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Thread: Sweet Realistic Medieval Combat (Mount and Blade)

  1. #2071
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Prussian Iron View Post
    does anyone consider it cheating using the Ctrl + F9 cheat (Slow-motion)? I find it sometimes necessary, since the hit boxes are so crappy sometimes, I need to slow it down to aim perfectly. I am proud to say, however, that I only do like 2 or 3 cheats including that one, the other 2 being leveling up my companions to 5 or 6 early on, and teleporting away if some massive army of foot troops is somehow out-running my army of maybe 1/4 the size and a mix of cavalry and foot.
    yeah, then i can see how it might be easy.

  2. #2072
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Prussian Iron View Post
    am i the only one that thinks the early game is easy?...
    I only do like 2 or 3 cheats...I need to slow it down to aim perfectly... leveling up my companions to 5 or 6 early on, and teleporting away if some massive army of foot troops is somehow out-running my army of maybe 1/4 the size and a mix of cavalry and foot.
    Easy, you say? I wonder why?


    CR
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  3. #2073
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    By the way is it just me or is everyone's poleaxe no longer couching neither manually nor automatically?


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  4. #2074
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by india View Post
    By the way is it just me or is everyone's poleaxe no longer couching neither manually nor automatically?
    Nothing couches anymore except lances.
    This annoys me to no end since I loved using a couched quarterstaff when running down peasant women.

  5. #2075
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Prussian Iron View Post
    am i the only one that thinks the early game is easy? I find that massing 20 or so recruits in the first day and attacking deserters helps, especially since you can then recruit the deserters.
    Depends on how you play, starting as a swordsman can be quite hard whereas starting as a horse archer is quite easy. I also enjoy the early game and find the late game can get rather tedious, although Warband sounds as if it may have addressed this somewhat. I also don't cheat either, you can't die so what's the point?

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  6. #2076
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    They should keep couching manual, but improve how it actually works. They should make it so if you couch, you find it difficult to steer (for obvious reasons) and just you pretty much destroy anything in your path.

    What bothers me more is the thrust bug as I generally use two-handed or one-handed swords. Thrust basically doesn't work and just makes your character animation spasm around. Have to use swords with swing only or keep side-stepping and hope and pray the sword swings. They could make it easier by assigning swing and thrust to two different buttons.

    Quote Originally Posted by Crazed Rabbit View Post
    Easy, you say? I wonder why?

    CR
    , reminds me of Rome:Total War and M2TW with the console cheats. I bet he abused them too.

    If you want hard though, try setting up an independent empire. It is very frustrating, on mine my main save, I own about half the map with around 30-ish vassals, but it is annoying how the NPC's basically don't do anything, and you are constantly running backwards and forwards to attack and defend. Seige towers are the bane of my campaign. I constantly have to stop building them to defend, and in one instance, I had to stop trying to capture a city over 20 odd times, just because I had to go to defend.

    Then I learnt that there really is a big advantage in capturing nobles as prisoners (orginally just released them) as they would return with like 50 men in a couple of days to attack you.



    Lastest Frustration: Do not garrison units in a city you captured unless you are willing to lose them. I put my very experienced army in a city, along with 3 noble prisoners I captured in a battle, thinking I would get the city, I didn't. I lost my 120 man army and my prisoners. Curse you Khaaannn!!!!!!
    Last edited by Beskar; 04-07-2010 at 19:07.
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  7. #2077
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by alh_p View Post
    I can't deny that starting a completely new character is a complete grind, where you are made to feel your weakness and vulnerability rather ruthlessly. Anyone actualy played a new character without the ability to save? Man, I would find that frustrating.

    IMO, the sweet spot is when your char has 12 in Str and agility. You are good enough to be prominent in a melee, but you also have to be careful (not having massive army). The thing is, i find the proficiencies ratchet up quite fast too so it means most of my time playing SP is not with the same skill set as in Multiplayer. Which is then quite hard to adjust to e.g. horse archery in multiplayer isn't as accurate as i'm used to playing in SP...

