500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of a huge and powerful warrior, Goro, he was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the shaolin tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles from the previous shaolin tournament and Shang Tsung's scheme came to a violent end at the hands of Liu Kang.
Facing execution for his failure and the apparent death of Goro, Tsung convinces his dark emperor, Shao Kahn to grant him a second chance... Shang Tsung's new plan is to lure his enemies to compete in the Outworld
Now, the Kombat kontinues...
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Disclaimer: thanks to Niklas who let me borrow some of the rules & idea from his snakes & foxes 3. And also to Chand who I am led to believe made up this game.
Basic setup: A number of characters, each with their own special set of abilities, participate in a grand tournament. Every morning and every evening, two contestants face off to the death in the arena. During the day, all participants vote on which two contestants to do battle the next morning. During the night, the Mark, a hidden faction among the contestants, decide who should do battle the upcoming evening. The goal for the Mark is to outnumber the non-Mark. The goal for the non-Mark ("innocents") is to root out the Mark and be the last remaining team. The game ends when either side achieves its goal.
Time and Voting: The game will be divided into cycles consisting of a day and a night. Each day and night will last 48 hours, RL time. There will be four updates per cycle - morning, midday, evening, and midnight.
IMPORTANT: All "effects" will happen at the time of an update. This includes things like results from using scanners and other items - they will not be reported as soon as I see them, but rather at the next update. This is both to simplify my running the game, but also to make it fairer on people in time zones other than my own.
During the day - lasting from the morning post to the evening post - all contestants will vote on which two contestants should do battle next morning. Each contestant receives two votes, each of which can be for a contestant to do battle. The two votes cannot be placed on characters of the same team (and in particular not on the same character). The two contestants with the most votes to their name at the end of the day will do battle next morning. The contestant with the second most votes will have the advantage of choosing the arena (see battle resolution below).
During the night, the Mark will pick two contestants to do battle the following evening.
IMPORTANT: The two contestants that are chosen to fight will be taken into isolation by the contest officials at midday or midnight respectively, so that they may prepare for the battle. While in isolation they cannot purchase items, and no items or other effects may be used on them. Thus, all such things must be done before the first 24 hours of the day/night has passed. No changes can be made during the following 24 hours.
During the day, all contestants may also bet on the outcome of the battle about to happen the coming evening. During the night, the bet will be on the outcome of the battle about to happen the coming morning. Note in particular that this means that there is no ban on talking in the thread during the night.
Teams: The contest is conducted in four teams with three members each and a special team containing two members. Teams are important for two primary reasons. First, each living team member gets 100 mana every morning, increasing the total mana owned by the team. The longer they stay alive, the more mana they will bring in, up to the point when (if) they die. At that half of their mana will be redistributed among the other team members (see battle spoils below). Second, If you are not a mark, if you team is the only remaining team then you are victorious.
Team leaders have an extra 0.1 votes, allowing them to break (or create) voting ties. If a team leader is chosen to fight, they may name a successor to lead the team in case they lose. If no successor is named and the team leader is killed, a new vote is put forth among the remaining team members.
Stats: A character will typically start with 3 attacks, 3 resistances and 3 weaknesses. Your abilities (+) are your fighting style, the skills you use to bring your opponent down. Your resistances (x) are the abilities you for various reasons have no fear to face, because you know how to handle an opponent that uses them. Your weaknesses (-) on the other hand are the abilities you should pray that your opponent won't use against you, since you are extra vulnerable against them. Stats are drawn from the following pool:
Spoiler Alert, click show to read:
Offensive:
Uppercut - I'll strike you into the air
Speed- I'll move so fast you won't know what's coming
Roundhouse Kick - I’ll Kick you so hard you will fly backwards
Jump Kick - I'll strike at you from a distance
Defenses:
Block - I will block your strikes before they hit me
Dodge - You won't hit me since I'll jump out of the way
Stealth - You won't strike me since you don't know where I am
Sweep Kick - I'll sweep your legs to keep you at a distance
Techniques:
Transfiguration- I can bend the physics of this world
Divine - My god will see me through
Elemental - The elements are at my command
Melee - My honed melee skills will see me through
Abilities: Every character will have a set number of abilities which they can activate before a battle at the cost of a set amount of mana. Abilities are reusable but can only be used once per battle. You may activate all your abilities if you have sufficient mana with the exception that you can only activate one fatality per battle.
