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Thread: light spear balance (vs. swords) in 1.2

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  1. #1

    Default Re: light spear balance (vs. swords) in 1.2

    In other words drewski, can you post your current Edu please? :)

  2. #2

    Default Re: light spear balance (vs. swords) in 1.2

    Quote Originally Posted by siegfriedfr View Post
    In other words drewski, can you post your current Edu please? :)
    I can do that no problem, but make a copy of yours before overwriting, as {see above posts} : loads of little tweaks here and there. I don't have the basic original "-4 off all light_spear" anymore, it was on my old PC, and I had a dedicated gaming machine custom made in April (which is still very nice ;))

    Uploaded my current EDU to filefront here

  3. #3

    Default Re: light spear balance (vs. swords) in 1.2

    hey, thanks a lot man! I'll now install it using the suggestion of Watchman for winmerge
    Quote Originally Posted by Sonic View Post
    Allready download and see it... Very-very good idea!!! Brav.... eh....

    OH BY IVPITER?!? WHAT'VE I DONE!?!? OH PATER CONSCRIPTI..... FORGIVE ME

    I was a Roman... and a good Roman won't laugh too see his comrades dying in calendar!!! I call for a Proud Roman artist to made one calendar full of Glorious Roman conquest!!!

  4. #4

    Default Re: light spear balance (vs. swords) in 1.2

    Quote Originally Posted by Drewski View Post
    I can do that no problem, but make a copy of yours before overwriting, as {see above posts} : loads of little tweaks here and there. I don't have the basic original "-4 off all light_spear" anymore, it was on my old PC, and I had a dedicated gaming machine custom made in April (which is still very nice ;))

    Uploaded my current EDU to filefront here
    Thanks!

    Whay did you remove 1 attack to horse archers units tho? Too powerful?

  5. #5

    Default Re: light spear balance (vs. swords) in 1.2

    Quote Originally Posted by siegfriedfr View Post
    Thanks!

    Whay did you remove 1 attack to horse archers units tho? Too powerful?
    My way of thinking was this:- the horse archers and geographically local troops had basically the same weapon. I know that the HAs were extremely good at firing while moving, but you won't ever convince me that they were just as accurate, as a well trained man firing from a stationary base, i.e. foot archers. Missile attack in RTW really means accuracy, as all missiles have a lethality of 100% if they strike their target. Therefore I made HA have 1 less missile attack.

    They are still completely nasty to use or face ;)

    Oh btw , I just remembered I replaced Casse Bodyguards with Rycalawre instead, just found the Chariots too frustrating/annoying.

    I did warn you of quite a few odd changes here and there....

  6. #6

    Default Re: light spear balance (vs. swords) in 1.2

    would you mind to enlist those changes, Drewski? :)
    Quote Originally Posted by Sonic View Post
    Allready download and see it... Very-very good idea!!! Brav.... eh....

    OH BY IVPITER?!? WHAT'VE I DONE!?!? OH PATER CONSCRIPTI..... FORGIVE ME

    I was a Roman... and a good Roman won't laugh too see his comrades dying in calendar!!! I call for a Proud Roman artist to made one calendar full of Glorious Roman conquest!!!

  7. #7

    Default Re: light spear balance (vs. swords) in 1.2

    Quote Originally Posted by Metaluis90 View Post
    would you mind to enlist those changes, Drewski? :)
    I'm sorry, I didn't keep a list (since ithe edu is just for me)....I think I've metioned most of them. There may be some other very minor tweaks I've forgotten.

  8. #8

    Default Re: light spear balance (vs. swords) in 1.2

    Quote Originally Posted by Drewski View Post
    I'm sorry, I didn't keep a list (since ithe edu is just for me)....I think I've metioned most of them. There may be some other very minor tweaks I've forgotten.
    Drewski, After this fix most spear/swords have similar atk value but most sword have twice the lethality (0.13 vs 0.225) making swords clearly superior. Whats your opinion on this?

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