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Thread: The Mansion [Concluded]

  1. #631
    Member Centurion1's Avatar
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    Default Re: The Mansion (In play)

    avsm as well agreed with me.....

    Im just saying

  2. #632
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: The Mansion (In play)

    Quote Originally Posted by Askthepizzaguy View Post
    Also it is spelled "spelled" not "spelt"
    No, I am speaking English, not American.

    Quote Originally Posted by Greyblades View Post
    @Beskar: No no I deserve belittlement (is that a word?) for trying to post coherently in my state. In any case white eyes is the only hostile that has shown itself able to speak english so I'm assuming he's more intelligent than the others, or at least he was afew turns ago.
    No, you don't deserve to be belittled. I was making a joke at White_Eyes with my statement. Don't worry about it, I know what you was trying to say.
    Last edited by Beskar; 11-17-2009 at 00:49.
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  3. #633
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Mansion (In play)

    Now, I get how the front doors to the mansion are locked...

    But considering our immense firepower, those doors would have to be made of titanium to withstand a barrage of our weapons fire.

    Could we escape?
    Last edited by Askthepizzaguy; 11-17-2009 at 00:53.
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  4. #634
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: The Mansion (In play)

    I wouldn't waste the time.

    You aren't responding to the main criticism, that there is no guarantee they will file down into our bunker and subject themselves to our fire.
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  5. #635
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Mansion (In play)

    Quote Originally Posted by A Very Super Market View Post
    I wouldn't waste the time.

    You aren't responding to the main criticism, that there is no guarantee they will file down into our bunker and subject themselves to our fire.
    If that is the case, then there's no guarantee they will file down to the garden and subject themselves to our fire.

    If they don't attack us in our bunker then we still need to figure out a way out of this mansion. I don't see how we do that in superior fashion in the garden.

    If they don't attack us, then as distasteful as it is, we may be forced to move through the house en masse, but we aren't forced to do that yet.
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  6. #636
    Member Member Greyblades's Avatar
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    Default Re: The Mansion (In play)

    Well I suggest we put one round into each lock if that doesnt work we use 3 rounds on the windows and if that doesnt work we'll go back to killing the rest of the hostiles.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


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  7. #637
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: The Mansion (In play)

    ATPG and CDF have relatively the same idea, but Pizza's involves better protection on our part, and CDF's requires us all to be Spartan IIs, Cogs, or Mr. T, unless the hostiles come in waves of two.

    With ATPG's plan some of us can actually sleep, which we should not forget about, but CDF requires us to be awake 24/7 lest we get Whitey'd. 5 days is better than 2 or 3.

  8. #638
    Member Centurion1's Avatar
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    Default Re: The Mansion (In play)

    I GIVE UP!

    why cant you use my idea to introduce turn sleeping as well for example.

    1. Move to a room. clear room
    2. sleep group 1
    3. move to room sleep group 2
    etc.....

    we dont get bogged down or encircled, play the nomad game.

  9. #639
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: The Mansion (In play)

    We'd surely run out of food. Not trying to bring you down, but I like living. Even if I am a girl apparently.

  10. #640
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    Default Re: The Mansion (In play)

    we move to rooms like the kitchen storeroom, etc. looking for more food. and how do you propose we resupply with either of the other plans?

  11. #641

    Default Re: The Mansion (In play)

    Raindrops don't hurt (unless frozen) but sheets of water can break necks.

    Use a bottle neck idea, travel in a small pack of two or three to investigate a room, when it is clear all enter it and fight off the rest from the door that may be following or that may find you all after clearing and entering the room. This way new food can be found, and you can rest when its needed. You have 30 hours until you all starve, 5 turns, I suggest getting a move on it.

    Also, you haven't explored several rooms, I personally like Stilldawn's idea. A lounge typically is a place of living and there is usually snacks/food there, then the deck looking thing would be a perfect place for 300 the Hostiles without getting flanked, unless the Hostiles can climb buildings.

    Edit: Just in case it wasn't clear, send a small group to investigate a room, once it is clear send a messenger back, then bring the entire group.
    Last edited by WilliamWallace; 11-17-2009 at 01:36.

  12. #642
    Member Member Greyblades's Avatar
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    Default Re: The Mansion (In play)

    Quote Originally Posted by Centurion1 View Post
    we move to rooms like the kitchen storeroom, etc. looking for more food. and how do you propose we resupply with either of the other plans?
    I keep saying it we should spit roast the dead hostiles.
    But then again white eyes is turing/turned into one so maybe they're people, so, would it be cannibalism?
    Last edited by Greyblades; 11-17-2009 at 01:45.
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  13. #643
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    Default Re: The Mansion (In play)

    I dont know greyblades they just dont scream edible at me.

