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  1. #1
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Could suggestions like these perhaps make AI behaviour more historical?

    Quote Originally Posted by artaxerxes View Post
    what is cape Tinairon? :)
    Cape Tainaron, the little island of the coast of Sparta. Historically it was a place were mercenaries and prospective employers converged. The team simulated this by giving the island access to three mercenary pools. I doubt this has an effect on faction expansion, though. Many factions are belligerent towards the KH, but if this was the cause one would expect the attacks to target Sparta. In my experience, even with EB installed on BI, the naval attacks went for Corinth or Rodos, not Sparta.
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    Default Re: Could suggestions like these perhaps make AI behaviour more historical?

    Quote Originally Posted by Ludens View Post
    Cape Tainaron, the little island of the coast of Sparta. Historically it was a place were mercenaries and prospective employers converged. The team simulated this by giving the island access to three mercenary pools. I doubt this has an effect on faction expansion, though. Many factions are belligerent towards the KH, but if this was the cause one would expect the attacks to target Sparta. In my experience, even with EB installed on BI, the naval attacks went for Corinth or Rodos, not Sparta.
    Oh right. Had noticed it but didn't reckognize the name ;) I don't know if it helps, but the current state of affairs just bothers me - I mean Rome's ahistorical priorities...
    Moreover, I advise that Syracusans must be added to EB (insp. by Cato the Elder )

    Is looking forward to the 2090's, when EB 20.0 will be released - spanning the entire Eurasian continent and having no Eleutheroi - with a faction for every independent state instead. Look out for the Gedrosians, the Cretans and the kingdom of Kallatis!

  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Could suggestions like these perhaps make AI behaviour more historical?

    Quote Originally Posted by artaxerxes View Post
    I don't know if it helps, but the current state of affairs just bothers me - I mean Rome's ahistorical priorities...
    I fully agree, but Rome has got the deck stacked against it in EB1. They've got a limited recruitment base for factional units, they need to expand on several fronts and overseas, and do not have the advantage of tenacity since in R:TW every faction turns into a diplomatic nutter. The A.I. simply can't cope.

    We'll see if these changes have the desired effect, but on the basis of my KH campaigns I doubt it.
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Could suggestions like these perhaps make AI behaviour more historical?

    Quote Originally Posted by Ludens View Post
    Cape Tainaron, the little island of the coast of Sparta. Historically it was a place were mercenaries and prospective employers converged. The team simulated this by giving the island access to three mercenary pools. I doubt this has an effect on faction expansion, though. Many factions are belligerent towards the KH, but if this was the cause one would expect the attacks to target Sparta. In my experience, even with EB installed on BI, the naval attacks went for Corinth or Rodos, not Sparta.
    that was because Sparta had a mountain barrier in the south-west, and hence, to invade, the AI must use another route....

    BTW, you just need a photoshop / GIMP, and brush little part of the colour in descr_regions in the base, delete the map RWM, and start a new game...

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