However, until you are revealed, you shall be referred to as "The Nameless"
There's a book on Demonology in the house which contains the name Lucifuge, but not Yeqon or Caacrinolaas.
You are the serial killer, and only true evil in this game. Everyone else is a basic normal person, all "townie".
MAFIA OPTIONS: (NIGHT ACTIONS, please choose one.)
POSSESSION- This allows you to murder anyone, anywhere... by possessing someone else in the house and forcing them to murder themselves or someone else in that room. This requires you to pit your strength against the SUNSHINE UNITS inside that room (light).
BOOST STRENGTH- You will gain 1 strength every night to possess someone and allow them to resist Sunshine units, regardless. But, instead of murdering, you can also choose to gain 2 strength while causing a scary event which doesn't harm, but gets progressively scarier. Your demonic powers increase with every night. The kills get more violent and supernatural.
SABOTAGE- the ability to blow out candles, turn off power, break lightbulbs, switch the manor's circuit breaker and turn off the electricity, or tear out batteries. This can be done by you even if you're not in that room. Just tell me which room to sabotage. The circuit breaker is in the garage.
MURDER- This is your standard ability to murder. You can pretend to be possessed when you do it. Your demonic form has taken the shape of YLC, an ordinary townsperson.
Not night actions: (Either not an action or doesn't happen at night)
CURSE- the house is cursed. Randomly, and unknown to the players, 2 of the rooms will incur a 50% penalty against all Sunshine Units.
This happens automatically, and without your knowledge or approval. You won't know which room is cursed.
Search room- You can do this when you move to a new room, which happens during the day.
Use item- Some items can be used. Batteries can be added to flashlights, matches and lighters can be used to light candles, and lightbulbs can be replaced. You can do this during the day.
Interact- You can flip switches, try to hide behind furniture, or wield objects as weapons. (as if weapons will save them....

)
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Starting strength: 1 (Remember, townies don't have "strength" so don't ever mention you have this attribute)
Starting items and weapons: None. (No one starts with any, not even you)
Cursed objects: There are objects in the game which, when wielded by you, or by others, or when found in certain rooms, will add to your strength when possessing people. These are counters to the items which emit light, which have the "Sunshine unit" attribute.
Cursed objects have a certain amount of strength, which is added to your own
if it is in the room with your victim when you demonically possess someone. That means, YLC, even if you possess a cursed object, it's only useful to you against others in the room you're in. When other people are carrying such objects, that is bad for them. And even if they don't pick them up, it's still bad if they are nearby (in the same room).
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Win conditions:
Your performance will be graded. Since you are the only evil and you have no partner, one decent lynch and you're gone, my friend.
So, the more people who end up dead, the better your score. The more you personally kill, the better your score. If you die and they go for the million dollar prize, but wind up all dead, you become the ultimate victor of the game. If you are the last man standing, you become the ultimate victor of the game. If someone wins the million dollars, you will likely end up in second place, but with a graded score to reflect your miserable defeat, marginal defeat, marginal victory, etc. The scale will have many different divisions in it.... you must get at least four successful murders. However, past that point, I simply count how many total dead at the end of the game.
Total defeat (0 successful murders)
Overwhelming defeat (1-2 successful murders)
Great defeat (3-4 murders)
Standard defeat (5-6 dead)
Minor defeat (7 dead)
Marginal defeat (8 dead)
Draw (9-10 dead)
Marginal victory (11 dead)
Minor victory (12 dead)
Standard victory (13 dead)
Alternate Standard victory: Even if you do not murder enough to gain a standard victory, if people go for the million dollar prize and those people all end up dead, you are guaranteed an automatic alternate standard victory, or better score if you've earned one.
Great victory (14 dead)
Overwhelming victory (15 dead)
Total victory (16 dead)
CRUSHING VICTORY: Last one standing. Survive the entire game.
I may amend this role PM if I need to, if I've forgotten to add something in. I admit I am rushing to start the game.
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