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Thread: Stainless Steel 6.2 Hotseat - Dogs of War (completed, winner Nightbringer)

  1. #691
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    I definitely prefer heat to cold, for one reason: you don't have to shovel sunshine.

    Otherwise, just checking in, letting you all know I'm still active.
    Last edited by Chaotix; 01-13-2010 at 04:25.
    Keep your friends close, and your enemies closer: The Gameroom

  2. #692
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Denmark's up. I pmed the next player.

    https://forums.totalwar.org/vb/local...id=199&id=5176
    Last edited by Zim; 01-13-2010 at 08:49.
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  3. #693

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Hungary's turn.

    Good luck.

  4. #694
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  5. #695

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Most Dope Fresh Artist Out There

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  6. #696
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    england!
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  7. #697
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    France Up


    also, could someone point me to a working link to download ss 6.0 with? I would like to start using my laptop to do this, but I need to download it over again.
    Micheal D'Anjou
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  8. #698
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    i think its working at the .net
    http://www.twcenter.net/forums/showthread.php?t=159996
    :)
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  9. #699

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Ok, so I'm once again having problems with battles. It CTD when I try to fight on the battlemap and I really don't feel like autocalc'ing at this point.

    I'll try reinstalling everything but that will take some time. Probably won't be able to finish this turn today, though tomorrow should be fine.

    I want to know if anyone else has had similar problems/bugs or anything else that is technical in nature. Really hope it's just me here and that I can fix it easily.

  10. #700

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    havent had such a problem yet. i fought a pretty huge portuguese army last turn without any problems
    Most Dope Fresh Artist Out There

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  11. #701

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Ok. So i reinstalled all the stainless steel mods and battle worked like a charm. Don't know where the problem came from but whatever, it's gone.

    And yes. Caen belongs to the Franks now. I'll put a small story/AAR tomorrow.



    HRE
    Last edited by The Lemongate; 01-21-2010 at 06:57.

  12. #702

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War


  13. #703
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    I'll get to this tomorrow; I have no time to play today, unfortunately.
    Keep your friends close, and your enemies closer: The Gameroom

  14. #704
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Sicily is up.

    Also, I finally captured Milan!
    Keep your friends close, and your enemies closer: The Gameroom

  15. #705

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Quote Originally Posted by Chaotix View Post
    Also, I finally captured Milan!
    About time!

  16. #706
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Quote Originally Posted by The Lemongate View Post
    About time!
    You wouldn't believe the experienced nightmare stack inside there. In order to beat it with my crappy militia, I had to slowly whittle them down with that siege, or I couldn't even get past the walls!

    Of course, I'm also probably not nearly as skilled in battles than most of the other players...
    Keep your friends close, and your enemies closer: The Gameroom

  17. #707

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Had you been one turn later, I was eyeing that city with a 3 general stack and some mercs :P That doesn't mean I would've won, but I certainly would've tried!

    And try as I can... I can't seem to write any decent AAR. Seriously, I'll have to lock myself up with nothing but a pen and some paper and try do just produce something decent >_<
    Last edited by The Lemongate; 01-24-2010 at 04:56.

  18. #708
    Member Member Balthor's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Hello all,

    My turns seem always to show up at weekend. I will have to do it at night :)

    []s

  19. #709
    Member Member Balthor's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Greetings,

    Turn 16 for ERE

    *salute*

  20. #710

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    In a few hours I'll have to skip the turn.

    I've talked to rouroux, he said he'd do it but... the deadline is quickly approaching!

  21. #711

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Here's the Moorish turn.

    Unfortunately, I don't believe Ramses can make it, so can anyone sub?

    If I encounter the same problem next turn with the ERE and the Moors, I might consider finding permanent remplacements to keep the game going.

  22. #712

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Tristan de Castelreng will be taking over the Moors! He will have an extension to complete the turn, so he can catch up on what's happening and install the mods/addons.


