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Thread: The Big New Yorker- [TBNY] concept thread

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  1. #1
    Looking for a Cul pRit Member Khazaar's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    I enjoyed the NYC pizza, delicious... mhmmmhm. The only worry I have is that all these options are going to make it hard to focus on scumhunting, but this looks rather like Capo upgraded anyways. Maybe the focus is not town vs. maifa but rather who becomes Capo di tutti Capi.

  2. #2
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    Quote Originally Posted by Khazaar View Post
    I enjoyed the NYC pizza, delicious... mhmmmhm. The only worry I have is that all these options are going to make it hard to focus on scumhunting, but this looks rather like Capo upgraded anyways. Maybe the focus is not town vs. maifa but rather who becomes Capo di tutti Capi.
    Well not everyone will need to focus on scumhunting.


    I haven't fully explained the game yet but much of it will be, for many players, working towards building your scum family and forming alliances to achieve power and wealth. The mafia families may not all want to destroy each other immediately, perhaps their first goal is grabbing up as many players as they can and building a thriving business, and then trying to protect those interests with the usual mafia muscle.

    Secondly, there will be townspeople who can do down a rather neutral path, focusing on gaining political power and gaining votes, and then selling those votes to the mafia or to dedicated townies seeking justice. Such townies may have mafia contacts and, for a price, would be willing to look the other way. Sure, this means hardcore townies won't like them very much, but it's unlikely to be a move done by a mafia Don himself, so such politicians are not necessarily the first target for vigilantes and so forth. Or maybe they are, and the mafia would be willing to protect them from harm. You see, there's a lot of backscratching between organized crime, business, and politics.

    Thirdly, people who have chosen to be dedicated scumhunters will likely be forming vigilante squads and detective groups and some protection on investigators. So those people will be more focused on scumhunting than anyone else. Maybe they can get the job done.

    The focus is still on town versus mafia, but there's also a focus on personal achievement, personal power, personal wealth, and the power and influence of your team or mafia family. What might be more pressing is the threat the serial killers pose. You might even see some town and mafia cooperation on that point. I can't predict what will happen.

    When I go into the business aspect of the game, and the political aspect of the game, and the money aspect of the game, alternative objectives become clearer for the town and mafia. I'll talk about that soon.
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  3. #3
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    Corporations, Day and Night Jobs, and victory conditions: (Still in design phase)




    Ok here's what I have for ideas so far.

    Corporations:

    If there's 100 players, there will be 10 starting corporations.

    • Magna Media Enterprises- Advertisement, News, Television, Radio
    • Useful Utilities Company- Power, Water, Gas, Telecommunications
    • Friendly Financial Corporation- Banking, Insurance, Loans, Investments
    • Creative Construction Services- Construction, Demolition, Land clearance
    • Core Computers Limited- Computer hardware/software manufacturing and sales
    • Regal Retail Management- Retail sales, management, and product distribution
    • Evening Entertainment Incorporated- Bars, restaurants, nightclubs, theaters
    • Realistic Real Estate, LLC- Real estate sales, rental and lease properties
    • Serene Security Incorporated- Home and business surveillance, alarms, security systems, personnel
    • Authoritative Automotive Company- Automotive manufacturing, sales, and distribution

    If there's 100 players, there will be 10 starting players per corporation. Each player will be ranked randomly. People can switch corporate affiliations, and therefore some companies might have more than 10 employees. Next to each rank is how much their salary or income is.





    Day Jobs:

    Spoiler Alert, click show to read: 


    • Owner- $500 per day salary, plus $100 per day per employee (cannot leave company)
    • Chief Executive Officer- $1000 per day salary
    • Chief Financial Officer- $900 per day salary
    • Chief Operations Officer- $800 per day salary
    • Chief Human Resources Officer- $700 per day salary
    • Vice President of management- $600 per day salary
    • General Manager- $500 per day salary
    • Manager- $400 per day salary
    • Assistant Manager- $300 per day salary
    • Supervisor- $200 per day salary
    • Foreman- $150 per day salary
    • Lead personnel- $100 per day salary
    • Senior personnel- $75 per day salary
    • Personnel- $50 per day salary
    • Intern- $0 per day salary


    When someone leaves the company voluntarily or dies:

    Everyone underneath that person is promoted by one rank, or until all ranks in between are filled. Killing your superiors might be one way of advancing up the corporate ladder.

    "Kill my boss? Do I dare live out the American dream?"
    -Homer Simpson



    Recruitment and employment:

    Any member of any corporation can attempt to hire more people for their corporation. All they have to do is offer that person a position. The hired person will immediately become the lowest-ranked member of the corporation, if they agree to switch corporate affiliation. The owner of the corporation will wish to remove the number of employees from rival corporations and add to his own, because that means larger personal profits for himself.

