avsm as well agreed with me.....
Im just saying
avsm as well agreed with me.....
Im just saying
Last edited by Beskar; 11-17-2009 at 00:49.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Now, I get how the front doors to the mansion are locked...
But considering our immense firepower, those doors would have to be made of titanium to withstand a barrage of our weapons fire.
Could we escape?
Last edited by Askthepizzaguy; 11-17-2009 at 00:53.
#Winstontoostrong
#Montytoostronger
I wouldn't waste the time.
You aren't responding to the main criticism, that there is no guarantee they will file down into our bunker and subject themselves to our fire.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
If that is the case, then there's no guarantee they will file down to the garden and subject themselves to our fire.
If they don't attack us in our bunker then we still need to figure out a way out of this mansion. I don't see how we do that in superior fashion in the garden.
If they don't attack us, then as distasteful as it is, we may be forced to move through the house en masse, but we aren't forced to do that yet.
#Winstontoostrong
#Montytoostronger
Well I suggest we put one round into each lock if that doesnt work we use 3 rounds on the windows and if that doesnt work we'll go back to killing the rest of the hostiles.
ATPG and CDF have relatively the same idea, but Pizza's involves better protection on our part, and CDF's requires us all to be Spartan IIs, Cogs, or Mr. T, unless the hostiles come in waves of two.
With ATPG's plan some of us can actually sleep, which we should not forget about, but CDF requires us to be awake 24/7 lest we get Whitey'd. 5 days is better than 2 or 3.
I GIVE UP!
why cant you use my idea to introduce turn sleeping as well for example.
1. Move to a room. clear room
2. sleep group 1
3. move to room sleep group 2
etc.....
we dont get bogged down or encircled, play the nomad game.
We'd surely run out of food. Not trying to bring you down, but I like living. Even if I am a girl apparently.
we move to rooms like the kitchen storeroom, etc. looking for more food. and how do you propose we resupply with either of the other plans?
Raindrops don't hurt (unless frozen) but sheets of water can break necks.
Use a bottle neck idea, travel in a small pack of two or three to investigate a room, when it is clear all enter it and fight off the rest from the door that may be following or that may find you all after clearing and entering the room. This way new food can be found, and you can rest when its needed. You have 30 hours until you all starve, 5 turns, I suggest getting a move on it.
Also, you haven't explored several rooms, I personally like Stilldawn's idea. A lounge typically is a place of living and there is usually snacks/food there, then the deck looking thing would be a perfect place for 300 the Hostiles without getting flanked, unless the Hostiles can climb buildings.
Edit: Just in case it wasn't clear, send a small group to investigate a room, once it is clear send a messenger back, then bring the entire group.![]()
Last edited by WilliamWallace; 11-17-2009 at 01:36.
Last edited by Greyblades; 11-17-2009 at 01:45.
I dont know greyblades they just dont scream edible at me.
I just wanted to let everyone know there is a set number of Hostiles. But the number will remain a mystery.
Continue discussing please, the more ideas get thrown out there the better the plan will be that is used.
Here here lol.I personally like Stilldawn's idea
I think the best plan would be a 50/50 plan. It is superior to both ATPG's and Cultured Drizzt Fan's ideas.
The thing is, the hostiles would most likely wait for us, or zerg us and we get overwhelmed. However, some people need to sleep / eat and other things.
So having roughly half the people hole up in a easy to defend place would be an idea. The second half of the group scout around the building, trying to find White_Eyes to kill/Kill hostiles and get us more food and other resources, etc.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Okay, my thoughts on the matter.
No.1: The hostiles aren't a very stupid lot, they don't flock like sheep to our fire, we actually have to be more proactive. As an example, Atheotes was killed early this game, because our orders didn't include cover the vanguard, it was vanguard cover the rear, but if he failed, what happened?
Basically, the "hostiles", host controlled I believe, are smart, take advantage of weak points in our situation, and even formation, which is why I believe CDf's idea will not work.
Our current stand is to survive as a group, but that means that we don't just play the hero and rush out as if suddenly with guns, we're superheroes. We have a slight edge only, and that is range, but what happens when we lose our range advantage?
No.2: Our supplies are finite, they will eventually run out, and wear and tear and repeated assaults will eventually bring us down, slowly, but surely. This is why Pizza's idea of simply camping is not exactly the best.
We have only 5 rounds to expand, we cannot hope to hunker down in a fortified location forever, we need to use our remaining supplies proactively to improve our situation.
No.3: We need to continue our previous running around and doing stuff to improve our lot, more keys and clues wouldn't hurt either. Guns don't change anything from our game, merely our combat orders.
In Essence: We just need to keep moving around and staying safe, and alternating destinations, and sleeping and exploration.
