Quote Originally Posted by StuntManMatt View Post
I don't know. Most of the units listed above have some sort of AP bonus. I did a couple simple tests in custom battels, 1 on 1. With Varangian Guard vs. Spear Militia. Whooped them. Then I tried vs Saracen Spear Militia. Whooped them as well. After that it was armored seargents, beat them also; and finally I tested them vs DFKs. Not as one sided, but their charge and AP bonus lead to an eventual win with like 50% losses. I only did this with Varangian guard though, so I'm not sure how the others scale.

On a side note, Zweihanders got their butts handed to themselves verse DFKs (no AP bonus).
I did a test with Varangian guard and DFK. They won once in three or four battles, and even then it was very close. Again this is not what their stats would lead you to believe.

And to those that say two-handers are meant solely to attack enemy flanks; this seems like a very narrow role me. You know what is also good against enemy flanks? Almost everything. Two-handers do have good shock value due to their high attack values and ap attributes, however if the battle last much longer than that initial charge, they start to suffer in comparison to other, faster attacking units. Calvary are probably better at flanking since they have better mobility to actually get to the flanks and are able to charge repeatedly. In the end, two-handers are units who aren't good at withstanding attacks, and aren't very good at dishing them out either. This doesn't make much sense by game play or historical standards.