    People can request to not be invited to any new corporations if they wish (for OOC reasons, perhaps.... less private messages clogging up their inbox, or any other reason)

    People who are making a low salary in a large corporation might wish to join a smaller corporation to move higher up the corporate ladder. If they are going for a money or corporate based victory, or have a personal goal involving such a move, they might wish to resign from one company and be hired by another. Smaller corporations therefore have an advantage when hiring people, but their owners make less money. Larger corporations will be worth more when stealing from them, but can afford to hire more security. They might also decide to offer sign-on bonuses to new hires, which might make them more interested to join, even if it means a lower wage.

    No one can fire employees of a corporation... (technically)

    For story purposes, let's suggest the employees and management are unionized, and the firing process is too complicated and takes years to accomplish. Of course, they could be "fired" by the grim reaper.... being dead means you don't collect a paycheck anymore.

    Players can actively seek better opportunities elsewhere...

    By posting their desire for new employment publicly. When contacted by another corporation interested in hiring them, they can list their qualifications (such as experience doing nighttime abilities, or their ability to manipulate the tally, or their ability to appeal a lynch or block a lynch, etc). A player's powers come in handy and if they wish to offer such powers to a corporation, they might be able to negotiate a higher sign-on bonus. All sign-on bonuses must be approved by the Owner of the corporation, since it comes out of his personal finances, unless employees of the corporation got together and pooled some of their own personal cash to create a sign-on bonus. New hires are under no obligation to remain loyal to this corporation... they could accept the sign-on bonus and then quit the company the next day. Obviously such dishonest behavior might be met with reprisals... such as being murdered. A corporation might demand loyalty for x number of rounds, or for the rest of the game, in exchange for such sign-on bonuses. Again the employee is under no real obligation to comply, except under threat of death, perhaps.



    Forming your own corporation:

    So, you feel unappreciated by the corporate establishment? Can't find an awesome job in another company? Well.... ambitious ones might decide to form their own corporation!

    Ah, but it's not as easy as snapping your fingers together. There are some prerequisites.

    1. You must quit your former career and thus become unemployed.
    2. You must convince 4 other players to quit their former career and join your upstart corporation.
    3. The 5 of you must send me a message declaring your intentions to form a corporation, telling me who is the owner and who are the employees, in what rank.
    4. Starting a business isn't cheap. It will cost $5,000 to form your own corporation. You can pool your money together to pay this start-up cost, or the new Owner can bear the full burden if he wishes. The rule is, you cannot spend more money than you have.

    Note: Once you form your own corporation, or you are an owner of a corporation, you CANNOT change corporate alignment.



    Night Jobs

    Spoiler Alert, click show to read: 

    Your corporate salary and affiliation relates to your "Day job". You get money every day for your corporate Day Job.

    At night (or during the day, if applicable) you moonlight and do a "Night Job". What you earn that night depends on your actions and your experience level.


    • Unskilled (Vanilla) Townsperson- $100 per action.


    • Gumshoe: $150 per action
    • Private Eye: $200 per action
    • Forensic Investigator: $400 per action


    • Nurse: $150 per action
    • Doctor: $300 per action
    • Surgeon: $500 per action


    • Public defender: $150 per action
    • Defense attorney/prosecution attorney: $400 per action
    • District attorney/Judge: $750 per action


    • City Councilor: $50 per action
    • Congressman: $200 per action
    • Senator: $500 per action
    • Governor (incumbent): $1000 per action
    • Senator (incumbent): $800 per action


    • Police Sergeant/Lounge singer: $150 per action
    • Police Lieutentant/Exotic dancer: $250 per action
    • Police Captain/Prostitute: $500 per action


    • Watchman: $100 per action
    • Security guard: $200 per action
    • Personal bodyguard: $300 per action


    • Vigilante: $0 per action
    • Hitman: $0 per action
    • Assassin: $0 per action


    • Crook: $0 per action
    • Thug: $0 per action
    • Gangster: $0 per action
    • Don: $1500 per day (minus expenses for hired goons)
    • Luca: $1000 per day
    • Made: $500 per day
    • Wiseguy: $200 per day
    • F.B.I Level 1- $100 per day
    • F.B.I Level 2- $200 per day
    • F.B.I Level 3- $300 per day
    • Serial Killer Level 1- $50 per day
    • Serial Killer Level 2- $75 per day
    • Serial Killer Level 3- $100 per day
    • Serial Killer Level 4- $200 per day
    • Serial Killer Level 5- $500 per day
    • Special Roles- Salary not revealed




    Team Victory Conditions:


    Spoiler Alert, click show to read: 


    Mafia Victory: One family must become 50% or more of the remaining population of New York (Total Mafia victory)

