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  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: How Can I De-Tox My Generals?

    But I still build some breweries in certain city, it was not funny if your retired (60++) generals was retired, but no happy reward waiting at the town they governned.....

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  2. #2

    Default Re: How Can I De-Tox My Generals?

    Quote Originally Posted by Cute Wolf View Post
    But I still build some breweries in certain city, it was not funny if your retired (60++) generals was retired, but no happy reward waiting at the town they governned.....
    Haha, I like your thinking. When you're old and battle-wracked and there's not a beer in town...that can't be a happy retirement.

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    Member Member Macilrille's Avatar
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    Default Re: How Can I De-Tox My Generals?

    Sweboz chiefs must die in battle in order to go to Valhalla... no retirement. Though I too, retire my old heroes.

    Remember that there is already a Tavern in Swebotraustastamnoz, burn it (and watch hard men weep). And that some of your FMs can still be drunkards even without a Tavern, some of mine are.

    Poor Sweboz warriors, the very core of their ideology; fighting and feasting, denuded of the one...
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  4. #4

    Default Re: How Can I De-Tox My Generals?

    I think you should do as the others suggest: mostly don't build taverns and if you do then only in 1 or 2 cities ment for your retired generals...

    And about the warriors complaining: they can have as much drink as they want in valhalla if they die in battle or in the tavern-towns when they get older.

    By the way is there some way to tweak thoose "drunkard" and other traits one can get from these tavern line buildings (in R:TW and in MedII:TW) so they only give these stupid traits on higher level buildings - like level 3 or so. After all Taverns were (atleast to my knowledge) not uncomman in europa - especially in the middle ages were beer or wine was far safer to drink then water....
    Last edited by HunGeneral; 01-08-2010 at 00:19. Reason: Spelling
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Talking Re: How Can I De-Tox My Generals?

    Quote Originally Posted by HunGeneral View Post
    I think you should do as the others suggest: mostly don't build taverns and if you do then only in 1 or 2 cites ment foor your retired generals...

    And about the warriors complaining: they can have as much drink as they want in valhalla if they die in battle or in the tavern-towns when they get older.

    By the way is there some way to tweak thoose "drunkard" and ither traits one can get from these tavern line buildings (in R:TW and in MedII:TW) so they only give these stuoid traits on higher level buildings - like level 3 or so. After all Tavern were (atleast to my knowledge) not uncommen in europa - especially in the middle ages were beer or wine was far safer to drink then water....
    I'm about to think of removing severe penalties for drunkards trait, but then it was also illogical then... alas, the drunkards traits are not good for battle, but fun to had as roleplaying...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  6. #6

    Default Re: How Can I De-Tox My Generals?

    Quote Originally Posted by Cute Wolf View Post
    I'm about to think of removing severe penalties for drunkards trait, but then it was also illogical then... alas, the drunkards traits are not good for battle, but fun to had as roleplaying...
    I didn't mean the bad effects of these traits or the traits themself should be removed, but rather there appearence made only more likely with the third building of the tavern line or something like that. (for exampel chance to gain the "drunkard" trait - with tavern level1: 2-3% with tavern level2: 4-5% with tavern level3: 10-15%)
    Last edited by HunGeneral; 01-08-2010 at 00:20. Reason: Spelling
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  7. #7
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: How Can I De-Tox My Generals?

    Quote Originally Posted by HunGeneral View Post
    I didn't mean the bad affacts of these traits or the traits themself should be removed, but rather there appearence made only more likely with the third building of the tavern line or something like that. (for exampel change to gain the "drunkard" trait - with tavern level1: 2-3% with tavern level2: 4-5% with tavern level3: 10-15%)
    I remember Megas Alexandros himself was a drunkard, but he was still 10 star general....

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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