[Intended settings : Sengoku Jidai campaign, Eliminate all rival clans, Expert difficulty, 60men units, Mori clan]
Hello few all !
There are plenty of threads about the SJ campaign for the Takeda, the Uesugi, the Oda, etc.
I've found there are very few dedicated to the Mori clan. Besides, whereas we can read about various strategies for Takeda, for example, the Mori clan feels very straightforward (understand "dull"). Oftentimes, it is presented as a pale copy of the Shimazu clan with a more difficult start, due to the many fronts it has. Oh, great Morimoto, why on earth wasn't your clan compared more to the Oda ?
I have no hope to present something "new" in a game released 10 years ago, but only to give some reading material a bit different from what can be found.
Fast presentation of the "consensual" strategy :
-1st turn : Invade all 3 of Takeda's provinces (Aki, Bingo, Bitchu). Start a mine in Harima.
-2nd turn : Capture Aki's castle, garrison all 3 provinces to avoid rebellion.
- From then on : Declare war on Shimazu to "lock" the land in Nagato. Expansion may vary : probably East and South-East but attacks from Shimazu are to be expected, hence the need to wipe him out of the map and/or to garrison heavily the area (taking time & troops to conquer/protect worthless lands).
--> Try to build ports everywhere to compete in income with the eastern clans, and crawl your way eastwards to meet whoever has become a superpower (don't forget to thank god the AI doesn't make naval attacks and pretend you don't either because it is cheating - semi-pun).
It works, yep ! It is painful, but it works.
Ways and reasons lead on the road to Kaga.
Here are the some :
- Break Takeda's army in the west. But don't invade Aki's castle. Takeda will act as a buffer between Shimazu and you.
- the less resources you invest defending the west, the faster you can expand to the east. The faster you do, the less developped Hojo/Uesugi/whoever will be developped by the time you get there. An inexpensive way to do so is to build early a Tea House in Tajima. Then spam shinobis to the west. They can be used for defence or to provoke a war between any of the 3 clans there.
- The healthier Takeda and Imagawa will be, the more trouble Hojo and Shimazu will have to expand. Typically, breaking Takeda gives Hojo a great opportunity to expand ! So alliances with Imagawa and Takeda are to be sought, provided they don't crush Shimazu.
- Kaga... Kaga trains +1 honour monks. Just like Kii, it is a great province for Mori. The Rebels often build a port there, so it will be easy to transport reinforcements from Harima once it is invaded. Finally, it opens the path for an invasion of Echigo. Once Mori controls Echigo, there shouldn't be anyone capable of stopping him, especially (I insist, especially) if all clans are still alive, a thing your opening has almost guaranteed.
- The road to Kaga goes through Owari. Yes, Oda is troublesome (so maybe 1 clan will be missing once Kaga joins the Mori - but it is the clan that makes YOU the superpower). He will help in defeating the central rebels, but war with him is almost unavoidable. Besides, central Japan is rich, so taking it will fund your expansion. Owari-Mino is a fine defensive line, accross which should be an ally, Imagawa. Holding this and up to Kaga plus the Bitchu-Sanuki line to the west makes an excellent position, both offensively and defensively.
The road to Kaga... makes Mori the richest clan in all Japan in the first few years.
Interested ? Want to follow that path as well ?
Just wanted to say this is possible. I'd be tempted to say it also makes both a more complete, dynamic and faster game for the Mori.
I may provide a campaign report, but don't expect screenshots of battles. Screens of the strategic map are doable, though.
TWD.
ps :
Mori specific :
- Mori has the 2nd army in size at the beginning of the SJ campaign, behind Oda. But Mori's army is of a much better quality ! So are his generals. The Road to Kaga takes full advantage of this.
- Mori's lands are poor, that's right. Aki may provide income, but it requires an initial investment of 500 kokus. Along with the required garrison, this slows even more his territorial expansion.
- Sanuki and Kawachi are very rich and give a very early economic boost. They also are in the direction of the intended expansion, making the garrison and troop movements easy to manage.
- Mori doesn't need 10 provinces in which he can build armouries
- The Buddhist temple is costly, but if Yamashiro doesn't change sides 10 times, it is likely to provide one for free. Cheap +1 honour Monks on the frontline are a huge boost to territorial expansion. Hence the need to get there early.
Oddities :
- Shimazu and Takeda will NOT invade your western provinces early. Maybe this is because they are so poor. Maybe it is because they want to avoid making contact, risking a war for (again) worthless lands. It gives some time to spam shinobis.
- Don't kill Shimazu while he is allied with Takeda. Takeda gets much more agressive once he gains 10 provinces !
Unspecific :
- Invading provinces with castles yields a lot of kokus to fund expansion ;
- The AI tends to spam watchtowers/border forts. Taking a province, burning them and abandonning the province is also a way to gain some kokus ;
- If invaded in summer and left in autumn, a province will yield income, even if it is lost (with the 1st "-", this makes 2 additionnal reasons to invade Aki in the 1st turn. The first being that the less army Takeda has, the later he will become expansion minded in the west).
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