Last edited by Gaius Sempronius Gracchus; 07-23-2010 at 00:02.
In my KH campaign (my first EB single player campaign victory, woot) I took Crete with the army that's there on the first turn (actually I didn't expect to win, but I noticed the army only after I disbanded my fleet...). Go Spartans. And crappy sallying AI.
Then I also disbanded everything I had on Rhodos except the family member, and the same on Crete (in retrospect, I probably would have saved a ship to evacuate the Crete army except one garrison unit, since those Spartan bodyguards need to die in glorious battle early. SOOOOOOO expensive.
I'd recruited one unit in Sparta, and just sort of sat there worried with my southern army. The key to the campaign is that even though Epirus simply refused to attack Macedon, the Makedones couldn't take Athens with its garrison. They assaulted the walls time and time again, but pantodapoi phalangitai and akontistai don't do that well going up ladders against KH generals.
After 3 or 4 failed sieges, they sent the Corinth garrison to join the next one, I took Corinth with the Spartan army, then Chalkis during a lull with my combined army, and then my campaign went nowhere for about 20 years when Halicarnassus revolted and I was intimately involved with a general brouhaha in Anatolia, virtually unable to hold a city, but investing in levies and mercenaries and benefiting from revolts, taking and trading cities with Makedon, AS, and even Pontus.
That was intensely fun (if in retrospect strategically fail) until Makedon did something stupid and wasted their armies taking Thermon. I picked up Thermon and Demetrius from the disaster, and the campaign entered the middle stages...
I like to use the army on Crete to conquer Crete... that gives you another nice safe source of income (naval trade rules) that needs only a 1 unit garrison. After that your main mission is to take Corinth by hook or by crook. Once you hit that magic 5 province number you should be secure and actually from then on it gets increasingly easy as Classical hoplites + Peltasts = win versus phalanx based armies.
I had to resort to an exploit when playing KH.
The Macedonians kept wanting to besiege Athens. So I used a trick to beat them - sally out immediately with my garrison! Sounds suicidal. But...when the battle started, I had a unit of slingers and a unit of archers on the wall, sited in the right hand corner of the wall facing the enemy. Whenever you sally out of Athens, the stupid AI repositions its troops from facing the main gate to their left (your right). And to do this, they have to run parallel to the wall - on which my missile troops were standing.
My slingers and archers just shot the Macedonian buggers in the back as they ran to their new positions, killing dozens of them! And the slingers have such good range when they're on the wall that they can usually hit a few enemy units even after they've redeployed! (Cretan archers are also excellent for long-range shooting if you can get them.)
Then I sent my skirmishers and hoplites out of the gate. Deployed, and moved close enough to the enemy to get their attention. The idea was to make the Maks chase after me, into range of the missile troops on the wall. Skirmishers were good at this. Worked like a charm, lured the enemy into the killing zone below the wall, hoplites killed them from the front, missile troops killed them from above. Eventually the enemy got so depleted I could beat them with a head on attack with my hoplites, even they outnumbered me 3 to 1 at the start. It was great!
Keep a small, but well balanced army in Athens, and sally out when you're besieged. You'd be surprised how successful you can be!
I found the KH incredibly easy actually. Defend Athens and take Corinth, not truly that difficult with your Spartan bodyguards who rule the city battles against Makedon. Its tougher in field battles when Macedon can deploy cavalry.
From Frontline for fixing siege towers of death
x30 From mikepettytw for showing how to edit in game text.
From Brennus for wit.
Bookmarks