Our exploration groups are more well armed, hence we can afford to send them out with hope for less casualties now, if things hold the way they are. We can't be complacent, we may have guns, but who knows what the hostiles have now?
There is no reason to make a last stand while we try and escape, or in a do-or-die situation.
Life goes on in this mansion, we just need to stay together and work as a team, if we just keep being proactive, things will look up for us again
As a suggestion, I suppose we could head to locations that were populated by hostiles in the beginning. Whilst it is possible that the host random.orgs hostile location in accordance to our destinations, it is also possible they are set pieces meant to guard items, like the store room had many hostiles, and turned out to have excellent loot.
Thoughts?
You cannot add days to life but you can add life to days.
Soooo...... Pesticides, big explosion?
Zain, I am dividing the food as DIY suggested, 5 to each person and two left over as reserve. I will get to my own personal orders soon. Have to go now.
Last edited by Cultured Drizzt fan; 11-17-2009 at 12:17.
Micheal D'Anjou
Spoiler Alert, click show to read:
So what's the destination for the turn?
Split up and explore more, or hunker down and be more conservative, sending fewer teams?
Edit: Seems like nothing is happening until I'm long gone... just a note, I hope that CDf or someone will be able to take over my orders for the next order phase. Additionally, CDf, please send a location order for my character to Zain, once a consensus on our moves in this phase has been reached. I'm sending you the circumstantial orders, as well as Zain, so please, feel free to modify it along with my movement target for the turn, after all, its just a template.
@Zain: I hope that someone is allowed to just give me location orders or something, because I am unable to be doing that...
Last edited by Death is yonder; 11-17-2009 at 16:59.
You cannot add days to life but you can add life to days.
vote:ATPG
However I have a few problems; as others have said I find it unlikely that suddenly all of the hostiles will charge the spot we chose, that's just too convenient. I think we should have this as a first plan but then move from area to area if no one comes, while bottlenecks are preferable we have enough people to cover a few directions.
Which brings me on to my next point; we have a lot of people that aren't all going to fit in one corner, we're going to have to split up at least into two or three groups or we'll end up shooting each other or only having a few people firing at once.
Finally who said the best plan of action was to kill all the hostiles? Now that we have used the keys in their heads there isn't really much benefit to killing them. It may be better to search the rooms we haven't been in yet for a way out or for any clues.
edit: I also think it might be a good idea to leave a group behind with most of the food and send out two groups with only one unit per person. This way we avoid losing too much food if the battle groups are unsuccessful. Of course there is the risk of the people with all the food being attacked, but the foyer seems pretty safe to me.
Last edited by Ferret; 11-17-2009 at 18:19.
I believe we can move anywhere in the mansion in one turn, assuming there isn't an obstacle in the way. Because of this, I think given our reserves we can afford to bunker ourselves for a night. If nothing happens with these ghouls, in terms of added aggressiveness, then we are in a better position than I thought and they consider us to have the advantage. We should be able to make a play for exploring and finding a way out.
I am assuming there are not an unlimited number of ghouls; they were dying and being depleted earlier, and it makes sense that this new horde would not be indestructible and infinite in number as well. Otherwise you've got what could be a broken game.
If there's no way through the front doors (we have tried the keys, right?) then let's find where these keys go next round. We should pick a room that is our "fallback" position while we are exploring (or several rooms) which are defensible, that way we might be able to "explore" and still temporarily gain the advantages of bunkering down; the best of all plans.
#Winstontoostrong
#Montytoostronger
^and once more atpg has taken charge........ lol![]()
What? No... no.... I'm just err taking on more of an outspoken advisory role. Yeah, that's the ticket. Like, I'm still a ditsy blonde and junk.
With an unnaturally extensive background as it pertains to stomping all over the supernatural, it seems.
#Winstontoostrong
#Montytoostronger
Orders received, 4/13. Phase extended ~21 hours until Thursday 0:00 GMT.
-edit-
Listen people, the orders that have been given to me have been very short and contain no information. Right now, I am assuming you are all staying in the Foyer because I'm only getting orders that say things like "Guard the door at location" and things of that nature.
CDF, make a decision. This is YOUR time to shine, you WON the Battle Royale. Remember??
If no one leads then I assure you everyone will die in just a couple of phases if not less...![]()
Last edited by Zain; 11-18-2009 at 04:44.
Hey, unlike normally I Have to hear the plan from Atpg. IF he is not going to either post it or send It then there is not much I can do.Not sure what you lot are expecting of me. Decide what we are doing, and tell me what I am supposed to put for our orders.
Micheal D'Anjou
Spoiler Alert, click show to read:
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