    I have played multiple new campaigns on no save and I guess that is why I don't care to start oer anymore. Once you get a character up to a high enough level, specialties really become generalized and auxiliarry skills can actually be utilized. I also like to start my own empirt and make vassels and hero armies since having 8 unkillable in your army is kind of gay.

    How do you modify the export char file and what is this VFGR mod Vuk is talking about? I need to stock up on single player content to keep me occupied in the dcoming months.
    Last edited by Major Robert Dump; 04-07-2010 at 21:57.
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  8. #2078
    In the shadows... Member Vuk's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Major Robert Dump View Post
    I have played multiple new campaigns on no save and I guess that is why I don't care to start oer anymore. Once you get a character up to a high enough level, specialties really become generalized and auxiliarry skills can actually be utilized. I also like to start my own empirt and make vassels and hero armies since having 8 unkillable in your army is kind of gay.

    How do you modify the export char file and what is this VFGR mod Vuk is talking about? I need to stock up on single player content to keep me occupied in the dcoming months.
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  9. #2079
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Just Vuk Again View Post
    Hey Vuk, since you are a modder, if I list you a couple of things which I personally think would improve the game. Would you able to point me in the right direction so I can do them myself, or even like those ideas enough to implement them yourself?

    For pure example, I would like each faction only able to supply that factions armour/weapons. So go to a Rhodok town, you buy Rhodok stuff, go to a Swadian town, you can by Swadian stuff. Also, in generating this content, allow multiple different sets, for some reason, I like equipping my companions in similar looking gear, so in my Sarrinaid game, majority of my party are all look like Mamuluks. You won't believe this, but all the Sarrinaid towns all had Vaegir helmets, Nord swords, Khergit bows.... where on earth was the Sarrinaid Stuff? :p
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  10. #2080
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Thanks Vuk
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  11. #2081
    In the shadows... Member Vuk's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Major Robert Dump View Post
    Thanks Vuk
    No problem. Enjoy! :)

    Quote Originally Posted by Beskar View Post
    Hey Vuk, since you are a modder, if I list you a couple of things which I personally think would improve the game. Would you able to point me in the right direction so I can do them myself, or even like those ideas enough to implement them yourself?

    For pure example, I would like each faction only able to supply that factions armour/weapons. So go to a Rhodok town, you buy Rhodok stuff, go to a Swadian town, you can by Swadian stuff. Also, in generating this content, allow multiple different sets, for some reason, I like equipping my companions in similar looking gear, so in my Sarrinaid game, majority of my party are all look like Mamuluks. You won't believe this, but all the Sarrinaid towns all had Vaegir helmets, Nord swords, Khergit bows.... where on earth was the Sarrinaid Stuff? :p
    I would be happy to give you advice if I know it (or possibly to make changes for you if I can). Unfortunately, I do not know if it is even possible to make faction gear available for purchase only in a city of that faction. You could ask in the Taleworlds modding forum, but I am pretty sure that that cannot be done. Why don't you PM me with your other questions and I will do my best to answer them (hopefully better than this one :P).
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    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  12. #2082
    Vagrant Member Madoushi's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    So I was in a tournament, thought I'd be an easy way to make some cash like in M&B.
    Last round is me on a horse with a lance against a Sword Sister with a two handed sword.. and she destroyed me.
    I couldn't land a single hit, neither by thrusting nor couching. Heavily disappointing.



  13. #2083
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Madoushi View Post
    So I was in a tournament, thought I'd be an easy way to make some cash like in M&B.
    Last round is me on a horse with a lance against a Sword Sister with a two handed sword.. and she destroyed me.
    I couldn't land a single hit, neither by thrusting nor couching. Heavily disappointing.
    Yeah, you have to time lances hits like 3 seconds before they actually hit. Really annoying. One way of getting around it, is to dismount, and just keep ramming your lance in their horse (the horses seem to wall hump a lot), once the sword sister drops to the ground, keep kicking her ('e') and ta-da, you won.

