I would have really liked the mountains/hills much more than i do if the AI was more adept at exploiting them defensively and more apt at attcking in them. My personal favorites for terrain are rolling hills and flats, then hills, then mountains.
I would have really liked the mountains/hills much more than i do if the AI was more adept at exploiting them defensively and more apt at attcking in them. My personal favorites for terrain are rolling hills and flats, then hills, then mountains.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
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“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Indeed - that was probably partly why RTW maps were flat mostly. However, sometimes i do feel cheated from how easy it is to defend against the AI attacking against highground. However he is not as inept as in RTW and later to be outmaneuvered from the highground as the player attacks.
I personally feel that rolling hills give the most "equal" opportunities and variety to both player and the AI in using them tactically and even strategically.
By the way i remember old mpers testifying that Totomi in STW that had very small bumps in an otherwise flat map, saw ferocious battles with diminishing forces in order to control them as they provided a good firing platform and an advantage in melee.
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Last edited by gollum; 03-02-2010 at 15:18.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
It depends on starting position and if you are the attacker or defender. I find some hilly maps to be a big challenge when you start facing up hill to the enemy. It seems that some of those maps are designed in such a way that you cannot exploit the hills. I agree though, the rolling hills are best.
What about woods?
Yohei
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Very much important tactically - some times can even make the difference between victory and defeat. And as an added plus they are really well proportioned to the camera view and the sprites - something that no later tw game managed to achieve. I think that the sprites in MTW are a bit smaller than the STW sprites and the woods in MTW are a bit less dense overall. Both good moves - and the tree models are very nice too in all landscapes.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
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