You'll just need some more Jugundiz and Medjinikos. The Lugii Swordsmen and the exhibitionists are very vulnerable to missiles, which means even Skudjonez are a real threat to them.
Make it a "Parthian siege" with shooting as many people as you can before entering.
They are extremely cheap, which makes up for low range, ammo, and morale. Also the fact that their secondary weapon is actually useful makes them far better than, say, Toxotai.Luckily, since Skutjonez have spears, disaster was averted because they easily covered my rear against the cavalry. They are much more useful than I expected, although that's probably because nobody wears any armor up here so arrows are absurdly deadly.
Their "regional" variants (available in factional MIC) are even better. The Chatti ones have very slightly increased morale and range, whereas the Chauci and Gaut spearmen have better shields.I'm going to go ahead and nominate Dugundiz for the most versatile basic infantry unit in the game.
Just keep them covered with spies. If all else fails and they blitz the Gauls, raid their Italian cities. That's even historical.As you can probably tell, I'm having a great time, although I'm getting a bit worried about the Romani, they already made the Aedui a protectorate and it's only 261 BC...
Thanks, glad you're enjoying this faction.Anyways, thanks to both of you, Macilrille and athanaric, for your guides. In fact, both of you have a balloon, the first I have given out I might add.![]()
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Type II is perfect for Baltic regions. All their units are available at regional MIC level 3, even those "Polish" swordsmen (who are quite useful, BTW. They are about equal to Botroas).Edit: Should I be building Type II gov'ts in the Baltic regions, or will that make me miss out on any high-level regionals?
Just make sure to (initially) build a Tyoe III government in Carrodunum, for the insane swordsmen. I'll add some information on temples and recommended governments to the first post.
e: done.
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