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Thread: Crash in Seleucid campaign ,Romani turn - 173 BCE

  1. #1
    Member Member kambiz's Avatar
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    Default Crash in Seleucid campaign ,Romani turn - 173 BCE

    Hello EB team
    I just need your help as my game crashes during Romani turn in my Seleucid campaign
    Thanks a lot
    -- The file --

    Forgotten Empire

  2. #2
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Crash in Seleucid campaign ,Romani turn - 173 BCE

    Did you checked the Roman cities for rebellions?

    I'll give your save tonight a try, RTW/BI/ALX? Minimods?

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
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  3. #3
    Member Member kambiz's Avatar
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    Default Re: Crash in Seleucid campaign ,Romani turn - 173 BCE

    Quote Originally Posted by XSamatan View Post
    Did you checked the Roman cities for rebellions?
    No ,But I guess this should be the cause !?

    I'll give your save tonight a try, RTW/BI/ALX? Minimods?
    It's with RTW without any add-ons or minimod ,Just the plain EB1.2 on RTW

    Thanks a lot for help

    Forgotten Empire

  4. #4
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Crash in Seleucid campaign ,Romani turn - 173 BCE

    hi Kambiz,

    try this hint, it should help against rebellion-CTDs:

    Use toggle_fow to check all settlements on the map for rebellion (meaning about to rebel, not being eleutheroi!) and prevent them from doing so.

    * Check for the pitchfork icon when double-clicking each city.
    * For each city with a pitchfork, make sure it does not rebel. There are many ways to do this:
    * EITHER: Reduce the population of all rebellious settlements: add_population <settlement> -4000, where settlement is the name of the settlement.
    * OR: Install the force diplomacy mod and force them to sell you the settlement.

    If this not helps, post again!

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  5. #5
    Member Member kambiz's Avatar
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    Default Re: Crash in Seleucid campaign ,Romani turn - 173 BCE

    Quote Originally Posted by XSamatan View Post
    hi Kambiz,

    try this hint, it should help against rebellion-CTDs:

    Use toggle_fow to check all settlements on the map for rebellion (meaning about to rebel, not being eleutheroi!) and prevent them from doing so.

    * Check for the pitchfork icon when double-clicking each city.
    * For each city with a pitchfork, make sure it does not rebel. There are many ways to do this:
    * EITHER: Reduce the population of all rebellious settlements: add_population <settlement> -4000, where settlement is the name of the settlement.
    * OR: Install the force diplomacy mod and force them to sell you the settlement.

    If this not helps, post again!

    XSamatan
    Hi XSamatan
    Well ,I don't know about force diplomacy and the way it works ,But I've already tried the other way with no avail I think I need another way to solve this problem ,otherwise I should forget finishing this campaign for the first time

    Thanks BTW

    Forgotten Empire

  6. #6
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Crash in Seleucid campaign ,Romani turn - 173 BCE

    Hmm, so you are sure it is the roman turn? Did you checked all roman cities after toggle_fow of signs of rebellion?

    How to use FD (a must-have if you ask me) see this thread

    Try also to not activating the script one time and trying to get over the turn. Activate it the neyt turn in the case of success, that should not harm.

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  7. #7
    Member Member kambiz's Avatar
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    Default Re: Crash in Seleucid campaign ,Romani turn - 173 BCE

    Pfff ... I gave up Finishing this campaign ( I only need to take Kyrene to end it) :p I just needed a few more turn :(

    Forgotten Empire

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