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Thread: Sweet Realistic Medieval Combat (Mount and Blade)

  1. #2101
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Crazed Rabbit View Post
    No, you don't need Steam.

    I have steam, but I DL'd it from Taleworlds and played online without my steam account on.

    CR
    Thanks CR, I bought it this evening.

    Man, those Swadians are tough. My small-ish warband tried to flank an (outnumbered) force, only to be cut down by about 15 of thier nights, followed by a few infantry, whilst their main line repelled the warbands of two Jarls. we only won that one by force of numbers.
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    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Philipvs Vallindervs Calicvla View Post
    Thanks CR, I bought it this evening.

    Man, those Swadians are tough. My small-ish warband tried to flank an (outnumbered) force, only to be cut down by about 15 of thier nights, followed by a few infantry, whilst their main line repelled the warbands of two Jarls. we only won that one by force of numbers.
    the problem with flanking is that you:

    1. cannot command them to turn anywhere other than right at the enemy
    2. the a.i. goes instantly for the nearest enemy forces, meaning your flanking party will be attacked first.
    3. unless using "follow me", your troops will simply fight the closest guy, and not try to flank.
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  3. #2103
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    As far as cav getting mired up in hordes of infantry: try no to let them charge head on.

    Instead, I like to issue them a "follow me" command, then head to the flank and have them either wait or continue to follow me. Typically as infantry gets hit from missle fire and nears your main line, the infantry will pull ahead of the archers and other units that are occupied, giving your cavalry a wider range of targets that are more spread out and less centralized. The downside to this is your horses ten to get killed by your archers from a flank charge, which leaves your cavalrymen on foot fighting for their lives. I prefer to keep them on follow and run through the line, so the cav follws me and gets their hits in as they pass. The obvious downside to this is if I get KO'd this plan kind of goes balls up

    The head on cavalry charge is indeed bad AI as they all seem to go for the same 3 targets and end up mobbing up and losing momentum
    Last edited by Major Robert Dump; 04-11-2010 at 03:35.
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  4. #2104
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Does anyone know some quick way to increase 'right to rule'....? It increases by 3 everytime a war ends, or when a companion does a mission. Very slow....anyone know how to do something to make it rise faster?


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  5. #2105
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by india View Post
    Does anyone know some quick way to increase 'right to rule'....? It increases by 3 everytime a war ends, or when a companion does a mission. Very slow....anyone know how to do something to make it rise faster?
    You get 10 points when they accept peace with your independent kingdom. 3 points per companion mission. 10 points if you recieve written acceptence of you as a monarch (ask nations who are at war with the nation you are at war with), gaining vassals (once my right to rule hit 50, it basically jumped to the cap of 99, due to the amount of vassals I got)
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  6. #2106
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    So basically one needs to defect and form a small kingdom before one can really gain right to rule.....tough.


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  7. #2107
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by india View Post
    So basically one needs to defect and form a small kingdom before one can really gain right to rule.....tough.
    Yeah, the "before" period is mainly to build up relations and marry into a good family. This makes defects and other things easier.

    If you want a quick way to start your own kingdom, build up a decent sized army then take over a remote outpost like Nelag castle as this would be easy to defend, especially if they are at war at Khergit Kharnate.
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  8. #2108
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Right, so at present I hold over 15 villages, 5 castles, and two cities, on day number 133. The king of Swadia and the other nobles like me enough that they simply give me whichever fief I want, and I've run out of ideas as to how to leave the vassalage and still keep my fiefs. I mean if I go and end it peacefully, face to face, the option to keep the lands is not given at all. And the other option, where you can leave the kingdom because you weren't granted a fief....well that just isn't happening. They keep giving me everything I ask for!

    On another note, I was trying see the other other what's the farthest an arrow can be shot, and was trying different bows, but couldn't make it out. So do arrows fly further with the longbow than the khergit bow? Or is just the damage and shooting speed difference?


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  9. #2109
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    i think, dont quote me, but i think that every projectile in its class of projectiles goes the same distance. so at any given angle, any bow shot at the exact same draw-time (holding down mouse button) will hit around the same distance.

    i mean, not that it really makes a difference. they have enough range to shoot fairly far anyway; you dont really need them to shoot across the whole battlefield.
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  10. #2110
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    The word projectile brings back memories from Physics lectures at school
    I actually used to tilde key to see if the arrow angle looked optimum for maximum distance......couldn't find the arrow afterward though.


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  11. #2111
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    tilde? what does that do?
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  12. #2112
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    The tilde pans the camera so as to give the player a more detached view of their character from a bit of distance.

    By the way, I've been feeling the lack of blood in the game since the past few days. I remember in most mods for M&B there used to be this animation where blood would spray out when chopped or slashed someone....looked quiet neat and satisfying ( that's the point of slashing isn't it). Anyway I was wondering if there is any such mod for Warband....or any way to make the blood spurt and spray?


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  13. #2113
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by india View Post
    By the way, I've been feeling the lack of blood in the game since the past few days. I remember in most mods for M&B there used to be this animation where blood would spray out when chopped or slashed someone....looked quiet neat and satisfying ( that's the point of slashing isn't it). Anyway I was wondering if there is any such mod for Warband....or any way to make the blood spurt and spray?
    Isn't there an option to turn it on/off? If it's on you should see you sword etc get stained with use.

