What's up with everyone loving the Dark Brotherhood quests so much?
I thought that the ones in Knights of the Nine were a lot better and unique....
What's up with everyone loving the Dark Brotherhood quests so much?
I thought that the ones in Knights of the Nine were a lot better and unique....
The horizon is nothing save the limit of our sight.
Simple really. In other RPG's with quest lines like the Dark Brother also have morality systems. Which would severely affect the overall game if you go whole hog into the DB style quest lines. The ES lack of a morality system means you can dive into the psychopathic villainy of the Dark Brotherhood and once it's over, no consequences. And Knights of the nine is supposed to be the polar opposite of the Dark Brotherhood. I actually enjoyed both. Solving the puzzle of what crusader relics to get in what order was a good challenge.
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
ES has "infamy" which works similar to good/evil. So if you do bad things, you can end up getting barred from churches and the guards hating you. (plus people on general, with some, even liking you more).
Thing is about Dark Brotherhood, it is actually tailored assinations. Most games it is simply "kill x, go out". In Elder Scrolls, it is a mix of 'thief' and assassin's creed. You have to sneak about, do secret paths, try to play people off against eachother, etc. You even get paid more money and get rewards for going about the special ways.
Obviously, you could waltz in and go "MURDER TIEM", but there is absolutely zero fun in it. Which is probably why some people didn't like the quests. (as they did that)
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Infamy is only accumulated if you get caught. And/or escape from the clink. Not like in Fable (which isn't really an RPG) or Fallout. Where if you do bad things your immediatly dealt an evil point.
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
The big difference the two for me was that Morrowind just seemed much more epic and grand than Oblivion. There was so much stuff to do (ie just think of how many guilds there actually are in Morrowind compared to the 4 or so in Oblivion) and it always seemed like there was something new. Oblivion, although quite epic in some respects, just didn't give me that feeling and lacked content in a way compared to Morrowind.
"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
All told Morrowind only had about 3 more guilds than Oblivion.
Both have these incommon
Blades
Fighters
Mages
Thieves
Assassins*
Unique to Morrowind
Imperial legion
Imperial cult
Great House
Vampire clan
Tribunal temple
East Empire company
Nord Villiage
Unique to Oblivion
Arena**
Knights of the Nine
Mad-gods court
*Two different guilds that amount to the same thing
**I could never be bothered with the Arena in Morrowind so it might very well count as common to both.
Last edited by lars573; 07-16-2010 at 19:27.
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
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