So I've seen the threads saying there's no way to dismount cavalry. But here's an idea.
Say we have a script that a player can activate. He clicks on an army on the campaign map, and runs the script. It selects all of the cavalry units in the stack, and deletes them. It then replaces them with the appropriate foot version of that unit. The player could then start the battle and enter the battle map with the dismounted units. After the battle, he could run another script reversing the process.
So could this work? Can scripting replace unit A with unit B? Can it replace unit A (with 54/80 soldiers at 2 veterancy) with unit B (with 54/80 soldiers at 2 veterancy)?
IF this can be done, it would give the player tactical flexibility. Of course, the AI would never figure out how and when to implement this script. Though you could set it up such that when the AI garrisons a cavalry unit, it automatically converts to foot, so as to better defend against sieges, and then reconvert to cavalry when outside the walls.
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