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  1. #1
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    Quote Originally Posted by IncubusDragon View Post
    I'm still waiting on my broadband to be installed, so haven't experienced multiplayer without a foyer (I last played multiplayer with VI)... I'm assuming that no foyer means it's like a console interface (just a list of games to join like on a PS3 or something) - maybe trying to dumb everything down to console level, but why? Maybe they're toying with a cross-platform MMO concept, that's the only reason I can think as to why such an integral feature would be dropped.
    This should probably be on a different thread, but since it’s here and I can’t move it, I will try to answer this nagging question.

    In the beginning, with the onset of Shogun came the notion of personal honour.

    The community was small by comparison then, and individual reputations were a priority.

    Through the course of Medieval and Viking incarnations, we saw both the increase of population, and decrease in respectable behavior.

    And with Rome and Barbarian a complete breakdown in social responsibility, and the lobby became a minefield of intimidation and bullying.

    In the later days of Rome the quality of interaction was diminished to such and extent, that a Code of Honour was created by the Org multiplayers, to try to combat the trend downward.

    Spoiler Alert, click show to read: 

    https://forums.totalwar.org/vb/forum...Code-of-Honour

    It didn’t work in the greater sense, but did in some small way did comfort a few that there were still people playing that had self respect, and would treat you decently online.

    I personally miss the foyer, but am not sure I would want it back now.

    Some things are best left as sweet memories.
    Last edited by Tomisama; 07-02-2010 at 12:53.
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

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  2. #2
    Moderator Moderator Gregoshi's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    Quote Originally Posted by Tomisama View Post
    This should probably be on a different thread, but since it’s here and I can’t move it, I will try to answer this nagging question.

    In the beginning, with the onset of Shogun came the notion of personal honour.

    The community was small by comparison then, and individual reputations were a priority....

    ...I personally miss the foyer, but am not sure I would want it back now.

    Some things are best left as sweet memories.
    The STW MP community may have been small, but it was strong with the kind of enthusiasm that could grow it. I was never much of an online player, but it puzzled me how support of MP seemed to diminish with each release as MP/online was the direction of the industry as a whole. Tomisama, your observation about the foyer is surprising, but I think you may be right about leaving it a "sweet memory". The gaming industry seems to encourage trash talking as the prefered way to interact with your opponents - just look at gaming ads in magazines to see that.
    This space intentionally left blank

  3. #3
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    I think online behavior is a reflection of a bigger issue: a change in values/behavior at a macro-social level. Compare society in the 50s to society in the 60s, to the 70s, 80s, 90s and now. Notice anything? Because of this, I think it is unrealistic to think that any contrived mechanism could "bring back" honorable behavior. A noble notion to desire this, but in my opinion, doomed to fail. This is why I never subscribed to the CoH, though I never voiced this publicly because I didn't want to seem like I was sabotaging the effort.

    Even "honorable" players can behave badly when they become upset over something that is important to them. Other "honorable" players can behave badly in response to incidents like these, particularly when they misunderstand the situation and are hasty to draw conclusions. Even the esteemed who trumpet about this have been guilty from time to time: I've seen it, even behind the closed doors of clans ("particularly" behind the closed doors of clans ...). We all make mistakes and no one is perfect. As said in a popular movie, honor is something one gives oneself (implied: or not ...).

    I guess what I'm trying to say is: if you like the notion of honor, focus on maintaining your own honor (a formidable task), and worry not about the honor or dishonor of others. To do so is not only counter-productive, it can result in defeating the very ideal you are trying to uphold yourself.

    Humbly.
    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
    While those around you are beset by egoism


    misc kanryodo

  4. #4
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    (Just to be perfectly clear on what the code is, and is not.)

    The Total War Multiplayer’s Code of Honour

    The Code is for anyone who believes in self respect, respecting others, and fair play. You do not have to be a multiplayer to believe in these things; in fact you don’t have to play any games at all to consider The Code an excellent path for life in general, and to support it. The more Signers there are, the greater the possibility that the influence of The Code will prevail even among non Signers, and our community be a better place for it.

    The Code is not an honour bestowed; but a pledge made! Whether the Signer adheres to the tenets proposed or not, let the little badge be a thorn in their side to remind them that once they had a noble ambition. It can also be there to alert others as to disreputable characters, when their actions do not match their promises.

    The Code is the spirit of all of the best things we are capable of. When you wear the badge, you affirm the environment that you wish to operate in. It tells people that you are a person who is trying to make a difference. And they will be able to verify this by your actions, and know that you have a consistency of character.


    Salute!

