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  1. #1
    EBII Mod Leader Member Foot's Avatar
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    Default Re: New factions?

    We have plans for the KH, and you shouldn't expect to play them in the same way as you would play another faction. You will need to balance internal politics between the three major city states in the alliance, and the more territory you gain, the more unstable the alliance becomes. But you will be able to solidify the alliance into something for stable through careful diplomacy between the different cities.

    Foot
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  2. #2
    Member Member Horatius Flaccus's Avatar
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    Default Re: New factions?

    Does that mean that you can 'transform' into an empire?
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

  3. #3

    Default Re: New factions?

    Quote Originally Posted by Foot View Post
    We have plans for the KH, and you shouldn't expect to play them in the same way as you would play another faction. You will need to balance internal politics between the three major city states in the alliance, and the more territory you gain, the more unstable the alliance becomes. But you will be able to solidify the alliance into something for stable through careful diplomacy between the different cities.

    Foot
    uh that sounds good, that sounds very good
    Moreover, I advise that Syracusans must be added to EB (insp. by Cato the Elder )

    Is looking forward to the 2090's, when EB 20.0 will be released - spanning the entire Eurasian continent and having no Eleutheroi - with a faction for every independent state instead. Look out for the Gedrosians, the Cretans and the kingdom of Kallatis!

  4. #4
    CAIVS CAESAR Member Mulceber's Avatar
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    Default Re: New factions?

    Quote Originally Posted by Foot View Post
    We have plans for the KH, and you shouldn't expect to play them in the same way as you would play another faction. You will need to balance internal politics between the three major city states in the alliance, and the more territory you gain, the more unstable the alliance becomes. But you will be able to solidify the alliance into something for stable through careful diplomacy between the different cities.

    Foot
    Thanks for the info - I have no doubt that the EBII team will turn out something great for the KH. -M
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  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: New factions?

    Quote Originally Posted by Mulceber View Post
    Thanks for the info - I have no doubt that the EBII team will turn out something great for the KH. -M
    Maybe Sparta, Athenai and Rhodos are separate factions....

    Or did the team decide to create a "Pope" factions for KH scripting purpose?

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  6. #6
    Member Member WinsingtonIII's Avatar
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    Default Re: New factions?

    Quote Originally Posted by Cute Wolf View Post
    Maybe Sparta, Athenai and Rhodos are separate factions....

    Or did the team decide to create a "Pope" factions for KH scripting purpose?
    They're not going to split them. The team has said already that all EB1 factions will remain in, which means the KH will remain as one entity. Plus, three faction slots is a bit much to use for three city-states whose importance was historically in decline in this period.

    I'm also fairly sure that the team has previously said that they will not use a faction slot for a "Pope" faction, although I might be wrong. I do remember that they ruled out the use of "crusades" as a feature (to represent migrations I believe) because they require a separate "Pope" faction, which makes it seem unlikely to me that they will include one. But, who knows?
    from Megas Methuselah, for some information on Greek colonies in Iberia.



  7. #7
    CAIVS CAESAR Member Mulceber's Avatar
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    Default Re: New factions?

    I don't think you'd actually need the "pope" faction slot - Jihad in M2 doesn't make use of it, even though it functions in a similar manner to crusades. -M
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  8. #8
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: New factions?

    Yeah, depending what they decide to use these labels... Catholic, Orthodox, Islam, Pagan, and Heretic.....

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  9. #9
    urk! Member bobbin's Avatar
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    Default Re: New factions?

    Quote Originally Posted by Mulceber View Post
    I don't think you'd actually need the "pope" faction slot - Jihad in M2 doesn't make use of it, even though it functions in a similar manner to crusades. -M
    Crusades need a papal faction as you need to ask somone to call one, jihads are done through agents and so don't need to do this.


  10. #10
    Member Member WinsingtonIII's Avatar
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    Default Re: New factions?

    Quote Originally Posted by Mulceber View Post
    I don't think you'd actually need the "pope" faction slot - Jihad in M2 doesn't make use of it, even though it functions in a similar manner to crusades. -M
    I know, that's why I said they only specifically ruled out crusades as a feature. They have left open the possibility of using jihads.
    from Megas Methuselah, for some information on Greek colonies in Iberia.



  11. #11
    CAIVS CAESAR Member Mulceber's Avatar
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    Default Re: New factions?

    Oh ok, my bad - I saw that you said that they ruled out crusades, but didn't realize that you were intentionally leaving open jihads. -M
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