    Welcome to the game!



    Also, a point which may or may not have been debated (my memory fails me) - attacking boats that are in docks, legal or not? Has anyone done so yet?
    Last edited by The Lemongate; 01-28-2010 at 20:01.

  23. #713
    Sweljuk Sultan Sweladin Member barcamartin's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    I say illegal! I have bad memories of that. ;P
    The Great Seljuks, Winner of the "Broken Crescent: Commanders of the Faithful" hotseat

  24. #714

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    lol, but see how the tables are reversed now, the Seljuks control the Black Sea! (Or at least I think you do... my, ahem totally honest travelling minstrels! who are totally not spies, oh dear god no, how dreadful would that be! have yet to reach that area and inform me... with their songs, yes that's it, their songs! of what happen there.)
    Last edited by The Lemongate; 01-28-2010 at 22:13.

  25. #715
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Quote Originally Posted by The Lemongate View Post
    Also, a point which may or may not have been debated (my memory fails me) - attacking boats that are in docks, legal or not? Has anyone done so yet?
    If only I had boats.
    Last edited by phonicsmonkey; 01-28-2010 at 23:14.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  26. #716

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    I gots plenty of 'em! But I'm not yet Sicily or the Fatimids. Those guys mean business!

  27. #717

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    ATTENTION HOTSEATERS

    I've been talking with TheFlax that I'm sure a lot of you already know very well. He has agreed to play a small, but vital faction that has been somewhat overlooked: the Papacy. To make things interesting, I'd propose we ignore all "religion related events" such as excommunications, papal standing and the such. Let the player controlling the faction call for crusades (RP-wise), excommunicate players who displease him, etc. Of course, that means that if the game, technically excomms someone, we must just bear with it, etc, but we already do that, don't we? What do you all think about this?

    For those of you concerned that the Papacy might somehow try to take over the world by the brute force of its papal guards and overwhelming autocalc' powers, don't worry too much. TheFlax is an awesome RPer but I wouldn't bet too much on him should he go militarily against his neighbors, no offense Flax! We could put more rules to delimit this unique participation, or just trust him! I know I do.
    Last edited by The Lemongate; 01-28-2010 at 23:58.

  28. #718
    The Search for Beefy Member TheFlax's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Hello all!

    If you have concerns, questions, comments, please do not hesitate.

    Quote Originally Posted by The Lemongate
    but I wouldn't bet too much on him should he go militarily against his neighbors, no offense Flax!
    None taken, I'm pretty awful at this game.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  29. #719
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    Quote Originally Posted by The Lemongate View Post
    ATTENTION HOTSEATERS

    I've been talking with TheFlax that I'm sure a lot of you already know very well. He has agreed to play a small, but vital faction that has been somewhat overlooked: the Papacy. To make things interesting, I'd propose we ignore all "religion related events" such as excommunications, papal standing and the such. Let the player controlling the faction call for crusades (RP-wise), excommunicate players who displease him, etc. Of course, that means that if the game, technically excomms someone, we must just bear with it, etc, but we already do that, don't we? What do you all think about this?

    For those of you concerned that the Papacy might somehow try to take over the world by the brute force of its papal guards and overwhelming autocalc' powers, don't worry too much. TheFlax is an awesome RPer but I wouldn't bet too much on him should he go militarily against his neighbors, no offense Flax! We could put more rules to delimit this unique participation, or just trust him! I know I do.
    I think this is a great idea - would we be able to somehow work the college of cardinals into this? Then there would be an in-game incentive to get Priests levelled-up to Cardinal status.

    I must confess to a vested interest in that as I have two Cardinals at present, one more than anyone else.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  30. #720

    Default Re: Stainless Steel 6.2 Hotseat - Dogs of War

    We could indeed do two things: 1- ignore the in-game elections and vote them though RP/polls and 2- if people are motivated, a new thread, the Roman Catholic Curia.

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