  14. #644
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: The Mansion (In play)

    I support the bottle neck plan. If numbers are on their side, that is obviously the superior plan.

    We hold for a turn or two, then we can start moving I say.


    Quote Originally Posted by Beskar View Post
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  15. #645
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: The Mansion (In play)

    I just wanted to let everyone know there is a set number of Hostiles. But the number will remain a mystery.

    Continue discussing please, the more ideas get thrown out there the better the plan will be that is used.

  16. #646
    Member Member Greyblades's Avatar
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    Default Re: The Mansion (In play)

    Quote Originally Posted by Centurion1 View Post
    I dont know greyblades they just dont scream edible at me.
    Hey it was just a suggestion, and I didn't think that it would be taken seriously while we are still well supplied.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
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  17. #647
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: The Mansion (In play)

    I personally like Stilldawn's idea
    Here here lol.

  18. #648
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: The Mansion (In play)

    I think the best plan would be a 50/50 plan. It is superior to both ATPG's and Cultured Drizzt Fan's ideas.

    The thing is, the hostiles would most likely wait for us, or zerg us and we get overwhelmed. However, some people need to sleep / eat and other things.

    So having roughly half the people hole up in a easy to defend place would be an idea. The second half of the group scout around the building, trying to find White_Eyes to kill/Kill hostiles and get us more food and other resources, etc.
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  19. #649
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: The Mansion (In play)

    Quote Originally Posted by Zain View Post
    I just wanted to let everyone know there is a set number of Hostiles. But the number will remain a mystery.

    Continue discussing please, the more ideas get thrown out there the better the plan will be that is used.
    Could we possibly have killed off the supply before we opened the cabinets with our gardening tools of doom?

    Quote Originally Posted by Beskar View Post
    I think the best plan would be a 50/50 plan. It is superior to both ATPG's and Cultured Drizzt Fan's ideas.

    The thing is, the hostiles would most likely wait for us, or zerg us and we get overwhelmed. However, some people need to sleep / eat and other things.

    So having roughly half the people hole up in a easy to defend place would be an idea. The second half of the group scout around the building, trying to find White_Eyes to kill/Kill hostiles and get us more food and other resources, etc.
    Pizza, don't get any more bright ideas.

  20. #650
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: The Mansion (In play)

    Quote Originally Posted by Askthepizzaguy View Post
    If that is the case, then there's no guarantee they will file down to the garden and subject themselves to our fire.

    If they don't attack us in our bunker then we still need to figure out a way out of this mansion. I don't see how we do that in superior fashion in the garden.

    If they don't attack us, then as distasteful as it is, we may be forced to move through the house en masse, but we aren't forced to do that yet.
    I haven't proposed anything close to what you seem to be responding to.
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    They make deli slices of frozen pepsi now? Awesome!
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  21. #651
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: The Mansion (In play)

    Quote Originally Posted by Double A View Post
    Could we possibly have killed off the supply before we opened the cabinets with our gardening tools of doom?
    No, the set amount was put into play when you opened the cabinets. Before was just circumstancial.

  22. #652
    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: The Mansion (In play)

    Okay, my thoughts on the matter.

    No.1: The hostiles aren't a very stupid lot, they don't flock like sheep to our fire, we actually have to be more proactive. As an example, Atheotes was killed early this game, because our orders didn't include cover the vanguard, it was vanguard cover the rear, but if he failed, what happened?

    Basically, the "hostiles", host controlled I believe, are smart, take advantage of weak points in our situation, and even formation, which is why I believe CDf's idea will not work.

    Our current stand is to survive as a group, but that means that we don't just play the hero and rush out as if suddenly with guns, we're superheroes. We have a slight edge only, and that is range, but what happens when we lose our range advantage?

    No.2: Our supplies are finite, they will eventually run out, and wear and tear and repeated assaults will eventually bring us down, slowly, but surely. This is why Pizza's idea of simply camping is not exactly the best.

    We have only 5 rounds to expand, we cannot hope to hunker down in a fortified location forever, we need to use our remaining supplies proactively to improve our situation.

    No.3: We need to continue our previous running around and doing stuff to improve our lot, more keys and clues wouldn't hurt either. Guns don't change anything from our game, merely our combat orders.

    In Essence: We just need to keep moving around and staying safe, and alternating destinations, and sleeping and exploration.

    Our exploration groups are more well armed, hence we can afford to send them out with hope for less casualties now, if things hold the way they are. We can't be complacent, we may have guns, but who knows what the hostiles have now?

