What do you think would be fair price for their usefulness (recruitment and upkeep) ?
I suspect that if the number of pieces per unit is modified the game will crash.
What do you think would be fair price for their usefulness (recruitment and upkeep) ?
I suspect that if the number of pieces per unit is modified the game will crash.
Last edited by paleologos; 05-15-2010 at 14:58.
nope, no crash, I have modded that myself to my sp EDU
BTW, with default EB settings, only the lowest arrow throwers is useful (actually it was underpriced in default EB i think), but supposedly better artilerry was almost complete useless... they are overpriced and underpowered. Sapping walls with akontistai works better than getting artillery to knock them down
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The cheap arrow throwers are insane general killer machines, beware them!
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You know, (personal opinion) artillery isn't worth a damn, their only use in the game is to make you loose your treasure in insane construction cost and upkeep. don't build them. many said : yeah, they're good to inflict fear.. well, hire any naked units and you'll cause fear for... 27 000 mnai less! they breach walls... RAMS ALSO! and they're free, also they're good against packed ennemy : not as good as massed sligners... so all in all, artillery is worthless. that was my 2 cents
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Without ever having used artillery I would assume (as a matter of fact I did assume this, that's why I haven't recruited them so far) that they are way overpriced for the weight any one unit is likely to pull during a battle. The purpose of this thread is to gather opinions and suggestions regarding the modifications that can and should (and also shouldn't) be made in order to make artillery pieces worth both their money and the unit slot they will occupy in any army. Raising and upkeep costs are very easy to tweak. What is potentially tricky is to avoid making doomsday machines out of them and therein lies the need for advice.
Also, another question about artillery: in vanilla RTW art. pieces made armies slow in the campaign map, which as far as I was concerned was enough of a disadvange to not have them. Are things better, the same, or worse with EB in this department? Is there a way to modify the speed of art. pieces in the campaign map?
Last edited by paleologos; 05-16-2010 at 10:12.
Spoiler Alert, click show to read:
Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
I would like to modify the artillery in my game so that in the campaign map they move as fast as infantry. Does anyone know how I can do this?
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