    Mafia Alliance Victory: Less than 20 players remaining, Other Dons agree to a peace with the largest mafia family (lesser mafia victory, ranked by power and wealth)

    Neutral Victory: All Dons are destroyed and neutral players are the largest remaining faction, and there are no more incorruptible townies remaining. (Total Neutral victory)

    Neutral Alliance Victory: Neutrals agree to a peace with the largest mafia family (lesser mafia victory/neutral victory, ranked by power and wealth)

    Town Victory: All mafia Dons and Serial Killers are destroyed. (Town victory, score based on how many actual townies, incorruptible townies, and neutrals remain)

    F.B.I. Victory:
    All true mafiosi and other criminals are eliminated, F.B.I faction still exists. (Total FBI victory)

    Serial Killer Victory:
    Serial Killers remain alive at the end of the game. (Serial Killer victory)

    Draw by majority agreement: All Serial Killers and FBI are eliminated, less than 10 players remaining, remaining criminals, neutrals, mafiosi, and townies agree to a draw by majority vote. (Draw, ranked by power and wealth)


    Corporate Victory: All Serial Killers and FBI are eliminated, less than 10 players remaining, All remaining players belong to a single corporation and agree to a town/mafia draw by unanimous agreement. (Therefore, only one Owner remaining)

    Note: Owners of corporations cannot change corporate alignment.




    Neutral Alignment:

    Spoiler Alert, click show to read: 

    • Mafia Gangsters who have lost their Dons and could not form their own family will become Neutral aligned.
    • Corruptible townies who go down the "criminal" career path and remain that way become Neutral aligned.
    • Corruptible townies who go down the "politician" career path and remain that way become Neutral aligned.
    • Incorruptible townies cannot become Neutral aligned.
    • This might be a viable route to victory if there is an intense mafia war in the endgame and not enough townies to win via town victory.
    • This is a viable route to victory for former Mafia gangsters who think they have a better chance siding with the town/neutrals than rejoining a mafia family.
    • Going neutral might assist in your personal quest for wealth or a Corporate victory, since neutrals are less of a threat to the town and the mafia, and can be easily bribed...



    Individual Victory conditions:

    • This means you share the victory with whichever team won the game. You must complete all your personal objectives and survive (if necessary).
    • You are also ranked by total points, so your team can lose and you can fail your personal objectives and die, and still rank very high.
    Last edited by Askthepizzaguy; 06-27-2010 at 04:50.
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  4. #4
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    So Pizza, what's the difference between cops and hookers?

    Uh... besides the obvious, anyway.

  5. #5
    winston 4 champs Member Zack's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    Can''t wait!

  6. #6
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    100 players? You'd be lucky to get that many, and if you did, I'd wager 20-40 inactives.

    Too complicated for me, I'd have to pass on this one.
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  7. #7
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    Quote Originally Posted by Double A View Post
    So Pizza, what's the difference between cops and hookers?

    Uh... besides the obvious, anyway.
    Players can request to perform their actions as a cop or as a dancer. Some people, macho types mostly, might not take kindly to the idea of dressing their awesome character up in drag and trolling the streets offering "love" for pay. For ease of writeup purposes, everyone in the game will be referred to as "he" by default, except when their identity is known to be otherwise. (Such as when lynching a female player, or a female player is being murdered)

    When you think of Mafia Dons, you think of men; it would seem strange for Don Tataglia to dress up like a hooker. But I guess if he really wants to... that's why if he's dressing up like a cop, it might make more sense. But that's for aesthetic purposes.

    Having people "arrested" every night, multiple times a night, can get pretty dry, write-up wise. Having businessmen, mobsters, and politicians seduced by the ladies would make the writeups a bit more interesting to read. Of course, businesswomen, female gangsters, and female politicians could always be seduced by male strippers and so forth. And I'm not necessarily limiting that to opposite-sex pairings either. Perhaps Senator so and so likes his strippers to have hair on their chest. I'm not all that concerned with the gender aspect, but some people might be.

    If there are any other differences between roleblocker cops and roleblocker strippers, I haven't decided yet.
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  8. #8
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    What about making one illegal and one legal?

    (obviously the cop would be the illegal one and the strippers would be legal )

  9. #9
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    Quote Originally Posted by Double A View Post
    What about making one illegal and one legal?

    (obviously the cop would be the illegal one and the strippers would be legal )
    Well, the problem there is the why.

    Why would I do one or the other. What purpose does it serve, and wouldn't it reveal something about the person doing the blocking?

    See I wanted to do it like the incorruptibles were cops and the corruptibles were strippers, but the issue there is that it acts as a poor man's investigation against the person in question. I don't want to make it mean anything or make it too revealing, see?

    So if it related to something in-game, then it would reveal too much. Still, I'm toying with ideas. Let me know if you have any.
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