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Thread: Bloody units

  1. #1

    Default Bloody units

    Hello dere,

    I have a little suggestion about the bloodstains on the soldiers.
    I have played Third Age: Total War and there they have created a (in my honest opinion) more beautiful blood stained gear of the soldiers. I hope to see those back in EBII.

    This probably isn't a really high priority on your lists, but I hope it will be considered.

  2. #2
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Bloody units

    Care to post some pics? Some of us are rather monogamic in terms of mods

  3. #3
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Bloody units

    Yeah, share some pics, maybe the EB-team will think about it :-)
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  4. #4
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Bloody units

    Spoiler Alert, click show to read: 

    The guy on the right.


    Spoiler Alert, click show to read: 

    He didn't survive.


    Spoiler Alert, click show to read: 
    Last edited by athanaric; 02-20-2010 at 13:46.




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  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Bloody units

    that was using the blood mod add on I think, the default blood of M2TW are tamer... on the other hand, decapitation / mutilation anims are better than just blood

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  6. #6

    Default Re: Bloody units

    Okey I've made some pics, I hope you'll like them cos I made them while playing :P



    Spoiler Alert, click show to read: 

    You can see the stains on the back of the Rohan spearmen.

    Spoiler Alert, click show to read: 

    I think you can spot him ;)

    Spoiler Alert, click show to read: 

    Just another Gondorian Infantry plus a cool finishing move ;)

    Spoiler Alert, click show to read: 

    A horse, with bloodstains all the way up the banner.

    Spoiler Alert, click show to read: 

    A mountain troll, they have lots of hitpoints so it's easy to see them bloody

    Well that's the blood stains, I hope that you have an idea of how it looks with these pics.

    When I was at it, I used flaming arrows and I forgot that these combustions are also better than the vanilla M2TW
    I've made some pics of these too ;)

    Spoiler Alert, click show to read: 

    Well I think it's a neat fire :P

    And final...
    Spoiler Alert, click show to read: 

    Better, no?

    I tried to make good pics of both horse and infantry. I hope I did well in that :P
    If you want even more pics just ask.

  7. #7
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Bloody units

    Well I guess it would be cool to have some blood effects in EBII, but it shouldnt be exaggerated. I mean this game wants accuracy and its not Left4Dead TW or something...

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  8. #8
    Vagrant Member Madoushi's Avatar
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    Default Re: Bloody units

    Holy crap, that fire was awesome and a half, though.



  9. #9
    Member Member ARCHIPPOS's Avatar
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    Default Re: Bloody units

    Quote Originally Posted by ziegenpeter View Post
    Well I guess it would be cool to have some blood effects in EBII, but it shouldnt be exaggerated. I mean this game wants accuracy and its not Left4Dead TW or something...
    I bet ancient and medieval battles were gorry to the extreme ! Slashing weapons result in amputations.Maces pulverized tissues. I remember reading some pretty brutal scenes of brain splatter in Homer. Not to mention the cries of the wounded,the noise, the smell of excrement all around, executing the enemy prisoners and wounded etc, etc ,etc...i am FOR giving EB II a more "brutal" edge (if possible)

    EDIT:

    Here's some creative ideas...
    Last edited by ARCHIPPOS; 02-28-2010 at 23:16.
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  10. #10
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Bloody units

    you must be kidding me Archippos. mortal Kombat wasn't as gory as ancient battles. it was gorier.
    now if it was a joke, then Lulz
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  11. #11
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Bloody units

    this way is far better....


    And every kopis armed troopers will decapitate those Romaioi.... hold on.... I also remember some account that Romaioi gladius is brutally used to chop off the limbs of Makedonian Phalangitai...... maybe we should made amputation / decapitation anims for all...
    Last edited by Cute Wolf; 03-01-2010 at 05:49.

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  12. #12
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Bloody units



    Decapitation is tricky enough when the victim is bound and has his head on the block. It seems to have gone wrong so often that mr. Guillotin thought his fail-safe execution device was a humane invention, since it saved the victim the agony of an imperfectly carried-out decapitation. In order words: no way it was as quick and easy as in that video, and I doubt most soldiers would have bothered when the opponent is already down. Dismemberment, on the other hand, is quite possible with the heavy chopping swords of the Greeks and Dacians. However, since your average heavy infantryman of the era would have been covered by a large shield and only briefly exposed their weapons-arm when attempting a strike, I doubt it was practical in face-to-face melee combat.
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  13. #13
    Vagrant Member Madoushi's Avatar
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    Default Re: Bloody units

    The Guillotine was incredibly humane compared to the previously preffered method of execution: being tied to a wagon wheel and beaten to death.
    http://en.wikipedia.org/wiki/Breaking_wheel



  14. #14

    Default Re: Bloody units

    Hmmm I thought this thread had died.

    You can say that it was practically impossible to decapitate the enemy just by that, but that would also apply for the stabbing animation. How is it possible that for example the heavy armor of dismounted gothic knights can be pierced with that ease. If it would be the case that the decapitation animation isn't correct, than you can throw out all the animation as it looks like they slice through butter

  15. #15
    Member Member seienchin's Avatar
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    Default Re: Bloody units

    Quote Originally Posted by Ludens View Post


    Decapitation is tricky enough when the victim is bound and has his head on the block. It seems to have gone wrong so often that mr. Guillotin thought his fail-safe execution device was a humane invention, since it saved the victim the agony of an imperfectly carried-out decapitation. In order words: no way it was as quick and easy as in that video, and I doubt most soldiers would have bothered when the opponent is already down. Dismemberment, on the other hand, is quite possible with the heavy chopping swords of the Greeks and Dacians. However, since your average heavy infantryman of the era would have been covered by a large shield and only briefly exposed their weapons-arm when attempting a strike, I doubt it was practical in face-to-face melee combat.
    Exactly. Dismemberment and decapitation with antic wapons was next to impossible. Also all this blood on the fighters is not realistic. Battles in the antic were bloody, no doubt, but most blood must have been on the ground. Heavily injured troops couldnt fight on, as in the Third Age Mod.

