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  1. #1
    urk! Member bobbin's Avatar
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    Default Re: A feature I actually would like to see removed

    I don't really see what the problem is, are you saying you want spies and assassins to reach the maximum level through just training? IMHO that isn't realistic at all, as with anything there is only so much you learn through study, after that it is the application of that knowledge that allows you to progress further.
    Last edited by bobbin; 01-28-2010 at 15:54.


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    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: A feature I actually would like to see removed

    No, of course not maximum level. But they should (IMHO) start with the level they'd have after being "trained". And then of course they need to do some jobs and get their hands dirty for the final improvements

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    mostly harmless Member B-Wing's Avatar
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    Default Re: A feature I actually would like to see removed

    Not too sure what the OP is specifically suggesting either, but I think it would at least be good to have certain buildings increase the starting skill of spies and assassins, similar to the way their respective guilds work in M2TW. Not real sure what the guild system is going to be used for in EB2, but I'm pretty sure any building can be modded to increase agent experience in a region. Maybe there could be an optional line of buildings designed specifically for training agents which could do this, rather than relying on guilds and/or higher level markets.

    And on the topic of changing things about assassins, I'd really like for them to stop losing experience when they fail a mission. Realistically, I'd expect them to learn from their mistakes, assuming they survive a failed mission in the first place. That may seem like a stretch in terms of gameplay, but I certainly don't think they should LOSE experience for receiving a bad dice roll.

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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: A feature I actually would like to see removed

    Quote Originally Posted by bobbin View Post
    I don't really see what the problem is, are you saying you want spies and assassins to reach the maximum level through just training? IMHO that isn't realistic at all, as with anything there is only so much you learn through study, after that it is the application of that knowledge that allows you to progress further.
    To explain the mechanism ziegenpeter is referring too: in EB diplomats, spies and assassins start out with the "untrained" trait. You need to have them stay in a city with an academy (for diplomats) or a level 3 market (for spies / assassins) for some turns to "train" them. They will also become trained when they accomplish a mission or two. What ziegenpeter is asking for is to make them start out as "trained". This will cut down on tedious micromanagement.
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    Member Member Cyclops's Avatar
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    Default Re: A feature I actually would like to see removed

    The spy agents are an interesting feature of TW games. Do we need them at all?

    Spying is definitely a part of many warfare traditions: I'm re-reading Sun Tzu (in the exciting new version wity the extra baloney chapters they found in 1973) and he makes a strong point about using intelligence. In particular he seems to stress using local intelligence ie bribe farmers etc.

    When I march a diplomat next to a city he gives me a bit of a look inside (not a very good one), likewise when I march an army: if I double click for the AI focre/city composition scroll it says "spotted by..." agent name, FM or watchtower. Do different units appart from spies have greater chances to spot enemies? I know FMs have a bigger LOS (pool of sight? circle of vision?) than diplomats.

    Maybe that would give a denser FOW feel if we ditched spies? I have to say I feel like I have some kind of satelitte veiw when I campaign atm, there's none of the tension of marching into the unknown which pretty much every military history I read depicts. If there were no spys I guess I'd use scouting units like cav or skirmishers as a vanguard to prevent the main army from being mauled by ambush.

    I guess the game is too high level to represent ambushes, unexpected reinforcements and other FOW surprises in great detail, and it'd be boring inching around the map with units cycling out from the main stack on patrol etc.

    If I want the FOW feeling I'll just use spies exclusively for homeland security and unrest-causing missions: thats a function I love. I dunno if we see it in our ancient sources much but the idea of meddling with a foe even if you're not at war catches my fancy and I am sure it happened.
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    Member Member anubis88's Avatar
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    Default Re: A feature I actually would like to see removed

    I agree with your post Cyclops.
    I believe that the spies see just too much. There is no "unknown" feeling, and there should defintely be one. It sucks that when i go where no man has gone before ( in my recent Parthia campaign in Arabia) and all i needed was a spy, and i saw every enemy army, the terrain, their forces etc...

    It would be great, if there was a feature in the TW games that didn't even let you see the whole map!
    Kinda of a Age of Empires feel, when you had to take a scout to find the borders of the map. Here of course one would know how the EB map looked, but not precisly.

    Imagine, you would lead a Roman legion in to the north, where you knew there were some barbaric tribes, but suddenly you would find yourself in a forest, and a hugely garrisoned city just waiting for you to kick your ass.

    However if this is not possible, it would be still nice imho to reduce the line of sight of every single unit in the game. The watchtower line of sight in EB is just huge. I mean i know i live in a small country, but now i have a spy and a watchtower in the balkans, and i can practicaly see from Pella to Patavium. That's a bit far isn't it?
    Last edited by anubis88; 01-29-2010 at 11:36.
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    urk! Member bobbin's Avatar
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    Default Re: A feature I actually would like to see removed

    I think spies and watch towers are abstractions of more exstensive surveillance networks hence their large line of sight. Also in reality armies didn't march blindly into enemy territory they would always send spies to scout out the land ahead and certainly wouldn't just stumble across a huge city the way you described.

