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Thread: The pike issue

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  1. #1
    Mercury Member Thermal's Avatar
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    Default Re: The pike issue

    Quote Originally Posted by Incomitatus View Post
    As of this moment I'm more concerned about two-handed weapon animations, that sounds more likely to be a legitimate issue, to me.
    Well 2 handed weapons can be handy but no shield is a massive downfall, I think if we focus on a particular type of two handed weapon....the poleaxe Lets just say, poleaxe wielding infantry vs cavalry are utterly useless (like don't kill anything) and only perform averagely against other infantry. I think because of there slow attacks and lack of shield as I already mentioned.

    Perhaps the export_descr_unit.txt could be adapted by adding a spear_bonus to 2 handed weapons which would help them fend off cavalry. Also an even larger attack increase than what they already have (due to slow attacks, when they do attack they must successfully kill the opponent or they may not get another chance. ) Either way, pikes are more useful than poleaxes, and some other 2 handed weapons.

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    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: The pike issue

    Quote Originally Posted by Thermal Mercury View Post
    Well 2 handed weapons can be handy but no shield is a massive downfall, I think if we focus on a particular type of two handed weapon....the poleaxe Lets just say, poleaxe wielding infantry vs cavalry are utterly useless (like don't kill anything) and only perform averagely against other infantry. I think because of there slow attacks and lack of shield as I already mentioned.

    Perhaps the export_descr_unit.txt could be adapted by adding a spear_bonus to 2 handed weapons which would help them fend off cavalry. Also an even larger attack increase than what they already have (due to slow attacks, when they do attack they must successfully kill the opponent or they may not get another chance. ) Either way, pikes are more useful than poleaxes, and some other 2 handed weapons.
    he is takling about the animations....not the balance....
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