  14. #2114
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    There is an option to hide/show blood. That option is on. Still, the animation wasn't bloody enough. Anyway, I found a way tweak the animation on the official forums. One can change the magnitude of 'blood spurt' and the time it stays on screen by editing the particle_systems.txt file in the Native folder. Works only in SP.


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  15. #2115
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by india View Post
    There is an option to hide/show blood. That option is on. Still, the animation wasn't bloody enough. Anyway, I found a way tweak the animation on the official forums. One can change the magnitude of 'blood spurt' and the time it stays on screen by editing the particle_systems.txt file in the Native folder. Works only in SP.
    True, my character just randomly turns into a red smurf.
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  16. #2116
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by india View Post
    There is an option to hide/show blood. That option is on. Still, the animation wasn't bloody enough. Anyway, I found a way tweak the animation on the official forums. One can change the magnitude of 'blood spurt' and the time it stays on screen by editing the particle_systems.txt file in the Native folder. Works only in SP.
    what line and stuff do you edit? link?
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    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I'm sure you've all played M&B Warband and thought,
    "Well this is nice, but I really want to play in a western setting with authentic weapons on cool maps with neat new game modes."

    And now you can!

    The 1866: Western mod MP beta has been released and there will be a server up at 8 pm GMT TODAY to play with other people.

    You can download it here.

    I give this special mention because I made one map for the 1866 Mod, and you'll be able to play it today:


    So download and join so we can have fun shooting each other!

    CR
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  18. #2118
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    looks great, might give it a DL
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    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Well it appears the mod is very popular. There's about four servers up; two European, two American, to play on. Last night when I played all were populated.

    So you can still download the mod and play online!

    EDIT: Version 2 is out! http://www.mbrepository.com/file.php?id=2021

    CR
    Last edited by Crazed Rabbit; 06-24-2010 at 17:00.
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  20. #2120
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    does anyone know how courtship works?

    I've been courting a lady for a very long while now, and her relation with me is 30. she wants to marry me, but her brother wont allow me. how can i get him to reverse his opinion, or get him out of the way without eloping?


    obviously Warband.
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  21. #2121
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    How's your relation just 30? Everytime I've played the relation with the lady jumps right upto 100 the moment you start courting her.
    Anyhow, do quests for her when she gives them to you. Meet her once a week. And as far as unwilling family is concerned, the only way to change that is to gain reputation with her brother, and become more renowned.
    Also some like dedication of arena victories....all depends on the kind of lady really.

    By the way, what background character did you choose.....I've never tried, but maybe it's harder to court if the character is not from a noble background.


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  22. #2122
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Warband is on sale on Steam till tomorrow, $14.99 down from $29.99.

  23. #2123
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Prussian Iron View Post
    does anyone know how courtship works?

    I've been courting a lady for a very long while now, and her relation with me is 30. she wants to marry me, but her brother wont allow me. how can i get him to reverse his opinion, or get him out of the way without eloping?


    obviously Warband.
    Improve your relation with him.
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  24. #2124
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    i tried to play the 1886 mod MP, but i keep getting texture errors when i try. really making me mad.

    anyway i dumped that chick. now im courting another girl whos dad pre-approved me. still her disposition is only like 20, and only goes up once when she gives the quest to visit her and i do. she doenst give me any other quests....
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  25. #2125
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Prussian Iron View Post
    i tried to play the 1886 mod MP, but i keep getting texture errors when i try. really making me mad.

    anyway i dumped that chick. now im courting another girl whos dad pre-approved me. still her disposition is only like 20, and only goes up once when she gives the quest to visit her and i do. she doenst give me any other quests....
    Sing poems to her.
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  26. #2126
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    nobody sells me any new poems! they always say i have the ones they are "best euqipped to teach", and its still only 20 after reading all of my poems to her.
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  27. #2127
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Prussian Iron View Post
    nobody sells me any new poems! they always say i have the ones they are "best euqipped to teach", and its still only 20 after reading all of my poems to her.
    Maybe it's not meant to be?

  28. #2128
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    The good brides are hard to get. Not simply because of the poor models used in the game either.

    I am curious though, why none of the modders, akin to those who make "Better Body" mods for Oblivion, Fallout 3, etc haven't done one for Mount and Blade. I mean, some one could do something not to make all the women look ugly except the only one deemed not ugly are those with the tanned dark hair look.
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  29. #2129
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I've d/l the Diplomacy mod but I don't know if this question is related to that mod.

    For the daughters of lords and such, what does "Controversy" mean? The girl I have my eye on has a controversy of 12.

  30. #2130
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    im not entirely sure, but i think it means you did something that isnt really acceptable, or you quarelled with someone. i know Eloping gets you controversy.


    Anyway, I've now started my own kingdom, in response to Sultan Hakim not giving me Tulga or the castle next to it. Now the Northern Mameluke Empire(might change to Confederacy; anyone have any good ideas?) is conquering all the old Khergit lands, and hopefully starting a conquest back into Sarranid lands. However, I made a peace agreement with the Sultan on accident (even when you say "On second thought...", it still counts it as a peace agreement), so I have to wait until I can re-take Tulga, which has no garrison. any way to negate a peace agreement?
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