is in turn divided into 3 parts, save the last one, which is divided into two. and no, the rating isn't totally subjective. I base it on several factors:

    1-the hopelessness of a position one takes
    2-the amount of stupid material they use
    3-level of comprehension, as compared to dirt, and a 5 year old. the latter is of course more intelligent that dirt-at least I hope so
    4-the amount of stupid moves they make (particularly useful for the AI)
    5-how often they mut lie, or believe willfully in such.
    6-how many times does one resort to childish behavior to prove their "point"
    7-their IQ points.

    the worst class is a DF class 1, defined as 1/1,000,000 the IQ of dirt or more. only 22 people won that "coveted" position. I will PM the names to anyone who wishe.


    now, please back on topic.
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  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Will cavalry be usable in this mod?

    Quote Originally Posted by Ibrahim View Post
    now, please back on topic.
    You brought it up.

    Cav in MIITW is actually a little more balanced since they lose a more noticable amount of charge after hitting each unit.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  3. #3
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Will cavalry be usable in this mod?

    Quote Originally Posted by antisocialmunky View Post
    You brought it up.

    Cav in MIITW is actually a little more balanced since they lose a more noticable amount of charge after hitting each unit.
    And they hit everything with swords way faster than they should in real.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Will cavalry be usable in this mod?

    Quote Originally Posted by Apázlinemjó View Post
    And they hit everything with swords way faster than they should in real.
    What does that have to do with anything? The main issue with cav is their super ridiculous charge. In RTW, you can apply a full charge after you charge through your own infantry while in M2TW, anything that the horse hits before finishing the charge will cause it to lose a good deal of charge.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  5. #5

    Default Re: Will cavalry be usable in this mod?

    Haven't you heard, over and over again, that a direct charge with cavalry into spearmen is a bad ideea? Charge them into the flank or rear if you have to! A even better solution is to engage spearmen from the front with a heavy infantry unit and then charge with cavalry or light infantry into the flank or rear... All Total War fans know that! :) I use Hannibal, Alexander and Napoleon warfare strategies! ;)
    Last edited by Visarion; 11-15-2009 at 20:20.
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