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  1. #23
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Sab'yn and Client Rulers

    Quote Originally Posted by HFox View Post
    Followed the instructions above and still doesn't work for me.

    Extract of my EDB.txt file ....

    ; ------------------------------- RECRUITABLE GENERALS-----------------------
    recruit "african general numidian nobles" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
    ; Gerrha(Gerrhaia_Arabia)
    recruit "african general numidian nobles" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
    ; Terhazza(Eremos)
    recruit "african general numidian nobles" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
    ; Augila_settlement(Augila)
    recruit "african general numidian nobles" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8................

    Puzzled....anyone shed any light?

    Also tried rebuilding Type 4 govt from scratch.....is it not save game compatable?
    (I don't know, if you're sill interested in an answer, but for everyone, who encounters the same problem)

    There are two possible positions to enter your text. One ist for the nomads and another ist for the gov IV buildings. The second one is needed to allow the recruitment of generals in gov IV buildings, but I'd recommend to copy the lines in both passages.

    But I've an additional question, how or where is it defined, that a unit is a general for recruitment. I.e. I want to make an Arabian General Unit with the same skin and stats as the Sabean Medium Cavalry, what do I've to do for that?

    PS: Sorry for my bad english, I'm german.
    Last edited by Kival; 12-11-2009 at 19:46.

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