Battle Mechanics: When two contestants do battle, I will compare their abilities against their opponent's resistances and weaknesses, and calculate the winner from that. Everything is completely deterministic, and the basic mechanics work like this:
When in a fight each +Ability gives you X points.
If your opponent has -Ability, you get more than X points.
If your opponent has xAbility, you get less than X points.
Any - or x that your opponent will have for which you don't have that ability will simply not count. The exact numbers used for the various cases are hidden for the sake of suspense and uncertainty.
The winner is the one that gets the most total points against the other when all abilities are counted. If both combatants get the same value against each other, the tie will be resolved as follows:
First tie breaker is the number of Potions of Stamina each contestant has brought into battle - whoever has the most potions wins.
If both combatants have the same number of potions, the second tie breaker will be the arena fought on. The contestant that got to pick the arena will win. This means battles can never result in a draw.
Mana: Every contestant starts off with 300 mana. Every morning, each living contestant receives an additional 150 Mana. Mana can change hands during betting, and as spoils after a battle. Mana can also be given freely between contestants.
Mana will be separated into visible mana and actual mana.
The visible mana is the total amount of mana the character has received either through the morning updates, battle spoils or betting. The visable mana for all contestants will be listed in the first post.
The actual mana will be how much is left after expenditure on items, gifting to other players etc. This will be hidden and reported via PM when it changes (apart from when it changes from the income every morning).
IMPORTANT: A contestant who is scheduled to do battle may not give any of their mana away.
Betting: All battles will be open for betting on who will win. The odds for the bet will be directly determined by how many bet on each combatant, so no new mana is generated into the overall pool. The minimum bet will be 50 mana. You may change your bet up to the fight actually happens, with one exception - you can never withdraw mana that has been bet. Once you've given a sum to the bookkeepers, you won't get it back. You can add more mana, and you can change who to bet it on, but you can't withdraw it.
As an example, assume 1000 mana is bet on contestant A to win over B, and 2000 mana is bet on B to win over A. If A were to defeat B, someone betting 100 mana on A would receive that mana back plus another 200 mana from the pool. If instead B were to defeat A, someone betting 100 mana on B would receive that mana back plus another 50 mana from the pool. Fractions of mana disappear into nothing.
IMPORTANT: A contestant may not bet on themselves to win.
Battle spoils: When a contestant dies in battle, their mana will be split between the contestant that defeated them and their remaining team members. The mana to be distributed includes the actual mana total, plus the total amount of mana that the contestant has spent on items and on abilities during fight. In other words, all items and Mana used in battle are refunded upon death and added to the mana to be distributed. Of the total mana, one halfwill be given to the victor of the battle where the contestant was killed, and the remaining half will be distributed equally among the living team members of the contestant. Any fractions magically disappear. If the killed contestant was the last of their team, all the spoils will befall the victor.
Items & Power ups: There is an assortment of power ups and item that you can buy using your mana that you gain:
Spoiler Alert, click show to read:
Power ups:
Spoiler Alert, click show to read:
Power ups is a generic term for items that give you an extra ability to use in fights. For instance you may purchase a Stealth power up to give you +Stealth, or a Speed powerup to get +Speed. What you must pick is the ability you want the equipment to give you.
The cost of power up’s are progressive. The first power up you purchase will cost 400 mana. For every other power up you purchase thereafter, the cost will increase by another 400 mana. In other words the second powerup you purchase will cost 800 mana, the third will cost 1200 mana, etc. Which ability you purchase is irrelevant for the cost, the only thing that matters is how many you buy.
Power ups can be refunded for the same cost you bought them. However this will not decrease the cost of the next power up you buy! In other words, if you purchase two power ups for 400 and 800 mana respectively, and you then decide to refund the power up to get 400 mana back, your next piece of equipment will still cost 1200 mana.
Potions:
Spoiler Alert, click show to read:
Potion of Stamina: 200 mana. These potions are used in battle to give you an extra one-time boost if needed. For the purposes of game mechanics, they will serve as tie breakers in the case the matched stats end up in a draw. See more in the section on battle resolution.
