The great sword is as tall as human... it is like Kurosaki Ichigo from Bleach Anime sword....
Well, I have to visit Military Museum in Port Dickson to take pictures of Malay Firearm... (an hour driving from my home)
hmm... so? perhaps "pendekar" unit could be shared between Jawa and Sunda? (BTW, so I could change Jawara unit to carry something else than swords), because great 2 handed swords is common weapon in Jawa... or should I made jawara exact clone of Pendekar with 2 handed swords?
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Also known as SPIKE in TWC
yupz, the great 2 handed keris... that one that Arya kamandanu and most pendekar in the movie use...
that was really historical reason behind it... someone that could use 1.5 m blade easily is someone that must be really respected...
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
Remember, in field battle, pendekar (and another orang berilmu) often got frontal position, and tasked to break up enemy formations as shock troopers, and they did have gaint 2 handed keris at their disposal (carried at the back when they are goin in adventure / berkelana). Smaller blades are used as backup and ceremonial equipments.
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
Just finished the battle balance tests, comparing gamegeek's advice (largely increase stabbing sword lethality and reducing damage, reducing mace lethality and increasing damage), with standard EB system, and Satalexton's advice (from our last chat how to portay romans as 'lings, but still give good challanges, give stabbing sword more damage, keep the lethality as before, let mace and axe as they are now, but consider heavy slashing blades to have higher lethality)... and compare with the actual desired result of battle.
1) gamegeek's advice : stabbing swords kill through lesser units easily (give them 0.17 lethality, reduce damage by 2), and mace have harder time to kill (reduce the lethality to 0.13, increase damage by two), I must admit that was pretty realistic... but that cause stabbing swords (which was not ap), to be somewhat less useful against higher level infantry, and more missed thrust of spears, that don't knock the enemy down. giving them lower damage also made them easily beaten by scimitars and longswords guy (who often had high defense).
2) satalexton's advice : keep the stabbing swords 0.145, but raise their damage by 4, keep mace as usual, and give heavy ap slashing blade the properties of mace (just more expensive)... the result is, the stabbing blades become muc more effective against high defense units, but not as good against low levy spams, the slashing blades now just as badass as axes, but that start to give some problem with cost balancement.....
anymore suggestions?
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
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