    To Sign The Code please add your Steam ID to our Code of Honour Steam Group.

    http://steamcommunity.com/groups/thecode

    Thank You - Go With Honour - Keep The Code
    Last edited by Tomisama; 07-03-2010 at 00:54.
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

    http://steamcommunity.com/profiles/76561198003816474

  5. #5
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    EDIT: Never mind. No matter how valid my point may be, it would likely only ruffle the feathers of self-proclaimed "honorable" folk here and result in a heated exchange, which ultimately adds little value. Post removed.
    Last edited by Togakure; 07-03-2010 at 10:09. Reason: removed post
    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
    While those around you are beset by egoism


    misc kanryodo

  6. #6
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    self-proclaimed "honorable" folk
    No one signing the Code is self proclaimed, and why I posted the follow up.

    Please read slowly:

    The Code is not an honour bestowed; but a pledge made!

    Whether the Signer adheres to the tenets proposed or not, let the little badge be a thorn in their side to remind them that once they had a noble ambition.

    It can also be there to alert others as to disreputable characters, when their actions do not match their promises.

    The Code is a pledge to do the best you can, and if you fail (and we all do), to remind us that we must try harder.

    No one signing is claiming anything but a quest to reach for the highest ideals, that is all!


    But no matter, there are none professing to even make the effort anymore, and why The Code was closed here long ago.


    End of story
    Last edited by Tomisama; 07-03-2010 at 13:18.
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

    http://steamcommunity.com/profiles/76561198003816474

  7. #7
    Member Member Tera's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    The Total War games have always been focused on single-player and in that aspect they have been very successful both critically and commercially. However, let's face a simple fact: single-player, PC-only games are not the mainstream product right now. Total War is very popular, but still a thousand leagues behind PC gaming behemoths like World of Warcraft and Call of Duty. Not to mention the huge world of console gaming. Total War has a hit a realistic 'cap' - anyone interested in its current formula knows about it, probably played it and at worst chose not to play it. Its traditional market is saturated - it is very hard to expand and break new ground. Growth is limited, and over time, decline is guaranteed.

    Given these facts, it's only logical CA wants to do something different with Shogun2: Total War. So, the question beckons, how is Total War going to expand and continue to prosper? Analyzing's today's market, there are two routes available:
    (1) Go Console --- an option that as far as I know has been shot down. With good reason since the compromises that have to be made to port the TW formula to consoles will not go down well with the existing core market. The actual product would also suffer.
    (2) Go Multi-Player --- an option that CA has flirted with over the years but not quite given importance so far. If CA gives the multiplayer dimension its necessary funds, time, resources et al, they could attract a new, huge crowd which they have not been able to attract so far.

    Let's wait and see.

    Regarding Code of Honour, multi-player foyer, the changing behaviour of online gamers: When Shogun: Total War was released, the game was followed by a modest but hardcore crowd. The Internet was still young. The average age playing Shogun was quite high. But it is important not to underestimate the theme of the game: everything was about loyalty and honour. This theme, which was profoundly present and alive in the community, had a ripple effect on how people behaved in the foyer and on the forums. As such, I am confident that although today - in 2010 - the Internet AND the Total War community have changed a lot - Shogun 2: Total War will bring back the "mood" of honourable behaviour. That's in our hands, particularly the leaders of the clans and the administrators of the main forums.

    Tera


    The Order of Kenchikuka

  8. #8
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    (2) Go Multi-Player --- an option that CA has flirted with over the years but not quite given importance so far. If CA gives the multiplayer dimension its necessary funds, time, resources et al, they could attract a new, huge crowd which they have not been able to attract so far.
    As such, I am confident that although today - in 2010 - the Internet AND the Total War community have changed a lot - Shogun 2: Total War will bring back the "mood" of honourable behaviour. That's in our hands, particularly the leaders of the clans and the administrators of the main forums.

    Tera
    Thanks for the validation and inspiration

    Salute

    Our number one rule for seven years.

    1. Behavior and Responsibility

    Clans will be held responsible for the behavior of all of their members, with any disrespectful behavior anywhere in our community costing that Clan the privilege to participate in this competition.
    http://clanwars3540.yuku.com/directory
    Last edited by Tomisama; 07-03-2010 at 13:54.
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

    http://steamcommunity.com/profiles/76561198003816474

  9. #9
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    I can't remember 5 years back, but did the R:TW Gamespy lobby have an ignore feature? If so I was regrettably unaware of it, because it was DEFINITELY needed.

    Honestly an ignore feature is in most cases all a player needs to ensure a good, honorable, fun experience for him/herself.

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