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  1. #1

    Default Re: Healed casualties

    Check the AIGeneral trait. I edited the hell out of mine (no more 5 minute fights against the general himself), but I believe that the AI generals get a big bonus to their BattleSurgery stat. That would explain the healing discrepancies between human and AI generals. Remove that line and everything should equalize.
    From Fluvius Camillus for my Alexander screenshot

  2. #2

    Default Re: Healed casualties

    It was my understanding that the system was indeed that the first casualties received treatment and this makes sense to me at least. The first men who go down, usually in skirmishes, would be the first dragged to safety and worked on while the middle one would be downed and basically abandoned until the battle is over (leading to death) and the last ones downed would likely die due to lack of free surgical hands, which are tied up healing the early casualties. I'm sure there would be more realistic ways of handling it but it seems to make sense to me the way it is.

  3. #3

    Default Re: Healed casualties

    Quote Originally Posted by Cullhwch View Post
    Check the AIGeneral trait. I edited the hell out of mine (no more 5 minute fights against the general himself), but I believe that the AI generals get a big bonus to their BattleSurgery stat. That would explain the healing discrepancies between human and AI generals. Remove that line and everything should equalize.
    I think you read over this one...
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  4. #4
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Healed casualties

    Thanks. Now I can go make all generals recover 90% for realistic battle losses.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  5. #5
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Healed casualties

    Quote Originally Posted by podoh View Post
    I think you read over this one...
    Indeed. What's the AIGeneral trait?
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  6. #6

    Default Re: Healed casualties

    It's the trait that gives the AI generals ridiculous bonuses. Ever wondered why the dude whose ass you kicked 3 times has 7 stars while your continent-conquering badass only has 5? It's because of the AIGeneral trait. The AI also gives similar bonuses to its governors.
    From Fluvius Camillus for my Alexander screenshot

  7. #7
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Healed casualties

    Quote Originally Posted by Cullhwch View Post
    It's the trait that gives the AI generals ridiculous bonuses. Ever wondered why the dude whose ass you kicked 3 times has 7 stars while your continent-conquering badass only has 5? It's because of the AIGeneral trait. The AI also gives similar bonuses to its governors.
    To be honest, the AI general deserves 7 stars if he manages to beat the player once.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  8. #8

    Default Re: Healed casualties

    Quote Originally Posted by antisocialmunky View Post
    To be honest, the AI general deserves 7 stars if he manages to beat the player once.
    He'll get it anyway. He only needs to fight battles to increase the trait, not win them.
    From Fluvius Camillus for my Alexander screenshot

  9. #9
    Member Member Cyclops's Avatar
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    Default Re: Healed casualties

    Thanks and many thanks to Tolheit for his excellent research. +rep, oh wait this is the org not twc. Have a balloon

    I had a pretty strong impression that it was the weapon type that influenced % recovery. It always seemed that the guys getting shot with arrows recovered but the guys getting javelined, speared, sworded, axed and above all lanced stayed well dead.

    However this fits the pattern of most of my battlesL: missile/melee/pursuit.

    I guess its not too bad, and gives one a reason for leading with elites. I suppose a drawn out battle will ahve some escalating chance of casualtuies, not just a linear increase for deaths/time, but an increase in deaths because they go untreated longer.

    I can't rationalise that the earlier deaths get healed and the later ones not, except maybe the medics run out of herbs and bandages? Its not that realistic but its not too bad.

    Now I just have to stop myself from exploiting my newfound gamelore.
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