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Thread: Do the AI factions receive military as well as monetary assistance?

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  1. #1

    Default Re: Do the AI factions receive military as well as monetary assistance?

    Yep - only solution is to hire the mercs yourself to stop the enemy getting them.

  2. #2

    Default Re: Do the AI factions receive military as well as monetary assistance?

    Quote Originally Posted by Titus Marcellus Scato View Post
    Yep - only solution is to hire the mercs yourself to stop the enemy getting them.
    or go into descr_mercenaries, reduce all unit pools to 1 mercenary, and triple mercenary refresh rate.

  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Do the AI factions receive military as well as monetary assistance?

    Quote Originally Posted by siegfriedfr View Post
    or go into descr_mercenaries, reduce all unit pools to 1 mercenary, and triple mercenary refresh rate.
    that will made sure the AI got 10 new units or more in each turn...

    suggestion : divide refresh rate by 3

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    Member Member seienchin's Avatar
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    Default Re: Do the AI factions receive military as well as monetary assistance?

    Giving them military help would be the better solution, but it would be a modding nightmare and might even double the already extensive EB script.

  5. #5

    Default Re: Do the AI factions receive military as well as monetary assistance?

    Do it like I do it and play the game like a real man. Go to the money script and set all the add_money values for each faction to 0 except for the slave/rebel factions. This allows you to be able to play a multi-faceted game where you can win by spying, assassinating, attrition, etc. Not only that, but a faction with little resources is always more inclined to be reasonable in its diplomacy. This is much more "realistic" than simply playing a game where assassins and spying have hardly any effect, by preventing the game from being an endless series of Your Army v. Cpu Levies.
    Veni, Vidi, Vici.

    -Gaius Julius Caesar



  6. #6
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Do the AI factions receive military as well as monetary assistance?

    Quote Originally Posted by SlickNicaG69 View Post
    Do it like I do it and play the game like a real man. Go to the money script and set all the add_money values for each faction to 0 except for the slave/rebel factions. This allows you to be able to play a multi-faceted game where you can win by spying, assassinating, attrition, etc. Not only that, but a faction with little resources is always more inclined to be reasonable in its diplomacy. This is much more "realistic" than simply playing a game where assassins and spying have hardly any effect, by preventing the game from being an endless series of Your Army v. Cpu Levies.
    Well, spy is useful to open the gates... and I turn off assassins for all factions as my personal preferences, as I can't assassinate the "personal security beefed" AI generals, and can only proceed by sabotaging constructions and noob diplomats...

    well, SlickNicaG69, you'll see M2TW made assassination in campaign becomes much - much - much more important
    Spoiler Alert, click show to read: 
    because they are the only one who could stop foreign missionaries from converting your population, bar the 9 captain stomp cheat

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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