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  1. #1

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Flavius_Belisarius View Post
    Not only the spartans are crap, it concerns almost every elite unit which fights in hoplite style. Indo Nobel Hoplites, Hypaspisty, etc.
    What about these guys:



    They fight in hoplite style but have big choppa's secondary.
    I found them surprisingly good. Fighting the Saka Rauka I attacked a unit of their foot archers but wasnt paying attention, so got charged by saka armoured nobles in the back. (Outwitted by AI XD) I lost halve my units in the charge (I play at huge, but they had already been mauled previously, so it went from 80 to 40)
    I thought they were lost then. But being elites they refused to rout, chopped into the foot archers at their front so brutally that they routed, then switched to their spears and trolled the heavy cavalry at their backs. 30 of them were left and i continued to use them throughout the battle, stacking up 350 killzzzz.

  2. #2
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Personally, I think hoplites are quite good. Especially the Spartan guys who have a unique combination of heavy armour and very good stamina. It's a unit that is almost impervious to missiles from the front, kills cavalry, and can run around for a long time, unlike other armoured guys.




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  3. #3
    Member Member WinsingtonIII's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by athanaric View Post
    Personally, I think hoplites are quite good. Especially the Spartan guys who have a unique combination of heavy armour and very good stamina. It's a unit that is almost impervious to missiles from the front, kills cavalry, and can run around for a long time, unlike other armoured guys.
    I'm going to go out on a limb here and say that hoplites are in many cases better than phalanxes. They certainly don't have the frontal stopping power of phalanxes, but in guard mode they will definitely hold units from the front for a very long time. Plus, they are far more maneuverable than phalanxes, and thus can respond to flanking very quickly. Hoplitai Haploi have been mentioned many times in this thread as a surprisingly good unit, and they certainly are. They can hold many better enemies from the front, and their lack of armor is actual helpful in some ways, as it makes them incredibly fast for a unit of spearmen. In my Epeiros campaign these guys run around the map so fast it's astounding.
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  4. #4
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I agree. I mean against Phalanx helps only Phalanx but when it vcomes to Phalanx or Hoplitai vs. something else then Phalanx, I definetly prefer Hoplitai because they are more flexible and maneuverable!

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    Member Member seienchin's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    In Eb Hoplites are way more powerfull than phalangitai, if they would have the same numbers. Imagine a 242 unit of greek bodyguards, they would kill everything.

  6. #6
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Surprisingly BAD


    No, I not means I was playing with them... but when I sent my pontos army to eat the Ptolemaioi, they start one stack carrying several of them to attack my FM that only lead halfstack of Galatian Warriors and some missile troops. At first I fear that they are a really tough guy to take (like Hypaspistai or Peltastai Makedonikoi), but after my Kluddolon (yes Galatikoi Kluddolon, the bare chested shortswordsmen!) made some short work with them (they are just getting killed very quickly compared to their Machimoi and Pezhetairoi comrades... I was quite dissapointed, how could supposedly elite units getting killed so easily and flee when only facing some bare-chested shortswordsmen? (notice: I don't carry any Tindanotae, just plain Kluddolon and Galatikoi Kuraothoroi as my line army)
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  7. #7
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    They are good infantry to leave in guard mode for use as assault infantry because of their AP swords. You really don't want them to get into a melee with half naked peasants. They are also quite good as reserve units.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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