    I would be happy to give you advice if I know it (or possibly to make changes for you if I can). Unfortunately, I do not know if it is even possible to make faction gear available for purchase only in a city of that faction. You could ask in the Taleworlds modding forum, but I am pretty sure that that cannot be done. Why don't you PM me with your other questions and I will do my best to answer them (hopefully better than this one :P).
    Hah, I would change it to only certain cities could do 'x' gear, or however the game engine sorts out the shops. (I don't even know that)

    I will get all my whirms into a list, I sort of come up with ideas "as and when", as it were. Such as "Why can't I build a school, mill and watch tower at the same time?".
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  14. #2084
    Vagrant Member Madoushi's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    She was on foot, I was mounted.
    I even tried manually thrusting the lance into her, but I couldn't get it to hit, and each hit from her sword did massive damage, even when I was blocking.
    I had no idea you could kick, though



  15. #2085
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Crazed Rabbit View Post
    Easy, you say? I wonder why?


    CR
    okay, but when you think about it, it makes no sense that a far larger force be going faster, I should be able to hide out smoewhere in the woods or mountains, and I cannot rely on bridges across rivers to give me a bottle-neck like in Total War. I usually use Slo-Mo only with couching, since it is overly difficult with the crappy hitboxes and removal of auto-couching. and the companions....well lets just say they play a mainly non-combat role sine they get knocked out every battle. usually use them to reduce build time on improvements and help me track enemies, which isnt bad.

    Quote Originally Posted by Beskar View Post
    They should keep couching manual, but improve how it actually works. They should make it so if you couch, you find it difficult to steer (for obvious reasons) and just you pretty much destroy anything in your path.

    What bothers me more is the thrust bug as I generally use two-handed or one-handed swords. Thrust basically doesn't work and just makes your character animation spasm around. Have to use swords with swing only or keep side-stepping and hope and pray the sword swings. They could make it easier by assigning swing and thrust to two different buttons.



    , reminds me of Rome:Total War and M2TW with the console cheats. I bet he abused them too.
    yeah, i hated thrusting, so i decided to use Sabres and Scimitars, which fits for my Sarranid character.

    and yes, I abused console cheats
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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    ignore this post, fixed it meself.
    Last edited by pevergreen; 04-08-2010 at 04:22.
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  17. #2087
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Any idea if playing no-save vs save + more lag?

    I messed around with warban for a few days exploring, practicing, learning new mechanics on save mode. Imported my guy in for my "official" game on no-save with normal/normal damage......and my battles lag. Even the tiny ones. Me confuse, as that never happened when I was practicing
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  18. #2088
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Prussian Iron View Post
    yeah, i hated thrusting, so i decided to use Sabres and Scimitars, which fits for my Sarranid character.
    Yes, my latest creation is a Sarranid too. Female and Commoner too, since it is more difficult. One thing I have noticed, is that Kergit Khan's provinces are very arabic styled, which redeems the fact I won't be owning Shariz any time soon.
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  19. #2089

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I remember "sound variation" in the configure/audio options at startup causing lag in my game. Sometimes the music does too (can be turned off). If there's lag even in small battles that might be it.

  20. #2090
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I love Vuk's faction and gameplay rework mod!! :D

    Thanks Vuk, it's what vanilla M&B should have been.
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  21. #2091
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    look at this guy, talking about M&B not warband!
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  22. #2092
    In the shadows... Member Vuk's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Raz View Post
    I love Vuk's faction and gameplay rework mod!! :D

    Thanks Vuk, it's what vanilla M&B should have been.
    Thanks much, I am glad that you like it. It was supposed to be the last release until Warband, but I have made some very awesome changes and will be releasing a new version in the near future. I have done it all now, but add spear bracing. I am working on that now.

    Quote Originally Posted by Prussian Iron View Post
    look at this guy, talking about M&B not warband!
    Come on, VFGR mod is better than Warband.
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    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  23. #2093
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Mental note: Never try to start your own kingdom.