  16. #16
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Bloody units

    Quote Originally Posted by seienchin View Post
    Exactly. Dismemberment and decapitation with antic wapons was next to impossible. Also all this blood on the fighters is not realistic. Battles in the antic were bloody, no doubt, but most blood must have been on the ground. Heavily injured troops couldnt fight on, as in the Third Age Mod.
    Except for the Mountain Trolls?
    They can still fight fiercely, even when lost one of their limbs....

    No Trolls on EB II

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  17. #17
    Member Member seienchin's Avatar
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    Default Re: Bloody units

    Quote Originally Posted by Cute Wolf View Post
    Except for the Mountain Trolls?
    They can still fight fiercely, even when lost one of their limbs....

    No Trolls on EB II
    my bad. I am not an english native speaker. I meant in Third age troops covered in blood and wounds dont go down, i hope in EbII troops dont get that bloody and injured and still continue fighting.

  18. #18

    Default Re: Bloody units

    Quote Originally Posted by seienchin View Post
    i hope in EbII troops dont get that bloody and injured and still continue fighting.
    It's still better than the weird blood vanilla MTW:II has. In that case you should remove all blood in the game.

  19. #19
    Member Member WinsingtonIII's Avatar
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    Default Re: Bloody units

    Quote Originally Posted by seienchin View Post
    i hope in EbII troops dont get that bloody and injured and still continue fighting.
    Well arguably it may not be their blood.

    I for one don't particularly care if there's a blood mod included or not, it doesn't add all that much for me personally.
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  20. #20
    Member Member seienchin's Avatar
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    Default Re: Bloody units

    Quote Originally Posted by WinsingtonIII View Post
    Well arguably it may not be their blood.

    I for one don't particularly care if there's a blood mod included or not, it doesn't add all that much for me personally.
    Just look at MWII Vanilla or Blood Mods. Most of the Blood is only on specific round spots, so it kinda looks like injuries. Blood from other ones is on the sword, which looks great.

  21. #21
    Member Member WinsingtonIII's Avatar
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    Default Re: Bloody units

    I guess I never noticed, well then hopefully we'll see blood of the latter type.
    from Megas Methuselah, for some information on Greek colonies in Iberia.



  22. #22
    is not a senior Member Meneldil's Avatar
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    Default Re: Bloody units

    The blood looks awful. I'll pass.

  23. #23
    They call me Flavius Member Belisarius II's Avatar
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    Default Re: Bloody units

    I, for one, actually like the blood in MII, because of its light to medium to heavy blood. It acts like a health bar for units (the units absolutely covered in blood ended up dying a few seconds later). It helps me know when to pull my general out of combat judging on how much blood is on their clothes.
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  24. #24

    Default Re: Bloody units

    Quote Originally Posted by Belisarius II View Post
    I, for one, actually like the blood in MII, because of its light to medium to heavy blood. It acts like a health bar for units (the units absolutely covered in blood ended up dying a few seconds later). It helps me know when to pull my general out of combat judging on how much blood is on their clothes.
    It's the same with this blood mod.

  25. #25
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Bloody units

    Quote Originally Posted by Belisarius II View Post
    I, for one, actually like the blood in MII, because of its light to medium to heavy blood. It acts like a health bar for units (the units absolutely covered in blood ended up dying a few seconds later). It helps me know when to pull my general out of combat judging on how much blood is on their clothes.
    Since most units have only a single hitpoint, I don't quite see how this would work. Unless a soldier gets more bloody for every time it gets knocked down (i.e. a non-lethal hit), in which case it simply indicates that that the unit is outgunned. Does anyone know what determines "bloodiness" in M2:TW?
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  26. #26

    Default Re: Bloody units

    Quote Originally Posted by Ludens View Post
    Does anyone know what determines "bloodiness" in M2:TW?
    I'm not sure, but i quess they get it from being hit - wether they can die from it or not doesn't seem to matter. (I quess that is determined by lethality of the attack ergo how much chance it has to be leathel). I also noticed them getting "bloody" even if they are hit by a shield (something they can't die from) - swordsman do that to get some distance between themself and the enemy.
    Last edited by HunGeneral; 03-10-2010 at 17:20. Reason: Spelling
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  27. #27
    Member Member seienchin's Avatar
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    Default Re: Bloody units

    Quote Originally Posted by Ludens View Post
    Since most units have only a single hitpoint, I don't quite see how this would work. Unless a soldier gets more bloody for every time it gets knocked down (i.e. a non-lethal hit), in which case it simply indicates that that the unit is outgunned. Does anyone know what determines "bloodiness" in M2:TW?
    For my ecperience its just how long they stay in battle. Esspecially in siege battles you see a lot of extremly bloody units.

  28. #28
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Bloody units

    just confirmed when playing Crusades in Kingdoms.... everytime a soldier knocked down, they had the chance to get bloody... everytime they got arrow volley, they also get bloody... but I have seen non blooded units died from fight.... so the blood are not health indicator....

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  29. #29

    Default Re: Bloody units

    The blood does not indicate a health bar for the soldier.

    But this (Decapitations, Mortal Combat etc.) wasn't my thread his purpose.
    Just say what you think about the blood in one of my first posts.

  30. #30
    They call me Flavius Member Belisarius II's Avatar
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    Default Re: Bloody units

    I understand units just die with or without blood, it's just that form my experience it acts like a health bar for FMs. Unless they get hit by a cannon for example.
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