Quote Originally Posted by TinCow View Post
...Which only makes the inventory system even more horrendous. How can they have done the combat interface so well, but created what is truly the worst inventory system I have ever seen? Seriously... this is even worse than Fallout 1/2. In most RPGs, the post-quest loot distribution and shopping runs are fun. In ME, it's so much of a pain in the butt that I actively try to put it off as long as possible.
True, but at least you don't have to hunt around the map for items left on the ground (except of course containers.

Quote Originally Posted by TinCow View Post
I totally forgot about one aspect of the game that makes no sense to me: Paragon/Renegade points. Why can you get both at once? That makes no sense, surely gaining points in 'Alien-Loving Nice Guy' should take away points from 'Isolationist Egomaniac'?
Only if you consider them so diametrically opposed. As Froggy said in an earlier post, it's not about being an "Alien lover" or "crypto fascist" but about whether your character will bend over backwards/go out of their way to accomodate people or is so focused on the goal as to disregard the interests of all else around. I admit there are a few side quests that pull that distinction towards what you describe (notably the Human politician and reporter citadel side quests), but the impression i got from my various play throughs was more as I described -if not a simpler selfish/selfless choice.