Yeah, I should have lost that battle, but this result was way cooler. Winning by taking the center isn't really an exploit, it's just unrealistic, but not much is really realistic about the battles anyway. I think it should be the same rules for sieges with reinforcements as the rules for when you are defending: If you're able to lock them out of all the gates and you're safely inside, that should be a victory, the town square shouldn't matter.
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