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  1. #1
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Nusantara : Total War

    So. should we proceed with Portugese Invasion first? Or consider another part of the map? (personally after read about how Malaka falls in 40 days... I got the impressin that this campaign is ironical at best.....

    It was a tragedy yes... but are you suggesting a Campaign for - survival (getting a horde in front of your door right away at the start is veerryyy veeerrryyyyy disturbing....)
    Angkara Murka di Macapada

  2. #2
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Quote Originally Posted by Sonic View Post
    So. should we proceed with Portugese Invasion first? Or consider another part of the map? (personally after read about how Malaka falls in 40 days... I got the impressin that this campaign is ironical at best.....

    It was a tragedy yes... but are you suggesting a Campaign for - survival (getting a horde in front of your door right away at the start is veerryyy veeerrryyyyy disturbing....)
    Yeah... I found out not only you have discontent with this campaign... someone in TWC forum also doing that

    - removed image because unethical words -

    And I've got really nice music (traditional music!!!) that completely suits the Jawi culture!!!
    http://www.mp3raid.com/search/downlo...sir_wengi.html
    Last edited by Cute Wolf; 12-04-2009 at 11:48.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Yay! I allready made some skins (modifying vanilla models), but apparently...
    As my face is Chineese dominated, and Sonic's face are too fat to be used as proper face... Just look at this fatass' face on the Vanilla Gothic Spearmen model...

    I didn't know what this unit is.... (just for facelift experiment)


    Notice that I still have trouble to put Sonic's face in proper place... anyone has a suggestion for properly facelifting textures (notice: I didn't have any problem with body skinning, only How to proper facelift!)


    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  4. #4
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Nusantara : Total War

    Ok, so I managed to squeeze in a few hours extra for this. I made a logo:


    I also made the... uh, spearmen that looks like Madura satay vendor:



    You can get the model and texture here (no LODs though): http://www.mediafire.com/?domzzc4zny0

    I'll see if I can rework the faction symbols of the factions we're working on.

  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Ouw NICE! many thanks wlesmana....
    We allready works on making campaign map!!!

    (BTW this wasn't Maduranese satay vendor... the diorama said that sarung and peci allready become daily clothes for melayu, even before the fall of Majapahit. They are of course hust levies, and they certainly won't wear more elaborate uniform... that's the reason I draw them with Peci & sarung.... according to sonic's advice...)

    EDIT:
    Well, thanks... I can handle to create several colour of their skins to differentiate some factions, as well as giving them some armour to be used as another "more heavy armoured" units' varation... as long as they allready have a face!! (I was experimenting several times with changing unit's outfit, but I always stuck with the face area.... )

    EDIT AGAIN:
    Centrin sialan!!! Ngga boleh download karena udah bates maksimum..... besok gw ambil di Hotspot dah.....
    Spoiler Alert, click show to read: 
    ERROR
    Maximum connection has been reached

    While trying to retrieve the URL: http://download627.mediafire.com/ybz...s_spearman.rar

    The following error was encountered:

    * Maximum connection has been reached

    Please wait until your other download session finished and try again


    Generated Sun, 06 Dec 2009 18:05:02 GMT by proxybdg1.centrin.net.id (squid/3.0.STABLE20)

    Padahal 1 mb aja nga ada... hikz..... centrin sialaaannnn.......
    Last edited by Cute Wolf; 12-06-2009 at 19:06.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  6. #6
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Nusantara : Total War

    You can differentiate the factions by the color of their sarung I suppose. Anyone in the group know their way around 3dsmax a bit? I can make a bunch of weapons and texture, like the kris, parang, etc, then you can import/copy-paste on other models to create new units. That would save me a bit of time. Next I'll make the usual bare-chested warrior with blangkon.

    Also, be advised that the texture is 512x512 so it is not the most optimal. You can easily shrink it to 256x256 at any time.

    One more thing, is the mod aiming for pretty graphics or optimization/performance? The Malayu Militia is only 688 poly so it's not bad, still under 700. But other units may get more elaborate and past 700. If you're going for pretty graphics, I can add hands with fingers on the models.

  7. #7
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Nope, this details is good enough
    Three reason we decide to made this mod of BI are:
    1) Availability of multiple religion in one family (father are Hindu-Buddhist, one son are muslim, one again are christian, are possible), This was the primary reason we made it.
    2) BI has the Horde factions, and sea faring maniac "bug", we actually want to EXPLOIT THIS "BUG" / "AI IDIOCY" to made them attempt numerous futile low troops sea landing... but then occasionaly land really huge invasion force across the Sea... (even Kingdoms can't doing this more consistently, even after the AI behaviour are tweaked without the help of script)... this was to represent that in our time's reality... all the native factions somewhat underestimate the European's arrival, and less coordinated.... In the grand (barbarian Invasion) campaign, that we hope will follow these initial Portugese Invasion campaign, the Europeans are the only faction with scripted movement / spawning, so they will really made a lot of colony carving here (but only native factions are playable... that's the spirit!)
    3) We want to share the enjoyment of historical learning (which our fellow Indonesian friends usually neglects history), but with lighter requirements, so more of them could enjoy this mod with typical "second hand of second hand of second hand computers" that unfortunately, many Indonesians have... getting M2TW Kingdoms will means that only dedicated gamers (like us that have our own highend desktop), could enjoy this mod... but RTW-BI requirenments are quite low, and most "ecek - ecek" computers could run it smoothly in large unit size... so more of them will found enjoyment of learning history and roleplay what our heroes, ancestors, and founding fathers do...

    Yeah, I know how to operate 3ds max... basically... but right now I still read and do.. read and do... ("ngoprek - oprek") archieves of ORG and TWC "learn to mod" sections.... and still try with experimenting in my own... Yeah, I allready get the model and soon I will made their another skins... many thanks bro!

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

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