    I got into a war with the Vaegirs and the Nords (the Nords because of a random chance for some reason). I couldn't take on the Vaegir army, so I started attacking the Nords. I captured one castle, and then their army showed up. Even with my newly-gained vassal with 100 troops, I was outnumbered 150 to 800. I sat inside the castle waiting for the Nords to assault, and eventually I whittled them down after a few assaults to 500 (with only a few casualties on my side). I figured I could win this by attrition... until their second army showed up and boosted the Nord numbers to 1700. With a Battle Advantage of -27, all my troops were dead within a minute.

  24. #2094
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Kekvit Irae View Post
    I got into a war with the Vaegirs and the Nords (the Nords because of a random chance for some reason). I couldn't take on the Vaegir army, so I started attacking the Nords. I captured one castle, and then their army showed up. Even with my newly-gained vassal with 100 troops, I was outnumbered 150 to 800. I sat inside the castle waiting for the Nords to assault, and eventually I whittled them down after a few assaults to 500 (with only a few casualties on my side). I figured I could win this by attrition... until their second army showed up and boosted the Nord numbers to 1700. With a Battle Advantage of -27, all my troops were dead within a minute.
    This is one thing I like about Mount and Blade, tide turns so quickly, almost like real life.
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  25. #2095
    Vagrant Member Madoushi's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I need to make a mental note to save more often.
    The AI seems a lot cannier in this game. I had my army wiped out trying to scout a castle at night, because any time I'd start to get close enough to scout it, Jarl Olaf would sortie and I'd have to run. One time he caught me and I had to start sacrificing recruits to get away. I ran out of recruits before I could get back to Curaw and got taken prisoner, costing me all my trade goods, my horse and failing me six missions. That was no good. :nod:

    So I restarted, things were going great untill I accepted a mission to rescue some Lordling from Tihr. Needless to say I never got CLOSE to Tihr as Lords rode out from all over to intercept me. Once again, can't retreat, taken prisoner, held for days, lose most of my stuff...

    It's hard to get a break in this game.
    Maybe I should learn some of those console commands.. and maybe some Total War console commands, while I'm at it.



  26. #2096
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Yeah anyway my problem was AV scans and Windows updates coming unexpected.


    Anyway....running game on full battle size is a new twist.....no more initial army steamrolls + gank at reinforcement points....

    And i especially love the way castels work on full battle size....the whoile team shows up for assault and defense, not 30-40 at a tme, which could be exploited on assault and defensnse

    so far my most efective army has been 80% missleds with 20% cav to break any enemy who gets close enough. This fails plenty, but is better than the altnernatives that i have tried. Fulll cav armies are too expensive until i get a castle. In previous game, i would assault castels with all ranged and wear them down.....but with the big battles that is not nearly as effective
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  27. #2097
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Full cavalry armies with high tier troops are good against moderate odds. But against very high odds, and when fighting against totally infantry based armies, like Nords or Rodhoks, I've noticed that they tend to get mired down amongst the enemy and then get hacked to bits. I wish the AI had been slightly better in this case and attacked at the edges of the enemy formation insted of running right into them (after the the infantry is cleverer now...I was pleasantly surprised to see a bunch of sea raiders form up into a sort of tight group and move all together, when my cavalry closed in).
    Anyhow, against high odds, IMO infantry, with a bit of ranged support is the best option. Make the units stand ground, with the inf a bit forward and slightly lower than the ranged. Always works. If not due to tactical soundness, then due to AI weakness. But works, nonetheless.


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  28. #2098
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Question: Do you have to have a STEAM account to play the game? Saw the disk in a shop today, and it said it required a STEAM account, but the (slightly more expensive) online download seems to run direct throught Tale Worlds.

    Anyone have an answer?
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  29. #2099
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    No, you don't need Steam.

    I have steam, but I DL'd it from Taleworlds and played online without my steam account on.

    CR
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  30. #2100
    Vagrant Member Madoushi's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I still feel that due to mobility, cavalry is better than infantry.
    Obviously, there are situations where this isn't so, but most of those can be avoided through tactics, especially if it's cavalry with ranged weapons



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