    It would be great, if there was a feature in the TW games that didn't even let you see the whole map!
    Kinda of a Age of Empires feel, when you had to take a scout to find the borders of the map. Here of course one would know how the EB map looked, but not precisly.
    If your meaning a completely black fog of war where you can't see anything then you get that in M2TW (it covers the americas).
    Last edited by bobbin; 01-29-2010 at 12:27.


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    Member Member anubis88's Avatar
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    Default Re: A feature I actually would like to see removed

    That's what i ment yes. It would be interesting wouldn't it?
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    Legatvs Member SwissBarbar's Avatar
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    Default Re: A feature I actually would like to see removed

    No. No black fog. It's unrealistic, ancient cultures were not that isolated that in 272 BC for example the Romans would not know about Seleukeia or the Celts about the Ptolemaioi
    Last edited by SwissBarbar; 01-29-2010 at 14:25.
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    Apprentice Geologist Member Blxz's Avatar
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    Default Re: A feature I actually would like to see removed

    Quote Originally Posted by Ludens View Post
    To explain the mechanism ziegenpeter is referring too: in EB diplomats, spies and assassins start out with the "untrained" trait. You need to have them stay in a city with an academy (for diplomats) or a level 3 market (for spies / assassins) for some turns to "train" them. They will also become trained when they accomplish a mission or two. What ziegenpeter is asking for is to make them start out as "trained". This will cut down on tedious micromanagement.
    I actually agree with what he has to say, in a way. Why would you recruit a spy from your settlement who has been training to be a spy. But then actually leave him in the settlement to train MORE and get to the 'trained' level. What I think is that either remove the ability to get that from a settlement or remove the trait entirerly. No reason to hire someone who is only half trained and then train them more. It doesn't make sense from the employers point of view. If they start as 'untrained' then fine, but they should ONLY be able to get more experience in the field. They have already reached the best the can in the settlement, thats why they have a job now.
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: A feature I actually would like to see removed

    Maybe we doesn't have to remove that trait entirely, just give some chance that we could sometimes become "unlucky"... hiring an untrained agent, and the bueraucracy can't fire him....

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  12. #12

    Default Re: A feature I actually would like to see removed

    I dunno. Spies - and indeed many other features in TW - are an abstract. No-one is surely suggesting that one man can act in this manner as a spy, and that he would be so hugely expensive to recruit and maintain. Ancient societies of all types used bribery, subterfuge and espionage type activities. Agents might not be recruited and employed directly by states, but would have provided detailed and relevant information to however was paying them at that time. The fact that "spies", "diplomats" and "assassins" are used in game to represent a complex system of information gathering and behind the scenes activities is just that a representation. If anything there should be more of this kind of activity in the game.

    One thing that features in a massive number of ancient military campaigns for example is that they would be advised by a rival to the throne of the place they were attacking.

  13. #13
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: A feature I actually would like to see removed

    Quote Originally Posted by Cambyses View Post
    I dunno. Spies - and indeed many other features in TW - are an abstract. No-one is surely suggesting that one man can act in this manner as a spy, and that he would be so hugely expensive to recruit and maintain. Ancient societies of all types used bribery, subterfuge and espionage type activities. Agents might not be recruited and employed directly by states, but would have provided detailed and relevant information to however was paying them at that time. The fact that "spies", "diplomats" and "assassins" are used in game to represent a complex system of information gathering and behind the scenes activities is just that a representation. If anything there should be more of this kind of activity in the game.

    One thing that features in a massive number of ancient military campaigns for example is that they would be advised by a rival to the throne of the place they were attacking.
    Whats your point? This post does not relate at all to the fact that spies and assassins start out as untrained.
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: A feature I actually would like to see removed

    Quote Originally Posted by Blxz View Post
    Whats your point? This post does not relate at all to the fact that spies and assassins start out as untrained.
    I think that was related, because it means every "spy" or "assassin" was a new "spy" or "assassin" agency.... ^^ and the people shown are the head of teh agency, and when mission failed, he was safe or taking suicide

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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: A feature I actually would like to see removed

    Quote Originally Posted by Blxz View Post
    Whats your point? This post does not relate at all to the fact that spies and assassins start out as untrained.
    Actually, it does. Recruiting "trained" or "untrained" spies suggests there was such a thing as a spy school. The wording of the OP implies something similar. Cambyses points out that in reality spies were recruited ad-hoc, rather than trained. It seems logical that they would need some time to gain the necessary contacts and skills to become proficient.

    Edit: cute_wolf was quicker; or rather I was very slow.
    Last edited by Ludens; 01-31-2010 at 13:29.
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