    There is no reason to make a last stand while we try and escape, or in a do-or-die situation.

    Life goes on in this mansion, we just need to stay together and work as a team, if we just keep being proactive, things will look up for us again

    As a suggestion, I suppose we could head to locations that were populated by hostiles in the beginning. Whilst it is possible that the host random.orgs hostile location in accordance to our destinations, it is also possible they are set pieces meant to guard items, like the store room had many hostiles, and turned out to have excellent loot.

    Thoughts?
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  23. #653
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Mansion (In play)

    Soooo...... Pesticides, big explosion?



    Zain, I am dividing the food as DIY suggested, 5 to each person and two left over as reserve. I will get to my own personal orders soon. Have to go now.
    Last edited by Cultured Drizzt fan; 11-17-2009 at 12:17.
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  24. #654
    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: The Mansion (In play)

    So what's the destination for the turn?

    Split up and explore more, or hunker down and be more conservative, sending fewer teams?

    Edit: Seems like nothing is happening until I'm long gone... just a note, I hope that CDf or someone will be able to take over my orders for the next order phase. Additionally, CDf, please send a location order for my character to Zain, once a consensus on our moves in this phase has been reached. I'm sending you the circumstantial orders, as well as Zain, so please, feel free to modify it along with my movement target for the turn, after all, its just a template.

    @Zain: I hope that someone is allowed to just give me location orders or something, because I am unable to be doing that...
    Last edited by Death is yonder; 11-17-2009 at 16:59.
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  25. #655
    Member Member Ferret's Avatar
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    Default Re: The Mansion (In play)

    vote:ATPG

    However I have a few problems; as others have said I find it unlikely that suddenly all of the hostiles will charge the spot we chose, that's just too convenient. I think we should have this as a first plan but then move from area to area if no one comes, while bottlenecks are preferable we have enough people to cover a few directions.

    Which brings me on to my next point; we have a lot of people that aren't all going to fit in one corner, we're going to have to split up at least into two or three groups or we'll end up shooting each other or only having a few people firing at once.

    Finally who said the best plan of action was to kill all the hostiles? Now that we have used the keys in their heads there isn't really much benefit to killing them. It may be better to search the rooms we haven't been in yet for a way out or for any clues.

    edit: I also think it might be a good idea to leave a group behind with most of the food and send out two groups with only one unit per person. This way we avoid losing too much food if the battle groups are unsuccessful. Of course there is the risk of the people with all the food being attacked, but the foyer seems pretty safe to me.
    Last edited by Ferret; 11-17-2009 at 18:19.

  26. #656
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Mansion (In play)

    I believe we can move anywhere in the mansion in one turn, assuming there isn't an obstacle in the way. Because of this, I think given our reserves we can afford to bunker ourselves for a night. If nothing happens with these ghouls, in terms of added aggressiveness, then we are in a better position than I thought and they consider us to have the advantage. We should be able to make a play for exploring and finding a way out.

    I am assuming there are not an unlimited number of ghouls; they were dying and being depleted earlier, and it makes sense that this new horde would not be indestructible and infinite in number as well. Otherwise you've got what could be a broken game.

    If there's no way through the front doors (we have tried the keys, right?) then let's find where these keys go next round. We should pick a room that is our "fallback" position while we are exploring (or several rooms) which are defensible, that way we might be able to "explore" and still temporarily gain the advantages of bunkering down; the best of all plans.
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  27. #657
    Member Centurion1's Avatar
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    Default Re: The Mansion (In play)

    ^and once more atpg has taken charge........ lol

  28. #658
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Mansion (In play)

    What? No... no.... I'm just err taking on more of an outspoken advisory role. Yeah, that's the ticket. Like, I'm still a ditsy blonde and junk.


    With an unnaturally extensive background as it pertains to stomping all over the supernatural, it seems.
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  29. #659
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: The Mansion (In play)

    Orders received, 4/13. Phase extended ~21 hours until Thursday 0:00 GMT.



    -edit-

    Listen people, the orders that have been given to me have been very short and contain no information. Right now, I am assuming you are all staying in the Foyer because I'm only getting orders that say things like "Guard the door at location" and things of that nature.

    CDF, make a decision. This is YOUR time to shine, you WON the Battle Royale. Remember??

    If no one leads then I assure you everyone will die in just a couple of phases if not less...
    Last edited by Zain; 11-18-2009 at 04:44.

  30. #660
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Mansion (In play)

    Hey, unlike normally I Have to hear the plan from Atpg. IF he is not going to either post it or send It then there is not much I can do. Not sure what you lot are expecting of me. Decide what we are doing, and tell me what I am supposed to put for our orders.
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