Scanners:
Spoiler Alert, click show to read:
Scanners are items that you use to assess other contestants, to figure out their abilities, weaknesses and resistances. These items come in various strengths, where one of lower strength can be upgraded to one of the next highest strength. Each scanner, regardless of strength, can be used once per day/night cycle to get information on one opponent.
Scanner, MkI: 600 mana. Gives you 1 random Weaknesses/Resistances from the targeted contestant.
Scanner, MkII: +600 mana. Gives you 3 random Weaknesses/Resistances from the targeted contestant.
Scanner, MkIII: +600 mana. Gives you 5 random Weaknesses/Resistances/Abilities from the targeted contestant.
Scanner, MkIV: +600 mana. Gives you 7 random Weaknesses/Resistances/Abilities from the targeted contestant.
Scanner, MkV: +600 mana. Gives you 9 random Weaknesses/Resistances/Abilities from the targeted contestant.
Prophetic items:
Spoiler Alert, click show to read:
There are two kinds of prophetic items, i.e. items to figure out if a character is a mark or not.
Token of Divination: 1500 mana. This is a one-use item that reveals whether a targeted contestant is a mark or not.
Crystal Ball: 1500 mana. This item can be used once per day/night cycle on one contestant to reveal randomly one of their special abilities.
IMPORTANT: Items purchased are personal, and cannot be transferred to another contestant. Also no items are refundable, with the special exception of Power ups as discussed above.
Special Powers: Every character has a unique power. These are not incredibly high-powered, to not disrupt the balance of the game, they are just something that makes your character unique and could give you an edge if the circumstances are right. Note that it is very hard for someone else to figure out your special power unless you tell actually them, so it's a good idea to keep it to yourself.
You will need to choose a charater and which team you would like to be in.
e.g. Sub-zero, team 3.
@ Beefy: Both Tekken and SF are better fighting games but MK allows me to have the brutality that I wanted to capture. Sure you can defeat your opponent and see his unconscious body on the floor in a Tekken and SF setting. But as you will see in my game, your could rip your opponants head right off.
You will need to choose a charater and which team you would like to be in.
e.g. Sub-zero, team 3.
@ Beefy: Both Tekken and SF are better fighting games but MK allows me to have the brutality that I wanted to capture. Sure you can defeat your opponent and see his unconscious body on the floor in a Tekken and SF setting. But as you will see in my game, your could rip your opponants head right off.
I have nothing against it. Its just that I've never played it so I will have no idea how to role play characters.
Originally Posted by Beskar
Beefy, you are a silly moo moo at times, aren't you?
Disclaimer:thanks to Nictel who let me borrow some of the rules & idea from his snakes & foxes 3. And also to Chand who I am led to believe made up this game.
It was Niklas, not Nictel. Edit: Here's a link, for anyone who wants to check out the previous game (including my shambolic performance as one of the mark).
I'll sign up a reserve.
Last edited by Winston Hughes; 01-02-2010 at 15:47.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
During the night, the Mark, a hidden faction among the contestants, decide who should do battle the upcoming evening. The goal for the Mark is to outnumber the non-Mark.
Shao Kahn is NOT convinced that there are two teams of mark. Shao Kahn DEMANDS that host comments on the situation - are there one or two teams disturbing my tournament.
Shao Kahn wants to see Johny Cage (CCRunner) take on Sub-Zero CCRunner has too much inside info on number of teams for round one townie.
Okay, I don't know. If Sprig didn't mention it it's probably information that isn't supposed to be known to the townies, but it would be helpful if this was a little more clear. I don't know, what ever.
I figured he was a mark with the way he was acting. So, one Outworld Mark Dead, One Earth Mark dead? That means there is two teams of mark, and probably one more mark from each of them. Having 6 would be ridiculous with the number of players, and the fact that there's still evening fights means they probably aren't all dead yet.
@Centurion: Also, your team and Shao Khan/Kintaro are the only ones that still have more than one member.
Wherever my blade takes me or to school, it sorta depends
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Re: Snakes & Foxes: Mortal Kombat (IN PLAY)
oh cool so i get to keep fighting over and over again until i die. awesome. very pragmatic of you all.
no honestly i thought baraka was a mark as well. he never asked eithe rof us for help (well at least not me) and he seem scared to fight.
now i am scared because i dont wanna fight a 4 armed monster whose attacks i am weak against and because he probably wont even need any abilities. like i stink against punches and really bad against elemental damage (fire)
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