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  1. #1

    Default Celtic levies

    I tried to find this subject using search but have failed to find it, so if this is a repeat I apologize.

    I thought I read somewhere on this forum that the "Celtic levies" were going to start of strong then gradually weaken as the decades go by, is this so?
    If this is so what sources is this based on? Caesar, others? Thanks for any information on this, and again if this is a repeat I'm sorry for bringing it up again.

  2. #2

    Default Re: Celtic levies

    I believe the rationale behind this would be the gradual professionalization of the celtic military: instead of levied bands, one would see more and more professional full-time soldiers recruited from strata above the ones the levies would be recruited from. As a result, those levies would see less conflicts and therefore be less experienced.
    from plutoboyz

  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Celtic levies

    Quote Originally Posted by Frostwulf View Post
    I tried to find this subject using search but have failed to find it, so if this is a repeat I apologize.

    I thought I read somewhere on this forum that the "Celtic levies" were going to start of strong then gradually weaken as the decades go by, is this so?
    If this is so what sources is this based on? Caesar, others? Thanks for any information on this, and again if this is a repeat I'm sorry for bringing it up again.
    I can't remember that at all. It sounds impossible though. We cannot change stats, midgame. Certainly low-strata troops will become less numerous (through recruitment mechanism), as they are replaced by semi-professional middle-class.

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Celtic levies

    Quote Originally Posted by Foot View Post
    I can't remember that at all. It sounds impossible though. We cannot change stats, midgame. Certainly low-strata troops will become less numerous (through recruitment mechanism), as they are replaced by semi-professional middle-class.

    Foot
    maybe you can give them 2 chevroned recruitment at the start, tone down to 1 experience in the middle of the game, and 0 exp in later era.... and M2TW can handle recruitment by specific time....

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  5. #5

    Default Re: Celtic levies

    Quote Originally Posted by Foot
    I can't remember that at all. It sounds impossible though. We cannot change stats, midgame. Certainly low-strata troops will become less numerous (through recruitment mechanism), as they are replaced by semi-professional middle-class.
    It seems you as well as Andy1984 seems to have answered my question(though my question was poorly worded).
    Quote Originally Posted by Andy1984
    I believe the rationale behind this would be the gradual professionalization of the celtic military: instead of levied bands, one would see more and more professional full-time soldiers recruited from strata above the ones the levies would be recruited from. As a result, those levies would see less conflicts and therefore be less experienced.
    While I see the sense in this, I'm not sure I agree with it. Thanks for the responses!

  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Celtic levies

    Quote Originally Posted by Frostwulf View Post
    It seems you as well as Andy1984 seems to have answered my question(though my question was poorly worded).
    While I see the sense in this, I'm not sure I agree with it. Thanks for the responses!
    There is no indication by the team that Andy1984's response is in anyway shared by the team. As far as I'm aware we have never stated that there will be a change in the strength of any troops. Apart from experience chevrons (the use of which is somewhat questionable in that fashion) there is no method to do this, anyhow. However, I do know that recruitment will change over the different eras for the celts to reflect changes in their society.

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  7. #7
    Member Member Cyclops's Avatar
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    Default Re: Celtic levies

    I like the idea of changes being modelled by the relative strength of old and newer units and their refresh rates.

    This will tie in nicely with the possiblity that militia troops will disband reguklarly (ie go back to bring in the harvest or whatever), keeping experience down for the non-professional units.

    There's another side of the disbanded militia funtion (if it comes in), which is that the team could fit in an "insurrectio " type script where a force of militia spawns when a home province is invaded:those troops would then disband alnong with the other militias so you wouldn't get the hydra effect ("Oh I crossed the border into Latium three times and they raised a gazillion troops in response...and now they're blitzing the map").
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