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Thread: Legion vs. Phalanx

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  1. #6

    Default Re: Legion vs. Phalanx

    Quote Originally Posted by Ludens View Post
    Very true. It's not quite as simple as one being always better than the other, so could people in this thread please refrain from making blanket statements without supporting arguments?

    BTW: what did he mean with phalanx exactly? The hoplite phalanx or the Macedonian phalanx?
    We should be entitled to state a nondestructive reasonable opinion, with or without "supporting arguments".

    The EB forum is empty enough, without forcing us to provide links/evidence to everything we say. Even that supporting evidence would be "relative" and debatable. I can't believe you would add that last post, as a moderator. How is that constructive? I'd actually argue it was destructive.

    Within reason, LET US post what we want, where we want, period. Imo, your overstepping your authority/purpose as a moderator.

    Of course, under certain circumstances, ANY army can be defeated. Nothing is black and white. But I feel the OP wanted a general assessment, not a circular discussion that leads nowhere, hence a "blanket" statement: The legion-army/cohort-unit was better than a phalanx-army/unit.

    -Apple
    Last edited by applebreath; 11-16-2009 at 21:02.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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